Player Matchup

Izanami
Izanami
AmrynJaye
Izanami
Level 60
God Stats
2W - 3L
1,203 SR
Queue Stats
41W - 52L
1,385 Elo+
Solo
Zhong Kui
Zhong Kui
ITbZ5star
Zhong Kui
Level 43
God Stats
1W - 4L
1,403 SR
Queue Stats
69W - 87L
1,457 Elo+
Solo
Neith
Neith
ItsJustBrandon
Neith
Level 89
God Stats
150W - 140L
1,603 SR
Queue Stats
172W - 158L
1,592 Elo+
Solo
Xbalanque
Xbalanque
RuSSkiY59
Xbalanque
Level 49
God Stats
11W - 9L
1,582 SR
Queue Stats
122W - 99L
1,445 Elo+
Solo
Rama
Rama
elkakorican
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,520 Elo+
Solo
Team Averages
Level 62
1,458 SR
1,480 Elo+

VS

Team Averages
Level 139
1,593 SR
1,532 Elo+
Thanatos
Thanatos
AmbarWolfy
Thanatos
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 149L
1,448 Elo+
Solo
Charon
Charon
Lordriskful
Charon
Level 159
God Stats
11W - 16L
1,467 SR
Queue Stats
200W - 227L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
Squash1
Ah Puch
Level 157
God Stats
10W - 2L
1,729 SR
Queue Stats
71W - 67L
1,498 Elo+
Party 1
Chaac
Chaac
XxMoonSpellxX
Chaac
Level 197
God Stats
10W - 7L
1,625 SR
Queue Stats
1,210W - 1,003L
1,686 Elo+
Solo
Merlin
Merlin
nastyboyeder
Merlin
Level 75
God Stats
26W - 20L
1,644 SR
Queue Stats
36W - 34L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmrynJaye
Izanami
16
1 / 5 / 2
10,719
1,072
10,889
17,975
8,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ITbZ5star
Zhong Kui
15
0 / 3 / 2
9,581
958
11,215
16,598
23,927
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 3 / 2
10,659
1,066
14,040
13,359
5,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xbalanque
RuSSkiY59
Xbalanque
15
1 / 6 / 3
10,096
1,010
15,962
19,840
7,996
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 0
9,146
915
1,291
2,577
853
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

171

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AmbarWolfy
Thanatos
17
9 / 3 / 6
12,482
1,248
15,591
15,384
9,636
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
17
4 / 0 / 10
11,643
1,164
11,757
13,928
16,260
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Squash1
Ah Puch
16
0 / 1 / 9
10,014
1,001
12,118
4,663
2,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 8
10,651
1,065
17,707
17,962
29,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
17
2 / 0 / 10
10,952
1,095
10,907
6,029
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
5
Kills
18
18
Deaths
5
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AmbarWolfy
Thanatos
9
3
6
4
L
Izanami
AmrynJaye
Izanami
1
5
2
0.4
L
Zhong Kui
ITbZ5star
Zhong Kui
0
3
2
0.33
L
2
3
2
1
W
Charon
4
0
10
9
L
Xbalanque
RuSSkiY59
Xbalanque
1
6
3
0.42
W
Ah Puch
Squash1
Ah Puch
0
1
9
4.5
W
3
1
8
7
L
1
1
0
1
W
Merlin
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,397
Damage
68,080
70,349
Taken
57,966
46,528
Mitigated
61,124
4,298
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AmbarWolfy
Thanatos
15,591
5,467
0
7,222
15,384
9,636
0
3,626
11,758
0
29,948
L
Izanami
AmrynJaye
Izanami
10,889
7,325
0
1,622
17,975
8,162
0
8,879
8,576
0
45,678
L
Zhong Kui
ITbZ5star
Zhong Kui
11,215
1,690
0
211
16,598
23,927
0
9,047
7,077
19,624
744
L
14,040
5,952
0
1,921
13,359
5,590
0
6,376
6,747
0
35,590
W
Charon
11,757
2,563
1,702
1,513
13,928
16,260
0
3,490
10,438
19,394
0
L
Xbalanque
RuSSkiY59
Xbalanque
15,962
8,085
0
494
19,840
7,996
0
10,473
8,785
0
32,536
W
Ah Puch
Squash1
Ah Puch
12,118
89
476
121
4,663
2,324
0
416
4,247
36,670
0
W
17,707
1,621
0
4,467
17,962
29,097
0
2,572
15,212
1,967
27,043
L
1,291
942
0
50
2,577
853
0
1,158
1,339
0
2,554
W
Merlin
10,907
534
0
0
6,029
3,807
0
421
5,608
37,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,201
Gold Earned
55,742
233
Minions Killed
212
4
Camps Cleared
9
791,470
Distance Traveled
993,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,482
1,248
44
4
2
203,503
0
L
Izanami
10,719
1,072
83
8
1
181,342
0
L
Zhong Kui
9,581
958
41
4
1
158,793
0
L
Neith
10,659
1,066
57
6
0
194,772
0
W
Charon
11,643
1,164
13
1
2
202,294
0
L
Xbalanque
10,096
1,010
46
5
2
203,364
0
W
Ah Puch
10,014
1,001
68
7
1
166,754
0
W
Chaac
10,651
1,065
28
3
0
222,851
0
L
Rama
9,146
915
6
1
0
53,199
0
W
Merlin
10,952
1,095
59
6
4
198,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role