Player Matchup

Olorun
Olorun
ItzHaay
Olorun
Level 105
God Stats
4W - 3L
1,360 SR
Queue Stats
40W - 53L
1,431 Elo+
Party 2
Bellona
Bellona
Rahmaan1
Bellona
Level 69
God Stats
17W - 3L
1,949 SR
Queue Stats
111W - 95L
1,615 Elo+
Solo
Skadi
Skadi
zStable
Skadi
Level 60
God Stats
18W - 17L
1,552 SR
Queue Stats
157W - 155L
1,515 Elo+
Party 2
Team Averages
Level 78
1,620 SR
1,520 Elo+

VS

Team Averages
Level 88
1,626 SR
1,493 Elo+
Ymir
Ymir
Navzyz
Ymir
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 76L
1,476 Elo+
Party 1
Hercules
Hercules
PadrinoJay
Hercules
Level 89
God Stats
9W - 9L
1,697 SR
Queue Stats
83W - 86L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
SelfMadeTato
Cthulhu
Level 85
God Stats
4W - 2L
1,682 SR
Queue Stats
42W - 42L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ItzHaay
Olorun
18
8 / 1 / 5
14,683
864
27,476
12,690
6,825
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Rahmaan1
Bellona
16
3 / 3 / 7
13,334
784
10,356
20,885
25,268
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
zStable
Skadi
13
2 / 5 / 5
11,877
699
13,909
11,758
5,491
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Navzyz
Ymir
15
2 / 7 / 4
12,430
731
10,367
18,994
13,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
PadrinoJay
Hercules
14
5 / 4 / 4
12,390
729
11,836
19,611
24,401
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SelfMadeTato
Cthulhu
13
2 / 2 / 5
11,742
691
12,746
19,268
22,239
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
13
Kills
9
9
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
ItzHaay
Olorun
8
1
5
10.5
L
Ymir
Navzyz
Ymir
2
7
4
0.57
L
Hercules
PadrinoJay
Hercules
5
4
4
1.75
W
Bellona
Rahmaan1
Bellona
3
3
7
2.17
L
Cthulhu
SelfMadeTato
Cthulhu
2
2
5
2.25
W
Skadi
zStable
Skadi
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,741
Damage
34,949
45,333
Taken
57,873
37,584
Mitigated
60,224
13,433
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ItzHaay
Olorun
27,476
16,800
346
7,173
12,690
6,825
1,832
5,997
6,625
84,387
0
L
Ymir
Navzyz
Ymir
10,367
1,116
0
0
18,994
13,584
177
9,350
9,389
40,453
0
L
Hercules
PadrinoJay
Hercules
11,836
1,503
0
3,139
19,611
24,401
0
7,887
11,724
0
32,517
W
Bellona
Rahmaan1
Bellona
10,356
4,328
0
5,030
20,885
25,268
84
9,474
11,253
0
55,943
L
Cthulhu
SelfMadeTato
Cthulhu
12,746
555
494
0
19,268
22,239
0
10,754
8,482
29,350
1,185
W
Skadi
zStable
Skadi
13,909
7,960
0
884
11,758
5,491
589
7,189
4,419
0
41,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,894
Gold Earned
36,562
215
Minions Killed
116
0
Camps Cleared
0
931,021
Distance Traveled
888,099
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,683
864
99
6
0
307,573
4
L
Ymir
12,430
731
47
3
0
263,604
0
L
Hercules
12,390
729
38
2
0
330,854
1
W
Bellona
13,334
784
76
4
0
336,142
0
L
Cthulhu
11,742
691
31
2
0
293,641
0
W
Skadi
11,877
699
40
2
0
287,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role