Player Matchup

Chaac
Chaac
 
Chaac
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Harcos473
Charon
Level 69
God Stats
6W - 3L
1,443 SR
Queue Stats
19W - 12L
1,677 Elo+
Solo
Ao Kuang
Ao Kuang
ImTooHighToFight
Ao Kuang
Level 77
God Stats
4W - 7L
1,316 SR
Queue Stats
431W - 459L
1,496 Elo+
Party 3
Olorun
Olorun
ToxicPeacemaker
Olorun
Level 126
God Stats
1W - 5L
1,447 SR
Queue Stats
253W - 303L
1,471 Elo+
Party 3
Maui
Maui
不入眼酱
Maui
Level 159
God Stats
0W - 2L
1,603 SR
Queue Stats
253W - 254L
1,560 Elo+
Solo
Team Averages
Level 119
1,462 SR
1,541 Elo+

VS

Team Averages
Level 102
1,538 SR
1,493 Elo+
Chang'e
Chang'e
Doncbor
Chang'e
Level 65
God Stats
20W - 23L
1,501 SR
Queue Stats
163W - 155L
1,514 Elo+
Party 1
Aphrodite
Aphrodite
Pedofred69
Aphrodite
Level 66
God Stats
5W - 1L
1,894 SR
Queue Stats
160W - 154L
1,510 Elo+
Party 1
Medusa
Medusa
Sethodin
Medusa
Level 129
God Stats
6W - 7L
1,511 SR
Queue Stats
196W - 203L
1,501 Elo+
Solo
Ne Zha
Ne Zha
axwell01
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,464 Elo+
Party 2
Loki
Loki
pierrrre
Loki
Level 122
God Stats
1W - 2L
1,284 SR
Queue Stats
54W - 51L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 7 / 0
7,511
442
9,634
18,618
9,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charon
Harcos473
Charon
14
2 / 2 / 1
7,985
470
8,791
13,694
14,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 4 / 2
8,097
476
5,240
18,980
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 3
7,072
416
6,639
12,485
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 3
6,547
385
4,056
12,037
10,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Doncbor
Chang'e
15
7 / 0 / 6
9,122
537
15,542
13,262
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Pedofred69
Aphrodite
12
0 / 0 / 12
8,297
488
6,437
12,597
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Sethodin
Medusa
14
4 / 2 / 7
9,060
533
11,034
9,634
4,544
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
axwell01
Ne Zha
15
0 / 4 / 4
9,333
549
9,170
13,994
8,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
16
7 / 0 / 5
9,931
584
8,333
15,183
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
18
18
Deaths
6
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
7
0
0.14
W
Chang'e
Doncbor
Chang'e
7
0
6
10
L
Charon
Harcos473
Charon
2
2
1
1.25
L
3
4
2
1
W
Aphrodite
Pedofred69
Aphrodite
0
0
12
6
W
Medusa
Sethodin
Medusa
4
2
7
3.75
L
0
4
3
0.38
W
Ne Zha
axwell01
Ne Zha
0
4
4
0.5
W
Loki
7
0
5
9.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,360
Damage
50,516
75,814
Taken
64,670
47,530
Mitigated
37,297
15,908
Healing
33,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,634
729
0
3,488
18,618
9,592
0
10,654
7,820
0
63,474
W
Chang'e
Doncbor
Chang'e
15,542
1,248
2,630
6,923
13,262
5,894
972
3,169
9,960
67,784
0
L
Charon
Harcos473
Charon
8,791
760
0
2,344
13,694
14,585
0
219
13,475
50,551
1,203
L
5,240
829
0
3,965
18,980
7,655
0
4,148
14,832
57,981
0
W
Aphrodite
Pedofred69
Aphrodite
6,437
1,666
3,067
7,667
12,597
12,404
283
6,395
6,115
25,377
0
W
Medusa
Sethodin
Medusa
11,034
4,683
0
3,587
9,634
4,544
1,577
3,884
5,750
0
68,004
L
6,639
2,550
300
3,479
12,485
5,362
0
4,101
8,384
55,614
0
W
Ne Zha
axwell01
Ne Zha
9,170
2,188
0
2,085
13,994
8,296
389
5,591
7,358
0
67,519
W
Loki
8,333
1,579
0
7,624
15,183
6,159
0
3,554
11,361
0
78,601
L
4,056
1,220
218
2,114
12,037
10,336
0
2,825
9,212
23,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,212
Gold Earned
45,743
387
Minions Killed
469
0
Camps Cleared
0
1,580,834
Distance Traveled
1,725,047
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,511
442
111
7
0
306,467
4
W
Chang'e
9,122
537
104
6
0
333,522
3
L
Charon
7,985
470
80
5
0
262,321
0
L
Ao Kuang
8,097
476
72
4
0
379,748
0
W
Aphrodite
8,297
488
42
2
0
318,107
3
W
Medusa
9,060
533
85
5
0
315,580
1
L
Olorun
7,072
416
99
6
0
316,230
0
W
Ne Zha
9,333
549
99
6
0
348,100
4
W
Loki
9,931
584
139
8
0
409,738
0
L
Maui
6,547
385
25
1
0
316,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role