Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Hokuto2x
Achilles
Level 121
God Stats
21W - 35L
1,422 SR
Queue Stats
367W - 348L
1,530 Elo+
Solo
Merlin
Merlin
Mercurio4722
Merlin
Level 108
God Stats
11W - 5L
1,726 SR
Queue Stats
26W - 21L
1,576 Elo+
Solo
Zeus
Zeus
Moist Drizzy
Zeus
Level 127
God Stats
2W - 0L
1,616 SR
Queue Stats
25W - 16L
1,561 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sawkuma
Kumbhakarna
Level 150
God Stats
10W - 6L
1,613 SR
Queue Stats
338W - 167L
1,696 Elo+
Solo
Team Averages
Level 131
1,576 SR
1,572 Elo+

VS

Team Averages
Level 109
1,515 SR
1,501 Elo+
Surtr
Surtr
 
Surtr
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BerserkerRA
Ao Kuang
Level 84
God Stats
36W - 57L
1,369 SR
Queue Stats
111W - 128L
1,454 Elo+
Solo
Janus
Janus
CNiftyy
Janus
Level 69
God Stats
66W - 65L
1,583 SR
Queue Stats
380W - 322L
1,571 Elo+
Party 1
Charon
Charon
Juicy MMR
Charon
Level 137
God Stats
0W - 1L
1,474 SR
Queue Stats
9W - 16L
1,413 Elo+
Solo
Hou Yi
Hou Yi
LucianBlack789
Hou Yi
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
276W - 240L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 2 / 3
6,230
1,246
3,293
5,527
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Hokuto2x
Achilles
11
0 / 0 / 3
6,031
1,206
5,000
5,190
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
11
0 / 1 / 3
6,048
1,210
3,056
3,227
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 1
7,012
1,402
6,548
1,941
640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Sawkuma
Kumbhakarna
11
0 / 0 / 4
5,991
1,198
2,254
4,977
3,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

377

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 2 / 1
6,088
1,218
4,461
6,960
5,095
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
BerserkerRA
Ao Kuang
11
1 / 1 / 1
6,135
1,227
1,665
8,243
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
CNiftyy
Janus
11
1 / 0 / 0
6,614
1,323
5,726
2,186
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
Juicy MMR
Charon
10
0 / 1 / 0
5,388
1,078
1,144
1,093
380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
6,014
1,203
5,077
4,473
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
4
Kills
3
3
Deaths
4
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
3
1.25
L
Surtr
 
Surtr
1
2
1
0.75
L
Ao Kuang
BerserkerRA
Ao Kuang
1
1
1
1.5
L
Janus
CNiftyy
Janus
1
0
0
1
W
Achilles
Hokuto2x
Achilles
0
0
3
1.5
L
Charon
Juicy MMR
Charon
0
1
0
0
L
0
0
1
0.5
W
Merlin
0
1
3
1.5
W
3
0
1
3.5
W
Kumbhakarna
Sawkuma
Kumbhakarna
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,151
Damage
18,073
20,862
Taken
22,955
11,681
Mitigated
11,761
2,280
Healing
1,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,293
1,646
0
465
5,527
1,918
0
2,209
3,244
0
13,717
L
Surtr
 
Surtr
4,461
1,341
0
468
6,960
5,095
0
3,653
2,928
102
8,734
L
Ao Kuang
BerserkerRA
Ao Kuang
1,665
224
0
432
8,243
3,621
0
3,415
4,419
7,736
0
L
Janus
CNiftyy
Janus
5,726
67
0
0
2,186
868
0
1,168
976
25,315
0
W
Achilles
Hokuto2x
Achilles
5,000
1,294
0
1,143
5,190
4,403
0
1,968
3,212
0
10,967
L
Charon
Juicy MMR
Charon
1,144
240
0
0
1,093
380
0
379
642
1,433
0
L
5,077
1,234
0
381
4,473
1,797
0
2,889
1,457
0
16,473
W
Merlin
3,056
123
0
100
3,227
1,076
0
1,125
2,102
16,505
0
W
6,548
956
0
243
1,941
640
0
573
1,368
19,295
0
W
Kumbhakarna
Sawkuma
Kumbhakarna
2,254
347
0
329
4,977
3,644
0
2,656
2,313
4,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
30,239
111
Minions Killed
103
5
Camps Cleared
2
538,513
Distance Traveled
429,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,230
1,246
28
6
2
93,471
0
L
Surtr
6,088
1,218
4
1
0
103,689
0
L
Ao Kuang
6,135
1,227
13
3
0
96,949
0
L
Janus
6,614
1,323
64
13
0
121,415
0
W
Achilles
6,031
1,206
13
3
0
124,295
0
L
Charon
5,388
1,078
1
0
0
10,146
0
L
Hou Yi
6,014
1,203
21
4
2
97,618
0
W
Merlin
6,048
1,210
25
5
1
100,143
0
W
Zeus
7,012
1,402
33
7
2
103,132
0
W
Kumbhakarna
5,991
1,198
12
2
0
117,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role