Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Allspotter
Maui
Level 127
God Stats
1W - 2L
1,505 SR
Queue Stats
119W - 124L
1,503 Elo+
Solo
Odin
Odin
ColdBloodedKing
Odin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 85L
1,494 Elo+
Party 1
Terra
Terra
Spitcoffee
Terra
Level 109
God Stats
0W - 1L
1,853 SR
Queue Stats
27W - 34L
1,501 Elo+
Party 1
Team Averages
Level 120
1,571 SR
1,500 Elo+

VS

Team Averages
Level 122
1,490 SR
1,489 Elo+
Hachiman
Hachiman
Kenomahn
Hachiman
Level 127
God Stats
9W - 9L
1,364 SR
Queue Stats
842W - 818L
1,493 Elo+
Solo
Athena
Athena
NeuroIogic
Athena
Level 147
God Stats
10W - 7L
1,525 SR
Queue Stats
610W - 600L
1,503 Elo+
Party 2
Ra
Ra
Qpac06
Ra
Level 159
God Stats
11W - 5L
1,597 SR
Queue Stats
1,015W - 1,010L
1,512 Elo+
Solo
Yu Huang
Yu Huang
Zothium
Yu Huang
Level 146
God Stats
5W - 5L
1,397 SR
Queue Stats
352W - 349L
1,466 Elo+
Party 2
Surtr
Surtr
black-bunny321
Surtr
Level 29
God Stats
5W - 3L
1,569 SR
Queue Stats
118W - 127L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 8
8,129
1,016
7,074
15,402
14,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
 
Danzaburou
13
4 / 5 / 9
7,340
918
10,125
10,917
5,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 0 / 0
2,116
265
0
0
0
14
2 / 4 / 8
7,322
915
9,948
12,395
8,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
14
3 / 3 / 11
7,781
973
3,758
12,730
11,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kenomahn
Hachiman
13
2 / 3 / 8
7,428
929
9,461
7,505
3,725
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
NeuroIogic
Athena
13
0 / 4 / 7
6,830
854
5,856
12,199
9,619
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Ra
16
7 / 3 / 6
8,780
1,098
13,309
7,169
3,796
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Zothium
Yu Huang
15
2 / 2 / 10
7,879
985
9,411
6,476
3,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 3 / 5
7,632
954
5,561
6,920
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
50
15
Kills
14
14
Deaths
15
36
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
2
8
5
L
Danzaburou
 
Danzaburou
4
5
9
1.7
L
0
0
0
0
L
2
4
8
1.5
W
Hachiman
Kenomahn
Hachiman
2
3
8
2
W
Athena
NeuroIogic
Athena
0
4
7
0.88
W
Ra
7
3
6
3.33
L
Terra
3
3
11
2.83
W
Yu Huang
Zothium
Yu Huang
2
2
10
3.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
43,598
51,444
Taken
40,269
39,943
Mitigated
25,481
19,253
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,074
1,208
1,465
5,058
15,402
14,578
270
9,134
5,596
0
10,753
L
Danzaburou
 
Danzaburou
10,125
3,817
300
1,634
10,917
5,546
100
5,646
4,669
0
21,089
L
0
0
0
0
0
0
0
0
0
0
0
L
9,948
1,484
2,629
2,939
12,395
8,273
720
8,673
3,322
2,553
16,119
W
Hachiman
Kenomahn
Hachiman
9,461
5,617
239
1,325
7,505
3,725
156
935
6,421
0
16,951
W
Athena
NeuroIogic
Athena
5,856
430
1,170
1,515
12,199
9,619
508
1,857
9,649
7,757
0
W
Ra
13,309
1,396
2,087
2,173
7,169
3,796
282
877
5,997
27,351
0
L
Terra
3,758
421
2,757
2,471
12,730
11,546
244
4,604
7,774
11,370
0
W
Yu Huang
Zothium
Yu Huang
9,411
644
230
909
6,476
3,259
713
1,071
4,992
18,771
0
W
5,561
1,613
72
1,332
6,920
5,082
56
386
6,294
42
9,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
38,549
80
Minions Killed
104
0
Camps Cleared
0
676,567
Distance Traveled
756,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,129
1,016
10
1
0
183,794
0
L
Danzaburou
7,340
918
29
4
0
146,508
0
L
Maui
2,116
265
0
0
0
0
0
L
Odin
7,322
915
23
3
0
174,818
0
W
Hachiman
7,428
929
31
4
0
157,101
0
W
Athena
6,830
854
7
1
0
153,726
0
W
Ra
8,780
1,098
38
5
0
169,322
0
L
Terra
7,781
973
18
2
0
171,447
0
W
Yu Huang
7,879
985
24
3
0
166,205
0
W
Surtr
7,632
954
4
1
0
109,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role