Player Matchup

Nu Wa
Nu Wa
Alma-LO_-_OJ
Nu Wa
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
242W - 285L
1,447 Elo+
Party 2
Horus
Horus
FÜGE
Horus
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 69L
1,584 Elo+
Party 3
Shiva
Shiva
Szotyi-LO_-_OJ
Shiva
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 344L
1,367 Elo+
Party 2
He Bo
He Bo
jrFuhrer
He Bo
Level 148
God Stats
4W - 4L
1,481 SR
Queue Stats
125W - 103L
1,510 Elo+
Party 3
Olorun
Olorun
selfless54
Olorun
Level 27
God Stats
10W - 16L
1,140 SR
Queue Stats
229W - 273L
1,357 Elo+
Party 2
Team Averages
Level 80
1,424 SR
1,453 Elo+

VS

Team Averages
Level 121
1,470 SR
1,399 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
ERROR7108
Charon
Level 149
God Stats
2W - 1L
1,583 SR
Queue Stats
29W - 41L
1,406 Elo+
Party 1
Izanami
Izanami
Iuxiia
Izanami
Level 21
God Stats
1W - 1L
1,293 SR
Queue Stats
2W - 4L
1,275 Elo+
Party 1
Janus
Janus
Válkyriex
Janus
Level 122
God Stats
9W - 7L
1,549 SR
Queue Stats
44W - 45L
1,437 Elo+
Solo
Kukulkan
Kukulkan
amy roundhouse
Kukulkan
Level 166
God Stats
5W - 5L
1,424 SR
Queue Stats
123W - 126L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,059
471
8,228
8,030
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
FÜGE
Horus
12
2 / 2 / 2
7,594
506
7,717
11,040
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 1
7,743
516
8,274
15,108
11,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
jrFuhrer
He Bo
14
5 / 3 / 0
8,240
549
7,924
9,351
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
selfless54
Olorun
13
1 / 2 / 2
7,909
527
5,705
7,528
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 2 / 2
10,212
681
16,614
15,459
7,589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon
ERROR7108
Charon
12
0 / 3 / 2
7,366
491
2,338
14,392
8,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Iuxiia
Izanami
12
1 / 2 / 0
6,994
466
4,121
8,118
3,011
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Janus
14
4 / 2 / 7
8,638
576
7,102
11,254
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
15
1 / 0 / 6
8,613
574
3,415
6,297
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
14
14
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
2
2
4.5
L
0
4
1
0.13
W
Charon
ERROR7108
Charon
0
3
2
0.33
L
Horus
FÜGE
Horus
2
2
2
1.5
W
Izanami
Iuxiia
Izanami
1
2
0
0.5
L
1
3
1
0.5
W
Janus
4
2
7
3.75
W
Kukulkan
1
0
6
4
L
He Bo
jrFuhrer
He Bo
5
3
0
1.67
L
Olorun
selfless54
Olorun
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
33,590
51,057
Taken
55,520
27,966
Mitigated
25,752
13,954
Healing
26,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,614
1,744
0
10,033
15,459
7,589
165
2,228
13,231
86,742
0
L
8,228
1,187
0
685
8,030
2,830
0
5,891
2,069
62,819
0
W
Charon
ERROR7108
Charon
2,338
802
216
6,143
14,392
8,498
173
6,421
7,971
30,788
0
L
Horus
FÜGE
Horus
7,717
2,937
504
3,324
11,040
8,301
0
5,856
5,076
0
21,181
W
Izanami
Iuxiia
Izanami
4,121
2,257
0
1,432
8,118
3,011
622
5,387
2,731
0
48,715
L
8,274
1,242
18
2,658
15,108
11,029
192
10,003
5,105
0
58,565
W
Janus
7,102
202
0
6,056
11,254
4,297
307
5,812
5,442
62,613
0
W
Kukulkan
3,415
337
0
2,228
6,297
2,357
315
2,100
4,197
68,873
0
L
He Bo
jrFuhrer
He Bo
7,924
342
0
3,844
9,351
3,238
0
4,254
5,052
76,424
0
L
Olorun
selfless54
Olorun
5,705
2,988
0
2,921
7,528
2,568
873
3,290
4,238
58,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,545
Gold Earned
41,823
437
Minions Killed
485
0
Camps Cleared
0
1,456,755
Distance Traveled
1,495,534
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,212
681
126
8
0
271,644
0
L
Nu Wa
7,059
471
94
6
0
277,092
0
W
Charon
7,366
491
35
2
0
275,775
5
L
Horus
7,594
506
19
1
0
308,081
5
W
Izanami
6,994
466
88
6
0
317,643
0
L
Shiva
7,743
516
101
7
0
286,940
0
W
Janus
8,638
576
91
6
0
348,505
0
W
Kukulkan
8,613
574
145
10
0
281,967
1
L
He Bo
8,240
549
118
8
0
317,229
3
L
Olorun
7,909
527
105
7
0
267,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role