Player Matchup

Bastet
Bastet
 
Bastet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
PleasingThony
Yemoja
Level 168
God Stats
16W - 26L
1,500 SR
Queue Stats
238W - 247L
1,449 Elo+
Solo
Nox
Nox
RandTerm
Nox
Level 65
God Stats
1W - 1L
1,394 SR
Queue Stats
52W - 50L
1,411 Elo+
Party 1
Horus
Horus
SlapItOnYourChin
Horus
Level 105
God Stats
10W - 3L
1,696 SR
Queue Stats
72W - 88L
1,396 Elo+
Party 3
Ishtar
Ishtar
VltElitettv
Ishtar
Level 69
God Stats
4W - 7L
1,252 SR
Queue Stats
66W - 62L
1,409 Elo+
Party 1
Team Averages
Level 99
1,469 SR
1,433 Elo+

VS

Team Averages
Level 117
1,439 SR
1,430 Elo+
Vamana
Vamana
FallenXAngel495
Vamana
Level 129
God Stats
5W - 10L
1,327 SR
Queue Stats
278W - 292L
1,537 Elo+
Solo
Hun Batz
Hun Batz
Rezzbian1030
Hun Batz
Level 100
God Stats
8W - 4L
1,721 SR
Queue Stats
296W - 278L
1,440 Elo+
Party 2
Ganesha
Ganesha
SN0wDom
Ganesha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,281 Elo+
Party 2
Zeus
Zeus
TooCold2Touch
Zeus
Level 259
God Stats
1W - 3L
1,232 SR
Queue Stats
722W - 733L
1,419 Elo+
Solo
Neith
Neith
eGGErs1cLan
Neith
Level 88
God Stats
28W - 22L
1,413 SR
Queue Stats
143W - 166L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 0 / 0
8,034
536
6,130
11,257
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 0
7,462
497
6,919
10,532
7,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 6
7,486
499
4,621
7,351
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 2
6,598
440
2,410
7,204
4,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
13
1 / 0 / 0
7,157
477
9,190
11,408
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,338
489
5,670
8,705
6,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Rezzbian1030
Hun Batz
10
0 / 6 / 0
6,425
428
6,468
14,530
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
SN0wDom
Ganesha
10
0 / 1 / 0
6,441
429
4,937
12,164
11,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 2 / 0
5,972
398
2,011
5,309
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 0
6,386
426
8,073
8,308
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
9
Kills
1
1
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
0
5
L
1
1
0
1
W
3
0
0
3
W
0
1
6
3
L
Hun Batz
Rezzbian1030
Hun Batz
0
6
0
0
L
Ganesha
SN0wDom
Ganesha
0
1
0
0
W
0
0
2
1
L
0
2
0
0
W
Ishtar
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,270
Damage
27,159
47,752
Taken
49,016
24,506
Mitigated
28,679
17,017
Healing
12,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,130
1,487
0
4,279
11,257
4,481
1,553
7
11,250
0
57,667
L
5,670
2,142
0
2,366
8,705
6,668
34
908
7,797
0
52,655
W
6,919
1,280
2,538
2,895
10,532
7,098
0
2,413
7,901
29,960
0
W
4,621
561
0
263
7,351
4,087
792
1,833
5,518
45,224
5,350
L
Hun Batz
Rezzbian1030
Hun Batz
6,468
1,757
0
4,043
14,530
5,651
0
3,139
11,391
0
51,158
L
Ganesha
SN0wDom
Ganesha
4,937
1,302
0
1,582
12,164
11,523
76
4,023
8,141
18,906
0
W
2,410
1,314
1,021
3,006
7,204
4,382
994
0
7,204
0
28,214
L
2,011
48
0
1,216
5,309
1,438
153
1,765
3,544
34,163
0
W
Ishtar
9,190
4,727
0
3,015
11,408
4,458
445
2,418
8,834
0
56,413
L
8,073
3,024
355
2,612
8,308
3,399
943
1,646
6,662
0
57,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,737
Gold Earned
32,562
317
Minions Killed
330
0
Camps Cleared
0
1,379,442
Distance Traveled
1,229,940
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,034
536
94
6
0
325,062
0
L
Vamana
7,338
489
83
6
0
234,949
0
W
Yemoja
7,462
497
29
2
0
258,886
3
W
Nox
7,486
499
73
5
0
285,150
12
L
Hun Batz
6,425
428
74
5
0
274,069
0
L
Ganesha
6,441
429
5
0
0
290,980
1
W
Horus
6,598
440
41
3
0
262,836
5
L
Zeus
5,972
398
62
4
0
152,811
0
W
Ishtar
7,157
477
80
5
0
247,508
0
L
Neith
6,386
426
106
7
0
277,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role