Player Matchup

Nemesis
Nemesis
Erenstorm
Nemesis
Level 103
God Stats
34W - 28L
1,476 SR
Queue Stats
90W - 77L
1,428 Elo+
Party 3
Hera
Hera
IBerserker86I
Hera
Level 162
God Stats
12W - 4L
1,750 SR
Queue Stats
295W - 277L
1,482 Elo+
Solo
Maui
Maui
KahashLyas
Maui
Level 25
God Stats
1W - 1L
1,312 SR
Queue Stats
14W - 15L
1,423 Elo+
Party 1
Rama
Rama
starcrim
Rama
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,423 Elo+
Party 1
Pele
Pele
theitsfly
Pele
Level 63
God Stats
124W - 100L
1,499 SR
Queue Stats
220W - 200L
1,472 Elo+
Party 3
Team Averages
Level 83
1,507 SR
1,446 Elo+

VS

Team Averages
Level 105
1,481 SR
1,398 Elo+
Loki
Loki
ElJkr776
Loki
Level 125
God Stats
9W - 8L
1,714 SR
Queue Stats
52W - 48L
1,518 Elo+
Solo
Yemoja
Yemoja
FDSx Shockz
Yemoja
Level 128
God Stats
1W - 3L
1,434 SR
Queue Stats
80W - 87L
1,432 Elo+
Party 2
Tiamat
Tiamat
FDSx Zepho
Tiamat
Level 117
God Stats
0W - 2L
1,596 SR
Queue Stats
84W - 87L
1,467 Elo+
Party 2
Agni
Agni
Rezco
Agni
Level 87
God Stats
0W - 4L
1,252 SR
Queue Stats
0W - 5L
1,147 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
benjaweed
Ah Muzen Cab
Level 68
God Stats
5W - 8L
1,408 SR
Queue Stats
196W - 188L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Erenstorm
Nemesis
12
1 / 1 / 4
7,453
573
2,865
6,100
3,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 1 / 4
7,907
608
12,063
6,095
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 7
6,695
515
1,613
9,449
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
10
2 / 0 / 4
6,483
499
5,336
6,024
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
14
6 / 1 / 3
8,060
620
10,109
12,557
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 3 / 2
6,413
493
3,682
10,689
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
10
0 / 1 / 1
5,944
457
2,870
8,778
4,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
FDSx Zepho
Tiamat
11
1 / 3 / 1
6,502
500
5,009
9,557
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
Rezco
Agni
11
0 / 4 / 1
5,942
457
5,583
8,285
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
benjaweed
Ah Muzen Cab
10
1 / 4 / 0
5,947
457
6,184
10,292
3,250
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
1
3
2
0.67
W
Nemesis
Erenstorm
Nemesis
1
1
4
3
L
Yemoja
0
1
1
0.5
L
Tiamat
FDSx Zepho
Tiamat
1
3
1
0.5
W
5
1
4
7
W
0
0
7
3.5
L
Agni
Rezco
Agni
0
4
1
0.13
L
Ah Muzen Cab
benjaweed
Ah Muzen Cab
1
4
0
0.25
W
Rama
2
0
4
4
W
Pele
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,986
Damage
23,328
40,225
Taken
47,601
20,434
Mitigated
21,740
11,958
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,682
1,131
0
5,009
10,689
3,223
0
1,078
9,611
0
46,369
W
Nemesis
Erenstorm
Nemesis
2,865
818
0
1,346
6,100
3,364
700
2,175
3,607
0
38,133
L
Yemoja
2,870
294
2,479
1,683
8,778
4,752
0
3,341
5,390
19,491
0
L
Tiamat
FDSx Zepho
Tiamat
5,009
530
0
1,429
9,557
7,970
0
2,192
7,140
30,758
479
W
12,063
2,654
0
625
6,095
2,539
489
2,659
3,418
57,224
0
W
1,613
476
0
2,982
9,449
7,398
273
2,459
6,902
12,149
0
L
Agni
Rezco
Agni
5,583
469
0
1,525
8,285
2,545
0
4,309
3,928
41,915
0
L
Ah Muzen Cab
benjaweed
Ah Muzen Cab
6,184
1,981
346
844
10,292
3,250
0
2,982
7,262
0
39,114
W
Rama
5,336
4,699
0
3,303
6,024
2,368
1,428
2,467
3,411
0
37,158
W
Pele
10,109
1,744
0
3,702
12,557
4,765
228
2,716
9,731
0
70,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,598
Gold Earned
30,748
351
Minions Killed
285
0
Camps Cleared
0
1,228,443
Distance Traveled
1,208,617
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,413
493
73
6
0
290,902
2
W
Nemesis
7,453
573
86
7
0
260,183
0
L
Yemoja
5,944
457
37
3
0
239,303
4
L
Tiamat
6,502
500
64
5
0
222,310
3
W
Hera
7,907
608
82
6
0
234,731
0
W
Maui
6,695
515
14
1
0
254,696
2
L
Agni
5,942
457
71
5
0
242,018
0
L
Ah Muzen Cab
5,947
457
40
3
0
214,084
0
W
Rama
6,483
499
73
6
0
223,925
0
W
Pele
8,060
620
96
7
0
254,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role