Player Matchup

Ix Chel
Ix Chel
Doctor_Toddles
Ix Chel
Level 176
God Stats
2W - 9L
1,367 SR
Queue Stats
201W - 208L
1,491 Elo+
Party 1
Maui
Maui
IamMatt 1926
Maui
Level 164
God Stats
5W - 3L
1,643 SR
Queue Stats
205W - 231L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
Jrewzy
Danzaburou
Level 129
God Stats
17W - 7L
1,759 SR
Queue Stats
547W - 514L
1,532 Elo+
Solo
Bellona
Bellona
MaiqTheLiar-39
Bellona
Level 157
God Stats
9W - 12L
1,530 SR
Queue Stats
903W - 878L
1,570 Elo+
Solo
Janus
Janus
PitchinFits
Janus
Level 151
God Stats
2W - 5L
1,912 SR
Queue Stats
255W - 258L
1,542 Elo+
Party 1
Team Averages
Level 155
1,642 SR
1,528 Elo+

VS

Team Averages
Level 142
1,574 SR
1,550 Elo+
Nemesis
Nemesis
 
Nemesis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MFCherry
Rama
Level 124
God Stats
0W - 2L
1,322 SR
Queue Stats
108W - 112L
1,529 Elo+
Solo
Aphrodite
Aphrodite
MsJenevieve
Aphrodite
Level 147
God Stats
51W - 45L
1,638 SR
Queue Stats
151W - 163L
1,550 Elo+
Party 2
Thor
Thor
WafflepantsHD
Thor
Level 166
God Stats
39W - 20L
1,802 SR
Queue Stats
807W - 622L
1,576 Elo+
Party 2
Charon
Charon
Yurrykins
Charon
Level 161
God Stats
9W - 5L
1,607 SR
Queue Stats
73W - 69L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
7,877
606
9,040
9,026
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 2 / 7
7,439
572
3,636
11,560
9,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Jrewzy
Danzaburou
14
4 / 1 / 4
8,482
652
12,509
10,668
3,951
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 2
8,111
624
7,331
13,537
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 4 / 2
8,649
665
7,242
12,009
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 5 / 2
7,483
576
5,814
11,429
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
10
0 / 3 / 3
6,040
465
5,088
9,788
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MsJenevieve
Aphrodite
12
1 / 2 / 5
6,991
538
4,778
11,599
9,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 0
7,805
600
9,240
13,644
11,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
Yurrykins
Charon
12
1 / 2 / 3
7,025
540
8,561
13,542
6,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
15
Kills
11
13
Deaths
15
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
5
2
1.2
W
2
3
3
1.17
W
0
2
7
1.75
W
Danzaburou
Jrewzy
Danzaburou
4
1
4
6
L
Rama
0
3
3
0.5
W
1
3
2
0.67
L
Aphrodite
MsJenevieve
Aphrodite
1
2
5
1.75
W
8
4
2
2.25
L
4
3
0
1.33
L
Charon
Yurrykins
Charon
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,758
Damage
33,481
56,800
Taken
60,002
34,261
Mitigated
36,133
15,026
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,814
2,613
0
947
11,429
5,056
0
3,811
7,618
0
46,315
W
9,040
1,197
249
1,588
9,026
3,683
0
4,231
4,488
60,720
0
W
3,636
710
0
2,536
11,560
9,891
0
3,654
7,732
21,345
0
W
Danzaburou
Jrewzy
Danzaburou
12,509
8,050
0
6,083
10,668
3,951
1,194
3,528
7,050
0
66,744
L
Rama
5,088
4,313
0
3,485
9,788
3,427
0
1,345
8,443
0
37,629
W
7,331
3,050
0
3,935
13,537
12,612
42
376
12,969
0
55,790
L
Aphrodite
MsJenevieve
Aphrodite
4,778
577
3,567
5,311
11,599
9,918
0
5,837
5,713
21,867
0
W
7,242
1,016
0
635
12,009
4,124
0
2,137
9,780
59,522
0
L
9,240
2,071
0
1,000
13,644
11,206
0
1,424
11,307
301
54,708
L
Charon
Yurrykins
Charon
8,561
966
0
500
13,542
6,526
0
7,667
5,875
52,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,558
Gold Earned
35,344
424
Minions Killed
351
0
Camps Cleared
0
1,289,098
Distance Traveled
1,277,914
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,483
576
70
5
0
297,346
0
W
Ix Chel
7,877
606
102
8
0
274,063
0
W
Maui
7,439
572
23
2
0
253,960
3
W
Danzaburou
8,482
652
105
8
0
243,256
3
L
Rama
6,040
465
65
5
0
189,807
0
W
Bellona
8,111
624
108
8
0
261,213
0
L
Aphrodite
6,991
538
40
3
0
256,748
3
W
Janus
8,649
665
86
7
0
256,606
1
L
Thor
7,805
600
83
6
0
257,274
0
L
Charon
7,025
540
93
7
0
276,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role