Player Matchup

Susano
Susano
Gold III
AstroWack
Susano
Gold III
Level 93
God Stats
2W - 2L
1,656 SR
Queue Stats
108W - 100L
1,447 MMR
Solo
King Arthur
King Arthur
Gold IV
Paco_97cp
King Arthur
Gold IV
Level 67
God Stats
6W - 9L
1,426 SR
Queue Stats
91W - 89L
1,446 MMR
Solo
Freya
Freya
Gold III
humilleology
Freya
Gold III
Level 143
God Stats
17W - 16L
1,634 SR
Queue Stats
230W - 231L
1,466 MMR
Solo
Horus
Horus
Gold V
looser_boy
Horus
Gold V
Level 69
God Stats
143W - 125L
1,518 SR
Queue Stats
387W - 393L
1,408 MMR
Party 1
Chang'e
Chang'e
Gold V
pegimusic
Chang'e
Gold V
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
383W - 393L
1,459 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,547 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,527 SR
1,474 MMR
Cernunnos
Cernunnos
Gold III
Bean Packet
Cernunnos
Gold III
Level 137
God Stats
14W - 10L
1,554 SR
Queue Stats
196W - 196L
1,437 MMR
Party 2
Bastet
Bastet
Gold III
Jit Max
Bastet
Gold III
Level 150
God Stats
14W - 11L
1,537 SR
Queue Stats
179W - 183L
1,445 MMR
Party 2
He Bo
He Bo
Gold III
PeeWeSpurman
He Bo
Gold III
Level 161
God Stats
15W - 11L
1,735 SR
Queue Stats
628W - 621L
1,489 MMR
Solo
Olorun
Olorun
Silver I
StewardMan
Olorun
Silver I
Level 63
God Stats
1W - 0L
1,201 SR
Queue Stats
9W - 10L
1,569 MMR
Solo
Achilles
Achilles
Gold III
akadies
Achilles
Gold III
Level 170
God Stats
5W - 5L
1,609 SR
Queue Stats
235W - 233L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AstroWack
Susano
14
4 / 3 / 1
8,348
557
8,482
17,007
7,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Paco_97cp
King Arthur
11
0 / 7 / 1
7,061
471
7,875
14,679
11,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 5 / 2
7,498
500
3,811
10,459
3,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
10
0 / 3 / 2
6,741
449
2,059
14,175
12,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
pegimusic
Chang'e
12
2 / 7 / 2
7,249
483
7,091
13,127
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThorBakasuraMartichorasAgni

VS

Bans
TerraJanusThanatosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bean Packet
Cernunnos
14
1 / 1 / 4
8,737
582
7,818
7,852
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Jit Max
Bastet
13
5 / 2 / 9
8,767
584
9,386
13,682
4,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 0 / 8
9,107
607
15,295
7,967
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
StewardMan
Olorun
14
8 / 2 / 4
9,683
646
9,626
6,443
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
akadies
Achilles
15
6 / 1 / 4
9,240
616
9,989
16,328
18,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
25
25
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Susano
AstroWack
Susano
4
3
1
1.5
W
Cernunnos
Bean Packet
Cernunnos
1
1
4
3
W
Bastet
Jit Max
Bastet
5
2
9
4.75
L
King Arthur
Paco_97cp
King Arthur
0
7
1
0.07
W
5
0
8
9
W
Olorun
StewardMan
Olorun
8
2
4
5
W
Achilles
akadies
Achilles
6
1
4
8
L
0
5
2
0.2
L
Horus
0
3
2
0.33
L
Chang'e
pegimusic
Chang'e
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,318
Damage
52,114
69,447
Taken
52,272
39,876
Mitigated
32,075
18,588
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AstroWack
Susano
8,482
2,148
0
6,663
17,007
7,489
0
2,494
14,457
0
73,403
W
Cernunnos
Bean Packet
Cernunnos
7,818
3,063
0
4,516
7,852
3,341
676
2,054
5,794
0
74,240
W
Bastet
Jit Max
Bastet
9,386
1,817
0
2,774
13,682
4,770
0
1,946
11,562
0
58,452
L
King Arthur
Paco_97cp
King Arthur
7,875
822
0
2,208
14,679
11,642
0
2,580
12,099
2,508
45,719
W
15,295
608
0
2,684
7,967
2,883
50
3,665
4,104
69,423
0
W
Olorun
StewardMan
Olorun
9,626
5,947
225
1,665
6,443
2,380
2,116
2,634
3,691
53,077
0
W
Achilles
akadies
Achilles
9,989
1,712
0
4,490
16,328
18,701
0
2,219
14,059
639
58,423
L
3,811
1,366
0
3,021
10,459
3,991
0
3,791
6,668
55,693
0
L
Horus
2,059
889
641
3,243
14,175
12,151
0
6,939
7,236
0
11,920
L
Chang'e
pegimusic
Chang'e
7,091
433
520
2,292
13,127
4,603
0
9,476
3,651
43,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
45,534
386
Minions Killed
471
0
Camps Cleared
0
1,526,406
Distance Traveled
1,561,534
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,348
557
113
8
0
329,495
3
W
Cernunnos
8,737
582
118
8
0
254,174
4
W
Bastet
8,767
584
70
5
0
380,854
3
L
King Arthur
7,061
471
75
5
0
307,953
0
W
He Bo
9,107
607
104
7
0
325,239
0
W
Olorun
9,683
646
92
6
0
295,486
0
W
Achilles
9,240
616
87
6
0
305,781
1
L
Freya
7,498
500
92
6
0
293,170
3
L
Horus
6,741
449
13
1
0
304,435
6
L
Chang'e
7,249
483
93
6
0
291,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role