Player Matchup

Charon
Charon
IC3YY
Charon
Level 66
God Stats
5W - 3L
1,649 SR
Queue Stats
19W - 22L
1,501 Elo+
Party 1
Artemis
Artemis
JewkLightning
Artemis
Level 80
God Stats
1W - 2L
1,509 SR
Queue Stats
20W - 24L
1,502 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Konnek0
Cu Chulainn
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,545 Elo+
Party 1
Arachne
Arachne
Redxline1
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,502 Elo+
Party 1
Zeus
Zeus
TTVDANOFF413
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 119L
1,514 Elo+
Solo
Team Averages
Level 69
1,532 SR
1,513 Elo+

VS

Team Averages
Level 83
1,438 SR
1,528 Elo+
Amaterasu
Amaterasu
CrippledNARWHAL
Amaterasu
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 208L
1,476 Elo+
Solo
Chang'e
Chang'e
LYoYo-616
Chang'e
Level 105
God Stats
6W - 3L
1,430 SR
Queue Stats
61W - 56L
1,530 Elo+
Solo
Loki
Loki
TΛII
Loki
Level 85
God Stats
421W - 391L
1,544 SR
Queue Stats
447W - 427L
1,503 Elo+
Solo
Guan Yu
Guan Yu
YogiGG
Guan Yu
Level 83
God Stats
3W - 2L
1,423 SR
Queue Stats
545W - 521L
1,493 Elo+
Solo
Ra
Ra
hoofed-burger7
Ra
Level 54
God Stats
1W - 1L
1,291 SR
Queue Stats
64W - 36L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IC3YY
Charon
10
0 / 2 / 2
6,711
479
5,799
10,620
6,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
10
1 / 3 / 0
6,519
466
8,969
8,351
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Konnek0
Cu Chulainn
12
2 / 4 / 0
6,703
479
9,424
16,151
13,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Arachne
Redxline1
Arachne
11
1 / 4 / 0
6,685
478
6,122
14,164
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 1
7,850
561
7,979
8,455
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CrippledNARWHAL
Amaterasu
13
1 / 1 / 9
7,869
562
5,547
14,002
7,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
LYoYo-616
Chang'e
11
1 / 1 / 10
6,794
485
8,792
10,463
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
TΛII
Loki
14
6 / 1 / 2
8,593
614
7,251
13,245
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
YogiGG
Guan Yu
14
4 / 2 / 0
8,693
621
8,490
12,279
13,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 3
9,249
661
9,550
10,885
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
17
17
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CrippledNARWHAL
Amaterasu
1
1
9
5.5
L
Charon
IC3YY
Charon
0
2
2
0.5
L
Artemis
1
3
0
0.33
L
Cu Chulainn
Konnek0
Cu Chulainn
2
4
0
0.5
W
Chang'e
LYoYo-616
Chang'e
1
1
10
6
L
Arachne
Redxline1
Arachne
1
4
0
0.25
L
2
4
1
0.63
W
Loki
TΛII
Loki
6
1
2
7
W
Guan Yu
YogiGG
Guan Yu
4
2
0
2
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,293
Damage
39,630
57,741
Taken
60,874
31,397
Mitigated
35,040
12,694
Healing
24,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CrippledNARWHAL
Amaterasu
5,547
2,596
0
5,840
14,002
7,035
0
2,005
11,856
0
53,331
L
Charon
IC3YY
Charon
5,799
789
1,682
2,391
10,620
6,597
117
3,605
6,953
22,830
0
L
Artemis
8,969
4,294
0
500
8,351
2,992
275
2,813
5,518
0
41,395
L
Cu Chulainn
Konnek0
Cu Chulainn
9,424
1,883
0
4,370
16,151
13,530
0
1,253
14,643
164
45,804
W
Chang'e
LYoYo-616
Chang'e
8,792
921
2,332
3,805
10,463
4,013
692
3,710
6,711
27,202
0
L
Arachne
Redxline1
Arachne
6,122
3,419
0
3,401
14,164
5,337
0
5,776
8,166
0
51,831
L
7,979
1,088
0
350
8,455
2,941
0
4,421
3,824
71,034
0
W
Loki
TΛII
Loki
7,251
1,309
0
5,541
13,245
5,161
0
4,028
9,217
0
61,856
W
Guan Yu
YogiGG
Guan Yu
8,490
1,142
144
2,229
12,279
13,965
0
155
11,120
0
61,480
W
9,550
1,427
912
3,501
10,885
4,866
804
4,206
6,635
77,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,468
Gold Earned
41,198
353
Minions Killed
489
0
Camps Cleared
0
1,396,944
Distance Traveled
1,542,615
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,869
562
100
7
0
350,305
0
L
Charon
6,711
479
24
2
0
272,148
1
L
Artemis
6,519
466
65
5
0
255,965
2
L
Cu Chulainn
6,703
479
56
4
0
279,971
0
W
Chang'e
6,794
485
32
2
0
289,094
0
L
Arachne
6,685
478
84
6
0
322,006
0
L
Zeus
7,850
561
124
9
0
266,854
0
W
Loki
8,593
614
117
8
0
310,648
0
W
Guan Yu
8,693
621
92
7
0
292,197
0
W
Ra
9,249
661
148
11
0
300,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role