Player Matchup

Sun Wukong
Sun Wukong
Masters
HeyImFernando
Sun Wukong
Masters
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
101W - 78L
2,716 MMR
Solo
Ne Zha
Ne Zha
Masters
NotNotMason
Ne Zha
Masters
Level 175
God Stats
19W - 13L
1,700 SR
Queue Stats
301W - 259L
2,612 MMR
Solo
Cerberus
Cerberus
Masters
Omarrrrrrrr
Cerberus
Masters
Level 155
God Stats
2W - 1L
1,567 SR
Queue Stats
351W - 316L
2,562 MMR
Solo
Freya
Freya
Diamond I
Timebandit150
Freya
Diamond I
Level 180
God Stats
9W - 5L
1,776 SR
Queue Stats
203W - 187L
2,435 MMR
Solo
Ah Puch
Ah Puch
Masters
TrynFindMe
Ah Puch
Masters
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 64L
2,522 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,608 SR
2,570 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,470 SR
2,388 MMR
Shiva
Shiva
Diamond II
 
Shiva
Diamond II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
CJLopez1
Rama
Masters
Level 159
God Stats
21W - 16L
1,723 SR
Queue Stats
206W - 184L
3,211 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Rivqah
Nu Wa
Diamond II
Level 109
God Stats
1W - 3L
1,213 SR
Queue Stats
187W - 138L
2,360 MMR
Solo
Pele
Pele
Diamond II
Roselina1
Pele
Diamond II
Level 95
God Stats
2W - 5L
1,468 SR
Queue Stats
128W - 112L
2,519 MMR
Party 1
Atlas
Atlas
Diamond III
Washeddd
Atlas
Diamond III
Level 159
God Stats
5W - 4L
1,445 SR
Queue Stats
603W - 577L
2,349 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeyImFernando
Sun Wukong
10
3 / 1 / 2
6,144
559
7,081
9,833
7,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
12
3 / 1 / 4
6,700
609
5,165
9,913
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Omarrrrrrrr
Cerberus
10
2 / 0 / 8
6,392
581
5,177
8,321
5,134
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 1 / 2
6,635
603
5,412
7,044
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Puch
TrynFindMe
Ah Puch
11
5 / 0 / 3
6,783
617
8,543
5,794
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
MartichorasKuzenboKaliThor

VS

Bans
RavanaHe BoGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
0 / 3 / 1
5,373
488
6,559
9,389
6,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
11
1 / 2 / 0
6,375
580
4,623
7,858
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Rivqah
Nu Wa
11
0 / 2 / 1
5,742
522
4,991
5,884
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
9
1 / 4 / 0
5,395
490
2,623
9,860
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
Washeddd
Atlas
7
0 / 4 / 0
4,848
441
3,812
11,719
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
2
3
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
1
0.17
L
Rama
1
2
0
0.5
W
Sun Wukong
HeyImFernando
Sun Wukong
3
1
2
4
W
Ne Zha
3
1
4
5
W
Cerberus
Omarrrrrrrr
Cerberus
2
0
8
6
L
Nu Wa
Rivqah
Nu Wa
0
2
1
0.25
L
Pele
1
4
0
0.25
W
2
1
2
3
W
Ah Puch
TrynFindMe
Ah Puch
5
0
3
6.5
L
Atlas
Washeddd
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
22,608
40,905
Taken
44,710
20,724
Mitigated
22,300
15,111
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,559
794
0
1,935
9,389
6,761
0
842
8,389
1,009
28,738
L
Rama
4,623
3,851
0
1,945
7,858
2,737
0
4,724
3,134
0
45,179
W
Sun Wukong
HeyImFernando
Sun Wukong
7,081
1,058
0
2,201
9,833
7,054
33
831
8,731
0
38,479
W
Ne Zha
5,165
2,043
0
2,634
9,913
3,677
0
2,149
7,494
0
60,065
W
Cerberus
Omarrrrrrrr
Cerberus
5,177
224
1,428
2,978
8,321
5,134
0
2,217
5,841
21,400
0
L
Nu Wa
Rivqah
Nu Wa
4,991
530
0
488
5,884
1,819
0
3,827
1,973
48,340
0
L
Pele
2,623
776
0
2,370
9,860
3,241
0
2,882
6,978
0
40,421
W
5,412
2,288
0
3,794
7,044
2,883
371
468
6,522
53,233
0
W
Ah Puch
TrynFindMe
Ah Puch
8,543
338
0
2,076
5,794
1,976
0
2,935
2,501
49,655
0
L
Atlas
Washeddd
Atlas
3,812
1,577
0
2,868
11,719
7,742
0
6,323
5,036
12,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
27,733
336
Minions Killed
333
0
Camps Cleared
0
1,203,060
Distance Traveled
1,100,544
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,373
488
48
4
0
205,428
0
L
Rama
6,375
580
97
9
0
205,902
1
W
Sun Wukong
6,144
559
64
6
0
261,643
2
W
Ne Zha
6,700
609
72
7
0
253,721
2
W
Cerberus
6,392
581
28
3
0
245,207
3
L
Nu Wa
5,742
522
111
10
0
213,276
1
L
Pele
5,395
490
65
6
0
254,864
0
W
Freya
6,635
603
91
8
0
209,412
1
W
Ah Puch
6,783
617
81
7
0
233,077
0
L
Atlas
4,848
441
12
1
0
221,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role