Player Matchup

Surtr
Surtr
Diamond-Cutter81
Surtr
Level 81
God Stats
22W - 26L
1,475 SR
Queue Stats
348W - 321L
1,463 Elo+
Party 3
Zhong Kui
Zhong Kui
II-LocoTaco-II
Zhong Kui
Level 106
God Stats
1W - 0L
1,851 SR
Queue Stats
14W - 4L
1,724 Elo+
Party 1
Hercules
Hercules
Locoburrito321
Hercules
Level 66
God Stats
4W - 2L
1,397 SR
Queue Stats
183W - 154L
1,509 Elo+
Party 1
Ishtar
Ishtar
The_Bros_Gamer
Ishtar
Level 129
God Stats
4W - 4L
1,042 SR
Queue Stats
183W - 155L
1,509 Elo+
Party 1
Ares
Ares
militarymikey03
Ares
Level 110
God Stats
1W - 1L
1,738 SR
Queue Stats
335W - 301L
1,450 Elo+
Party 3
Team Averages
Level 98
1,500 SR
1,531 Elo+

VS

Team Averages
Level 80
1,459 SR
1,479 Elo+
Charon
Charon
Vatreusx
Charon
Level 147
God Stats
0W - 2L
1,297 SR
Queue Stats
139W - 140L
1,454 Elo+
Party 2
Hades
Hades
XadreusX
Hades
Level 29
God Stats
2W - 1L
1,745 SR
Queue Stats
105W - 103L
1,457 Elo+
Party 2
Fenrir
Fenrir
badjawns
Fenrir
Level 47
God Stats
22W - 21L
1,488 SR
Queue Stats
40W - 37L
1,448 Elo+
Solo
Artemis
Artemis
deadlyunit101
Artemis
Level 119
God Stats
3W - 4L
1,268 SR
Queue Stats
260W - 242L
1,504 Elo+
Solo
Nike
Nike
noxxess22
Nike
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 3
11,523
576
11,999
15,282
12,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
II-LocoTaco-II
Zhong Kui
17
3 / 1 / 7
10,878
544
14,379
14,672
14,435
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
18
10 / 1 / 4
11,463
573
12,322
15,577
8,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 2 / 5
12,154
608
16,256
16,217
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 13
9,692
485
9,359
19,314
20,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Vatreusx
Charon
12
0 / 6 / 2
8,648
432
7,716
20,209
20,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hades
XadreusX
Hades
16
2 / 4 / 2
10,787
539
16,539
20,586
12,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
badjawns
Fenrir
15
2 / 5 / 3
9,287
464
7,756
18,093
9,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
15
1 / 9 / 1
9,479
474
8,584
13,952
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
15
1 / 5 / 0
9,538
477
10,587
20,059
18,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
29
Kills
6
6
Deaths
29
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Zhong Kui
II-LocoTaco-II
Zhong Kui
3
1
7
6.5
W
Hercules
10
1
4
12
W
11
2
5
6.75
L
Charon
Vatreusx
Charon
0
6
2
0.17
L
Hades
XadreusX
Hades
2
4
2
0.75
L
Fenrir
badjawns
Fenrir
2
5
3
0.7
L
Artemis
1
9
1
0.17
W
2
2
13
4.25
L
Nike
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,315
Damage
51,182
81,062
Taken
92,899
64,179
Mitigated
65,915
27,268
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,999
4,083
0
5,584
15,282
12,866
1,557
625
14,487
2,670
87,289
W
Zhong Kui
II-LocoTaco-II
Zhong Kui
14,379
3,123
0
9,606
14,672
14,435
1,501
9,855
4,657
89,810
0
W
Hercules
12,322
4,971
0
1,843
15,577
8,288
0
4,817
10,760
0
106,523
W
16,256
10,095
0
7,595
16,217
8,024
2,398
4,910
11,135
0
104,616
L
Charon
Vatreusx
Charon
7,716
1,353
0
3,941
20,209
20,288
26
4,478
15,731
37,094
0
L
Hades
XadreusX
Hades
16,539
640
205
6,335
20,586
12,438
0
9,201
11,385
88,958
0
L
Fenrir
badjawns
Fenrir
7,756
2,433
0
3,126
18,093
9,019
424
3,897
14,196
0
63,985
L
Artemis
8,584
3,849
0
666
13,952
5,552
870
1,868
12,084
0
68,606
W
9,359
460
228
2,412
19,314
20,566
876
4,961
14,353
26,743
0
L
Nike
10,587
831
0
1,500
20,059
18,618
322
5,438
14,621
3,691
85,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,710
Gold Earned
47,739
619
Minions Killed
546
0
Camps Cleared
0
1,907,038
Distance Traveled
1,778,763
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,523
576
157
8
0
368,119
0
W
Zhong Kui
10,878
544
154
8
0
362,969
2
W
Hercules
11,463
573
135
7
0
451,225
0
W
Ishtar
12,154
608
149
7
0
353,450
0
L
Charon
8,648
432
38
2
0
347,670
0
L
Hades
10,787
539
136
7
0
358,192
0
L
Fenrir
9,287
464
94
5
0
430,661
0
L
Artemis
9,479
474
125
6
0
320,516
0
W
Ares
9,692
485
24
1
0
371,275
6
L
Nike
9,538
477
153
8
0
321,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role