Player Matchup

Danzaburou
Danzaburou
FaZe Bairuss
Danzaburou
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
389W - 336L
1,501 Elo+
Party 4
Loki
Loki
ONLYVoodoo
Loki
Level 157
God Stats
1W - 2L
1,287 SR
Queue Stats
326W - 271L
1,539 Elo+
Solo
Susano
Susano
Skull_ByVeterno
Susano
Level 148
God Stats
9W - 2L
1,617 SR
Queue Stats
110W - 91L
1,559 Elo+
Party 3
Guan Yu
Guan Yu
iRichPX
Guan Yu
Level 162
God Stats
31W - 37L
1,698 SR
Queue Stats
402W - 317L
1,558 Elo+
Party 3
Ares
Ares
narutopwue
Ares
Level 194
God Stats
7W - 4L
1,686 SR
Queue Stats
560W - 482L
1,538 Elo+
Party 4
Team Averages
Level 152
1,557 SR
1,539 Elo+

VS

Team Averages
Level 132
1,637 SR
1,577 Elo+
Agni
Agni
GorillaSoup47
Agni
Level 147
God Stats
12W - 5L
1,793 SR
Queue Stats
279W - 278L
1,517 Elo+
Party 2
Chang'e
Chang'e
Longeye00
Chang'e
Level 150
God Stats
1W - 1L
1,823 SR
Queue Stats
24W - 10L
1,772 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SpottedBundha
Tsukuyomi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,574 Elo+
Party 1
Charon
Charon
SwinePits
Charon
Level 188
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 128L
1,520 Elo+
Party 2
Shiva
Shiva
TheBiggestKahuna
Shiva
Level 164
God Stats
4W - 6L
1,569 SR
Queue Stats
250W - 269L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FaZe Bairuss
Danzaburou
9
0 / 2 / 2
5,197
472
2,217
6,778
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 3 / 0
6,152
559
4,713
8,670
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 2 / 2
6,187
562
5,455
9,817
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
iRichPX
Guan Yu
13
2 / 0 / 2
7,235
658
3,522
8,273
6,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 2 / 4
4,895
445
7,594
9,512
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,381
489
3,298
4,885
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Longeye00
Chang'e
11
3 / 3 / 2
6,329
575
6,542
8,126
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SpottedBundha
Tsukuyomi
10
2 / 2 / 2
5,793
527
5,436
9,649
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
SwinePits
Charon
11
2 / 0 / 4
6,214
565
5,584
8,146
5,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
2 / 2 / 5
5,169
470
5,535
9,486
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
9
9
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FaZe Bairuss
Danzaburou
0
2
2
0.5
L
0
3
0
0
L
Chang'e
Longeye00
Chang'e
3
3
2
1.33
W
4
3
0
1.33
W
4
2
2
2.5
L
Tsukuyomi
SpottedBundha
Tsukuyomi
2
2
2
1.5
L
Charon
SwinePits
Charon
2
0
4
4
L
2
2
5
2.25
W
Guan Yu
iRichPX
Guan Yu
2
0
2
3
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,501
Damage
26,395
43,050
Taken
40,292
22,231
Mitigated
16,711
10,698
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FaZe Bairuss
Danzaburou
2,217
1,353
0
3,142
6,778
2,350
0
2,083
4,695
0
32,670
L
3,298
33
0
661
4,885
1,290
0
0
4,885
29,444
0
L
Chang'e
Longeye00
Chang'e
6,542
566
560
2,681
8,126
2,777
29
2,456
5,417
50,454
0
W
4,713
766
0
500
8,670
3,314
0
3,483
5,187
0
42,388
W
5,455
1,535
0
3,748
9,817
3,534
0
2,515
7,110
0
36,776
L
Tsukuyomi
SpottedBundha
Tsukuyomi
5,436
1,767
0
1,506
9,649
3,430
0
1,521
7,962
0
43,091
L
Charon
SwinePits
Charon
5,584
1,584
0
1,449
8,146
5,298
16
1,977
5,843
40,011
0
L
5,535
1,444
275
819
9,486
3,916
0
900
8,553
0
18,929
W
Guan Yu
iRichPX
Guan Yu
3,522
462
15
2,410
8,273
6,641
0
3,374
4,879
0
44,938
W
7,594
323
0
883
9,512
6,392
0
3,998
5,514
17,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,666
Gold Earned
28,886
306
Minions Killed
290
0
Camps Cleared
0
1,174,291
Distance Traveled
1,133,808
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,197
472
54
5
0
211,440
0
L
Agni
5,381
489
68
6
0
205,316
4
L
Chang'e
6,329
575
75
7
0
231,832
1
W
Loki
6,152
559
76
7
0
236,480
0
W
Susano
6,187
562
65
6
0
253,334
4
L
Tsukuyomi
5,793
527
63
6
0
233,544
0
L
Charon
6,214
565
69
6
0
226,764
0
L
Shiva
5,169
470
15
1
0
236,352
0
W
Guan Yu
7,235
658
95
9
0
249,880
1
W
Ares
4,895
445
16
1
0
223,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role