Player Matchup

Ne Zha
Ne Zha
Almightyj19
Ne Zha
Level 103
God Stats
2W - 0L
1,736 SR
Queue Stats
66W - 55L
1,484 Elo+
Solo
Hel
Hel
Joebar1969
Hel
Level 146
God Stats
6W - 6L
1,527 SR
Queue Stats
153W - 178L
1,502 Elo+
Party 3
Horus
Horus
SlipSmi884
Horus
Level 68
God Stats
7W - 2L
1,588 SR
Queue Stats
260W - 276L
1,422 Elo+
Party 3
King Arthur
King Arthur
corncakethepie
King Arthur
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
35W - 35L
1,450 Elo+
Solo
Skadi
Skadi
temp-825383
Skadi
Level 68
God Stats
10W - 7L
1,407 SR
Queue Stats
66W - 67L
1,506 Elo+
Party 3
Team Averages
Level 105
1,552 SR
1,473 Elo+

VS

Team Averages
Level 105
1,492 SR
1,435 Elo+
Ne Zha
Ne Zha
Doomkopf01
Ne Zha
Level 127
God Stats
0W - 2L
1,281 SR
Queue Stats
27W - 37L
1,424 Elo+
Party 2
Neith
Neith
Marco_FCN94
Neith
Level 159
God Stats
1W - 3L
1,401 SR
Queue Stats
61W - 66L
1,448 Elo+
Party 2
Olorun
Olorun
Shortlees
Olorun
Level 40
God Stats
2W - 2L
1,691 SR
Queue Stats
79W - 74L
1,456 Elo+
Party 1
Sobek
Sobek
WASP1NATOR
Sobek
Level 100
God Stats
14W - 9L
1,570 SR
Queue Stats
139W - 144L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
shootyguy57
Sun Wukong
Level 100
God Stats
25W - 16L
1,515 SR
Queue Stats
154W - 147L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 2 / 3
7,097
546
2,840
11,045
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 3
7,352
566
8,726
8,437
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
12
2 / 0 / 2
7,516
578
2,944
9,765
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
corncakethepie
King Arthur
13
3 / 2 / 0
7,888
607
8,214
12,561
12,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 4 / 0
7,002
539
4,532
8,620
3,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Doomkopf01
Ne Zha
11
1 / 2 / 1
6,510
501
3,580
11,043
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 0
7,259
558
8,497
9,255
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Olorun
Shortlees
Olorun
13
5 / 0 / 0
7,871
605
8,905
6,246
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
10
0 / 0 / 4
6,219
478
2,545
9,519
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
shootyguy57
Sun Wukong
10
1 / 4 / 0
6,247
481
7,337
13,682
7,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
7
Kills
9
9
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
1
2
3
1.25
L
Ne Zha
Doomkopf01
Ne Zha
1
2
1
0.75
W
1
1
3
2.5
L
2
1
0
2
L
Olorun
Shortlees
Olorun
5
0
0
5
W
Horus
2
0
2
3
L
Sobek
0
0
4
2
W
King Arthur
corncakethepie
King Arthur
3
2
0
1.5
L
Sun Wukong
shootyguy57
Sun Wukong
1
4
0
0.25
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,256
Damage
30,864
50,428
Taken
49,745
32,052
Mitigated
25,739
16,086
Healing
11,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
2,840
1,261
0
1,434
11,045
4,914
0
1,155
9,890
0
52,635
L
Ne Zha
Doomkopf01
Ne Zha
3,580
694
0
878
11,043
4,472
0
1,327
9,716
0
47,942
W
8,726
261
2,537
5,553
8,437
3,211
0
478
7,959
64,433
0
L
8,497
1,448
0
2,884
9,255
3,541
0
4,678
4,577
0
68,177
L
Olorun
Shortlees
Olorun
8,905
6,442
120
3,135
6,246
2,503
1,081
0
6,246
62,226
0
W
Horus
2,944
1,717
934
4,262
9,765
8,126
0
3,285
6,424
0
22,229
L
Sobek
2,545
78
0
3,569
9,519
7,395
0
1,824
7,695
15,555
0
W
King Arthur
corncakethepie
King Arthur
8,214
1,140
0
893
12,561
12,131
234
28
12,533
203
51,884
L
Sun Wukong
shootyguy57
Sun Wukong
7,337
2,262
0
1,119
13,682
7,828
0
967
12,715
0
33,822
W
4,532
1,331
0
473
8,620
3,670
796
6,580
2,040
0
54,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,855
Gold Earned
34,106
381
Minions Killed
353
0
Camps Cleared
0
1,338,440
Distance Traveled
1,285,515
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,097
546
76
6
0
297,617
0
L
Ne Zha
6,510
501
64
5
0
307,360
0
W
Hel
7,352
566
118
9
0
277,770
5
L
Neith
7,259
558
120
9
0
247,386
3
L
Olorun
7,871
605
107
8
0
241,048
0
W
Horus
7,516
578
29
2
0
262,773
5
L
Sobek
6,219
478
13
1
0
268,471
0
W
King Arthur
7,888
607
70
5
0
255,298
0
L
Sun Wukong
6,247
481
49
4
0
221,250
1
W
Skadi
7,002
539
88
7
0
244,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role