Player Matchup

Fenrir
Fenrir
BigMonke
Fenrir
Level 6
God Stats
2W - 2L
1,685 SR
Queue Stats
7W - 10L
1,336 Elo+
Party 1
Chang'e
Chang'e
crazyfamilyguy
Chang'e
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 114L
1,412 Elo+
Solo
Cthulhu
Cthulhu
juwk
Cthulhu
Level 64
God Stats
2W - 1L
1,685 SR
Queue Stats
15W - 22L
1,342 Elo+
Party 1
Team Averages
Level 57
1,623 SR
1,363 Elo+

VS

Team Averages
Level 56
1,658 SR
1,456 Elo+
Hel
Hel
 
Hel
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
devong101
Danzaburou
Level 55
God Stats
7W - 3L
1,760 SR
Queue Stats
139W - 157L
1,439 Elo+
Solo
Mulan
Mulan
vArsxnic
Mulan
Level 54
God Stats
4W - 2L
1,714 SR
Queue Stats
147W - 165L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigMonke
Fenrir
9
1 / 1 / 3
7,781
648
6,112
10,233
6,578
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
3 / 3 / 4
9,005
750
9,221
11,056
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
juwk
Cthulhu
12
3 / 0 / 2
8,472
706
9,524
10,489
10,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 1 / 1
8,135
678
5,755
8,777
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
devong101
Danzaburou
11
0 / 1 / 2
8,315
693
10,122
9,014
3,528
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
vArsxnic
Mulan
11
4 / 5 / 0
8,895
741
9,174
12,572
6,568
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
4
4
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
1
0.5
L
Fenrir
BigMonke
Fenrir
1
1
3
2.5
L
3
3
4
1.67
W
Danzaburou
devong101
Danzaburou
0
1
2
1
L
Cthulhu
juwk
Cthulhu
3
0
2
4
W
Mulan
vArsxnic
Mulan
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,857
Damage
25,051
31,778
Taken
30,363
21,947
Mitigated
13,825
7,810
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,755
96
4,231
4,628
8,777
3,729
0
5,833
2,840
24,342
0
L
Fenrir
BigMonke
Fenrir
6,112
2,482
0
431
10,233
6,578
0
2,577
7,656
202
11,720
L
9,221
149
2,275
4,570
11,056
4,444
0
1,283
9,773
36,679
0
W
Danzaburou
devong101
Danzaburou
10,122
3,507
0
1,591
9,014
3,528
0
6,451
2,563
0
40,814
L
Cthulhu
juwk
Cthulhu
9,524
902
184
350
10,489
10,925
0
2,484
8,005
27,555
555
W
Mulan
vArsxnic
Mulan
9,174
2,037
0
1,500
12,572
6,568
0
6,290
6,282
0
28,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,258
Gold Earned
25,345
113
Minions Killed
115
0
Camps Cleared
0
662,324
Distance Traveled
624,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,135
678
31
3
0
225,816
0
L
Fenrir
7,781
648
12
1
0
215,647
0
L
Chang'e
9,005
750
68
6
0
211,096
0
W
Danzaburou
8,315
693
51
4
0
209,897
0
L
Cthulhu
8,472
706
33
3
0
235,581
0
W
Mulan
8,895
741
33
3
0
188,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role