Player Matchup

Bellona
Bellona
 
Bellona
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BzsX
Anubis
Level 142
God Stats
5W - 10L
1,457 SR
Queue Stats
434W - 433L
1,526 Elo+
Party 1
Thoth
Thoth
NOLAKKIN KJ
Thoth
Level 121
God Stats
7W - 4L
1,656 SR
Queue Stats
388W - 408L
1,554 Elo+
Party 1
Thanatos
Thanatos
TarzansTuffFeet
Thanatos
Level 89
God Stats
21W - 18L
1,549 SR
Queue Stats
610W - 515L
1,491 Elo+
Solo
Team Averages
Level 123
1,532 SR
1,514 Elo+

VS

Team Averages
Level 108
1,501 SR
1,517 Elo+
Achilles
Achilles
Brudda_Killer41n
Achilles
Level 127
God Stats
2W - 5L
1,532 SR
Queue Stats
137W - 143L
1,542 Elo+
Party 2
Eset
Eset
Eye8bananas
Eset
Level 104
God Stats
2W - 5L
1,372 SR
Queue Stats
198W - 170L
1,521 Elo+
Solo
Danzaburou
Danzaburou
SirDeezIII
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 234L
1,495 Elo+
Party 2
Cerberus
Cerberus
UnorthodoxShots
Cerberus
Level 128
God Stats
2W - 1L
1,599 SR
Queue Stats
29W - 22L
1,578 Elo+
Party 2
Kali
Kali
VicJonisant
Kali
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 1
6,783
678
7,871
10,144
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
 
Janus
10
2 / 1 / 5
5,833
583
5,529
3,490
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
BzsX
Anubis
10
6 / 2 / 4
6,049
605
7,856
5,139
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 0 / 5
5,796
580
4,084
4,490
2,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
11
3 / 2 / 6
6,472
647
5,840
10,075
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,477
548
4,995
11,932
12,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 1
5,561
556
4,783
5,251
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SirDeezIII
Danzaburou
8
2 / 4 / 1
5,247
525
3,674
7,516
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
7
0 / 5 / 2
4,811
481
3,162
10,076
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 2
5,680
568
2,847
10,065
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
6
6
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
W
Janus
 
Janus
2
1
5
4.5
L
1
1
0
1
W
Anubis
BzsX
Anubis
6
2
4
4
L
1
3
1
0.5
W
4
0
5
6.5
L
Danzaburou
SirDeezIII
Danzaburou
2
4
1
0.63
W
Thanatos
3
2
6
3
L
Cerberus
0
5
2
0.2
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,180
Damage
19,461
33,338
Taken
44,840
16,302
Mitigated
25,011
15,711
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,871
2,599
0
4,449
10,144
7,502
0
0
10,144
0
55,341
W
Janus
 
Janus
5,529
197
0
944
3,490
1,040
18
1,902
1,449
38,125
0
L
4,995
679
0
1,983
11,932
12,041
0
111
11,781
0
35,139
W
Anubis
BzsX
Anubis
7,856
522
0
1,058
5,139
2,165
622
872
4,189
26,354
0
L
4,783
553
0
625
5,251
1,534
0
2,470
2,735
32,332
0
W
4,084
874
106
1,440
4,490
2,020
0
2,819
1,575
21,475
0
L
Danzaburou
SirDeezIII
Danzaburou
3,674
1,507
0
2,248
7,516
1,998
235
4,031
3,323
0
32,390
W
Thanatos
5,840
1,486
0
7,714
10,075
3,575
0
2,121
7,822
0
50,486
L
Cerberus
3,162
502
306
2,520
10,076
5,547
0
5,873
3,762
15,009
0
L
2,847
1,278
0
3,665
10,065
3,891
0
4,369
5,528
0
29,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,933
Gold Earned
26,776
302
Minions Killed
261
0
Camps Cleared
0
1,069,967
Distance Traveled
997,047
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,783
678
85
9
0
215,434
2
W
Janus
5,833
583
64
6
0
226,558
0
L
Achilles
5,477
548
69
7
0
190,851
2
W
Anubis
6,049
605
44
4
0
195,402
0
L
Eset
5,561
556
59
6
0
203,859
2
W
Thoth
5,796
580
31
3
0
201,444
0
L
Danzaburou
5,247
525
57
6
0
184,806
3
W
Thanatos
6,472
647
78
8
0
231,129
0
L
Cerberus
4,811
481
22
2
0
195,128
2
L
Kali
5,680
568
54
5
0
222,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role