Player Matchup

Nemesis
Nemesis
Gold III
DeeStarrr
Nemesis
Gold III
Level 159
God Stats
7W - 22L
1,545 SR
Queue Stats
787W - 788L
1,446 MMR
Solo
Hachiman
Hachiman
Gold IV
ISoloLeveling_
Hachiman
Gold IV
Level 89
God Stats
20W - 38L
1,369 SR
Queue Stats
292W - 316L
1,504 MMR
Solo
Nu Wa
Nu Wa
Gold V
TheGawddHimself
Nu Wa
Gold V
Level 158
God Stats
3W - 4L
1,488 SR
Queue Stats
131W - 141L
1,475 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
TrapHouseTooLit
Cu Chulainn
Gold III
Level 105
God Stats
0W - 2L
1,581 SR
Queue Stats
115W - 123L
1,469 MMR
Solo
Ah Puch
Ah Puch
Bronze III
XxPunisherxX907
Ah Puch
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,497 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,474 SR
1,479 MMR
Ix Chel
Ix Chel
Gold V
Awkon92
Ix Chel
Gold V
Level 157
God Stats
1W - 0L
1,511 SR
Queue Stats
21W - 22L
1,453 MMR
Solo
Jormungandr
Jormungandr
Gold I
Chris_Gack
Jormungandr
Gold I
Level 198
God Stats
32W - 24L
1,510 SR
Queue Stats
268W - 277L
1,526 MMR
Solo
Danzaburou
Danzaburou
Gold III
Kaishenpenguins
Danzaburou
Gold III
Level 154
God Stats
1W - 0L
1,316 SR
Queue Stats
167W - 165L
1,497 MMR
Solo
Bacchus
Bacchus
Silver III
hubdog01
Bacchus
Silver III
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,445 MMR
Solo
Thor
Thor
Gold IV
proandresxd
Thor
Gold IV
Level 126
God Stats
5W - 6L
1,532 SR
Queue Stats
181W - 185L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DeeStarrr
Nemesis
3
0 / 2 / 1
3,848
385
1,360
2,281
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
11
5 / 0 / 0
6,190
619
4,094
5,889
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 3
6,253
625
6,743
5,126
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
TrapHouseTooLit
Cu Chulainn
8
1 / 1 / 4
4,954
495
4,166
8,125
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 0
5,806
581
5,015
8,139
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
JanusKaliRaAthena

VS

Bans
FenrirSerqetRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Awkon92
Ix Chel
11
3 / 1 / 2
6,827
683
4,667
6,612
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Chris_Gack
Jormungandr
11
0 / 0 / 0
6,569
657
1,939
7,760
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Kaishenpenguins
Danzaburou
10
1 / 2 / 1
6,114
611
4,149
6,241
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
hubdog01
Bacchus
9
2 / 3 / 2
5,633
563
4,044
8,944
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 0
5,713
571
3,364
10,277
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
7
7
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Awkon92
Ix Chel
3
1
2
4
W
Jormungandr
Chris_Gack
Jormungandr
0
0
0
0
L
Nemesis
DeeStarrr
Nemesis
0
2
1
0.25
L
Hachiman
5
0
0
5
W
Danzaburou
Kaishenpenguins
Danzaburou
1
2
1
0.75
L
1
0
3
2.5
L
Cu Chulainn
TrapHouseTooLit
Cu Chulainn
1
1
4
3
L
1
4
0
0.25
W
Bacchus
hubdog01
Bacchus
2
3
2
1
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
18,163
29,560
Taken
39,834
12,808
Mitigated
18,604
7,922
Healing
11,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Awkon92
Ix Chel
4,667
564
59
2,219
6,612
2,160
265
4,106
2,452
48,206
0
W
Jormungandr
Chris_Gack
Jormungandr
1,939
969
0
1,000
7,760
3,272
0
4,183
3,269
63,107
0
L
Nemesis
DeeStarrr
Nemesis
1,360
655
0
140
2,281
576
0
621
1,636
0
5,599
L
Hachiman
4,094
1,739
0
3,871
5,889
2,261
0
1,506
4,343
0
40,833
W
Danzaburou
Kaishenpenguins
Danzaburou
4,149
2,257
0
1,955
6,241
2,081
330
399
5,734
0
41,340
L
6,743
2,353
0
1,520
5,126
1,730
0
1,939
3,187
46,326
0
L
Cu Chulainn
TrapHouseTooLit
Cu Chulainn
4,166
1,081
0
613
8,125
5,129
0
1,339
6,786
0
23,076
L
5,015
222
0
1,778
8,139
3,112
0
5,041
2,860
41,911
0
W
Bacchus
hubdog01
Bacchus
4,044
961
0
1,364
8,944
7,388
0
1,109
7,786
18,685
0
W
3,364
978
0
4,829
10,277
3,703
0
1,474
8,737
0
42,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,051
Gold Earned
30,856
264
Minions Killed
406
0
Camps Cleared
0
782,703
Distance Traveled
1,016,449
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,827
683
113
11
0
193,465
0
W
Jormungandr
6,569
657
123
12
0
198,521
2
L
Nemesis
3,848
385
7
1
0
56,026
0
L
Hachiman
6,190
619
66
7
0
192,790
3
W
Danzaburou
6,114
611
74
7
0
196,461
2
L
Nu Wa
6,253
625
92
9
0
185,901
2
L
Cu Chulainn
4,954
495
27
3
0
173,272
0
L
Ah Puch
5,806
581
72
7
0
174,714
1
W
Bacchus
5,633
563
20
2
0
210,980
1
W
Thor
5,713
571
76
8
0
217,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role