Player Matchup

Izanami
Izanami
Koopas_rev
Izanami
Level 34
God Stats
26W - 28L
1,423 SR
Queue Stats
57W - 66L
1,346 Elo+
Party 3
Bacchus
Bacchus
PorpoiseVenom_
Bacchus
Level 21
God Stats
16W - 8L
1,594 SR
Queue Stats
154W - 132L
1,332 Elo+
Party 1
Fenrir
Fenrir
SheLooksLegal_
Fenrir
Level 41
God Stats
18W - 16L
1,496 SR
Queue Stats
110W - 98L
1,329 Elo+
Party 1
Scylla
Scylla
SidTheSloth_666
Scylla
Level 62
God Stats
8W - 11L
1,509 SR
Queue Stats
51W - 48L
1,383 Elo+
Party 3
Chaac
Chaac
xXJ_StarkXx
Chaac
Level 118
God Stats
2W - 1L
1,252 SR
Queue Stats
545W - 517L
1,477 Elo+
Solo
Team Averages
Level 55
1,455 SR
1,374 Elo+

VS

Team Averages
Level 64
1,443 SR
1,364 Elo+
Hun Batz
Hun Batz
H0micid4lBunny
Hun Batz
Level 99
God Stats
5W - 10L
1,473 SR
Queue Stats
193W - 196L
1,406 Elo+
Party 2
Zeus
Zeus
Magicbullet9104
Zeus
Level 38
God Stats
0W - 2L
1,187 SR
Queue Stats
9W - 20L
1,302 Elo+
Solo
Neith
Neith
Search Amazon
Neith
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 70L
1,344 Elo+
Solo
Baba Yaga
Baba Yaga
WalksWithG0D
Baba Yaga
Level 43
God Stats
1W - 3L
1,633 SR
Queue Stats
92W - 91L
1,455 Elo+
Party 2
Shiva
Shiva
猫川yizimi
Shiva
Level 61
God Stats
9W - 9L
1,423 SR
Queue Stats
159W - 182L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Koopas_rev
Izanami
10
0 / 2 / 3
6,196
443
3,770
7,331
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 5
7,473
534
4,065
7,896
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
10 / 1 / 2
8,653
618
10,370
9,391
5,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 1 / 0
8,804
629
3,650
5,109
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 2
8,482
606
10,727
13,264
14,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 2 / 1
7,849
561
8,210
14,502
6,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 5 / 0
6,159
440
2,466
7,554
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 4 / 1
6,044
432
4,126
8,910
3,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
WalksWithG0D
Baba Yaga
10
0 / 2 / 3
6,095
435
4,359
8,109
5,222
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 3 / 0
6,246
446
5,017
13,298
6,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
16
Kills
4
4
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
2
1
1.25
W
Izanami
Koopas_rev
Izanami
0
2
3
0.75
L
1
5
0
0.2
W
1
0
5
3.5
L
1
4
1
0.38
W
10
1
2
11
W
2
1
0
2
L
Baba Yaga
WalksWithG0D
Baba Yaga
0
2
3
0.75
W
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,582
Damage
24,178
42,991
Taken
52,373
32,673
Mitigated
23,645
13,288
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
8,210
3,408
0
4,017
14,502
6,041
0
1,340
13,162
0
55,964
W
Izanami
Koopas_rev
Izanami
3,770
2,388
0
2,760
7,331
2,582
402
1,902
5,429
0
36,846
L
2,466
938
0
0
7,554
2,393
0
1,687
5,867
28,207
0
W
4,065
502
0
2,594
7,896
8,707
62
2,482
5,414
29,775
0
L
4,126
504
0
2,372
8,910
3,564
168
2,746
6,164
0
34,272
W
10,370
2,835
0
1,750
9,391
5,550
1,004
481
8,910
0
45,624
W
3,650
189
0
1,342
5,109
1,800
108
361
4,748
76,193
0
L
Baba Yaga
WalksWithG0D
Baba Yaga
4,359
264
0
2,333
8,109
5,222
36
1,942
6,167
28,276
0
W
10,727
975
0
4,842
13,264
14,034
42
1,661
11,603
0
57,963
L
5,017
917
98
2,293
13,298
6,425
33
0
13,298
0
34,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,608
Gold Earned
32,393
386
Minions Killed
290
0
Camps Cleared
0
1,296,664
Distance Traveled
1,344,517
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,849
561
92
7
0
332,848
0
W
Izanami
6,196
443
62
4
0
192,860
0
L
Zeus
6,159
440
45
3
0
229,891
0
W
Bacchus
7,473
534
45
3
0
291,656
0
L
Neith
6,044
432
55
4
0
243,594
2
W
Fenrir
8,653
618
67
5
0
288,703
0
W
Scylla
8,804
629
127
9
0
263,669
0
L
Baba Yaga
6,095
435
36
3
0
240,111
2
W
Chaac
8,482
606
85
6
0
259,776
0
L
Shiva
6,246
446
62
4
0
298,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role