Player Matchup

Ares
Ares
Gold IV
AirmaxOwnz
Ares
Gold IV
Level 170
God Stats
30W - 22L
1,750 SR
Queue Stats
340W - 329L
1,467 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
I3ubbles__
Sun Wukong
Gold II
Level 146
God Stats
26W - 14L
1,703 SR
Queue Stats
162W - 171L
1,522 MMR
Solo
Chronos
Chronos
Gold IV
JayRainz
Chronos
Gold IV
Level 147
God Stats
4W - 4L
1,309 SR
Queue Stats
249W - 245L
1,349 MMR
Solo
Arachne
Arachne
Silver I
JayTooRaw
Arachne
Silver I
Level 114
God Stats
1W - 1L
1,452 SR
Queue Stats
12W - 14L
1,500 MMR
Solo
Hel
Hel
Gold V
TheBlackBeast83
Hel
Gold V
Level 115
God Stats
104W - 88L
1,578 SR
Queue Stats
426W - 426L
1,352 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,558 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,650 SR
1,438 MMR
Guan Yu
Guan Yu
Bronze III
BiigLebowsskii
Guan Yu
Bronze III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,310 MMR
Solo
Scylla
Scylla
Gold III
F6HAVEALIFE
Scylla
Gold III
Level 78
God Stats
5W - 1L
1,896 SR
Queue Stats
102W - 109L
1,466 MMR
Solo
Thor
Thor
Platinum V
OldPikez
Thor
Platinum V
Level 55
God Stats
8W - 4L
1,500 SR
Queue Stats
196W - 202L
1,504 MMR
Solo
Sol
Sol
Gold IV
TLG Abbadon
Sol
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 159L
1,420 MMR
Solo
Thanatos
Thanatos
Bronze III
WingLad
Thanatos
Bronze III
Level 120
God Stats
4W - 1L
1,851 SR
Queue Stats
15W - 6L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
7,607
543
6,757
8,254
7,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
I3ubbles__
Sun Wukong
14
0 / 0 / 3
8,092
578
5,832
11,333
11,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos
JayRainz
Chronos
13
1 / 1 / 3
7,669
548
7,312
7,241
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
JayTooRaw
Arachne
15
9 / 0 / 1
9,097
650
7,185
10,862
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 2 / 0
8,626
616
9,961
6,962
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
NemesisRavanaMartichoras

VS

Bans
BakasuraKaliJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,718
408
2,402
17,483
10,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
13
1 / 3 / 1
7,474
534
1,771
7,938
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
13
0 / 3 / 0
7,586
542
6,251
14,471
11,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 2 / 1
7,379
527
6,406
9,637
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
WingLad
Thanatos
14
2 / 1 / 1
7,591
542
5,579
9,407
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
3
3
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
0
8
0
0
L
Scylla
1
3
1
0.5
W
Sun Wukong
I3ubbles__
Sun Wukong
0
0
3
1.5
W
Chronos
JayRainz
Chronos
1
1
3
2.5
W
Arachne
JayTooRaw
Arachne
9
0
1
9.5
L
Thor
0
3
0
0
L
0
2
1
0.25
W
7
2
0
3.5
L
Thanatos
WingLad
Thanatos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,047
Damage
22,409
44,652
Taken
58,936
29,213
Mitigated
32,414
15,040
Healing
19,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,757
475
0
2,095
8,254
7,473
104
953
7,301
33,120
0
L
2,402
617
1,162
2,010
17,483
10,809
0
10,469
6,612
0
18,411
L
Scylla
1,771
233
0
1,170
7,938
2,763
0
5,973
1,660
64,669
0
W
Sun Wukong
I3ubbles__
Sun Wukong
5,832
1,354
0
3,619
11,333
11,592
0
0
11,333
0
60,015
W
Chronos
JayRainz
Chronos
7,312
2,891
0
1,849
7,241
2,964
507
4,536
2,705
58,896
0
W
Arachne
JayTooRaw
Arachne
7,185
5,467
0
3,376
10,862
4,628
594
1,136
9,726
0
75,771
L
Thor
6,251
1,177
0
2,666
14,471
11,400
0
0
14,471
0
68,402
L
6,406
2,472
0
4,947
9,637
3,731
0
4,821
4,708
68,155
0
W
9,961
677
919
3,182
6,962
2,556
503
1,604
5,358
65,686
0
L
Thanatos
WingLad
Thanatos
5,579
1,303
0
7,964
9,407
3,711
0
1,952
7,257
0
63,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,091
Gold Earned
35,748
492
Minions Killed
488
0
Camps Cleared
0
1,438,344
Distance Traveled
1,345,842
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,607
543
26
2
0
291,520
4
L
Guan Yu
5,718
408
20
1
0
286,070
0
L
Scylla
7,474
534
123
9
0
257,915
2
W
Sun Wukong
8,092
578
102
7
0
242,920
3
W
Chronos
7,669
548
120
9
0
264,128
0
W
Arachne
9,097
650
121
9
0
335,976
0
L
Thor
7,586
542
120
9
0
216,619
0
L
Sol
7,379
527
114
8
0
254,373
0
W
Hel
8,626
616
123
9
0
303,800
0
L
Thanatos
7,591
542
111
8
0
330,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role