Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HellJumperX7
Raijin
Level 98
God Stats
10W - 10L
1,833 SR
Queue Stats
1,084W - 1,123L
1,403 Elo+
Solo
Xing Tian
Xing Tian
Lynf0rD
Xing Tian
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 133L
1,467 Elo+
Solo
Mercury
Mercury
ZayRuz
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,349 Elo+
Solo
Terra
Terra
fallasheep
Terra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 48L
1,346 Elo+
Solo
Team Averages
Level 78
1,567 SR
1,413 Elo+

VS

Team Averages
Level 118
1,360 SR
1,444 Elo+
Artemis
Artemis
JusMeCoreyG
Artemis
Level 156
God Stats
10W - 9L
1,346 SR
Queue Stats
447W - 476L
1,438 Elo+
Solo
He Bo
He Bo
SneakyWarlord
He Bo
Level 108
God Stats
1W - 5L
1,115 SR
Queue Stats
105W - 121L
1,436 Elo+
Party 1
Ra
Ra
WeedjaBoard
Ra
Level 136
God Stats
4W - 3L
1,500 SR
Queue Stats
281W - 298L
1,410 Elo+
Solo
Thor
Thor
r3aper11
Thor
Level 62
God Stats
1W - 5L
1,203 SR
Queue Stats
550W - 538L
1,443 Elo+
Solo
Hou Yi
Hou Yi
zGoDz Hyperz
Hou Yi
Level 126
God Stats
5W - 9L
1,636 SR
Queue Stats
470W - 477L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
8 / 3 / 2
10,664
820
31,222
14,710
8,618
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
6
0 / 3 / 2
6,642
511
2,190
3,374
979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Lynf0rD
Xing Tian
18
1 / 5 / 7
9,328
718
8,481
21,125
22,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
ZayRuz
Mercury
9
2 / 2 / 2
6,964
536
1,858
3,450
1,269
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
15
0 / 6 / 9
8,267
636
3,581
19,841
16,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JusMeCoreyG
Artemis
15
1 / 2 / 9
9,390
722
6,169
9,377
3,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 4 / 5
11,192
861
13,035
13,749
6,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 13
9,942
765
7,989
13,510
6,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
17
6 / 3 / 10
10,369
798
12,490
16,374
7,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
18
3 / 1 / 13
10,497
807
15,570
14,187
6,963
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
11
Kills
19
19
Deaths
11
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
8
3
2
3
L
Raijin
0
3
2
0.33
W
Artemis
JusMeCoreyG
Artemis
1
2
9
2.75
L
Xing Tian
Lynf0rD
Xing Tian
1
5
7
0.9
W
8
4
5
2.63
W
1
1
13
7.5
L
Mercury
ZayRuz
Mercury
2
2
2
1.5
L
Terra
0
6
9
0.75
W
Thor
6
3
10
3.67
W
Hou Yi
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,332
Damage
55,253
62,500
Taken
67,197
50,441
Mitigated
31,392
13,538
Healing
38,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
31,222
5,858
813
1,483
14,710
8,618
129
4,501
9,885
0
61,966
L
Raijin
2,190
189
0
80
3,374
979
0
336
3,038
4,710
0
W
Artemis
JusMeCoreyG
Artemis
6,169
2,768
350
1,147
9,377
3,804
1,461
1,027
7,776
0
17,913
L
Xing Tian
Lynf0rD
Xing Tian
8,481
760
1,965
2,781
21,125
22,625
0
8,621
12,144
16,565
0
W
13,035
1,337
1,156
850
13,749
6,453
197
3,955
9,734
25,497
0
W
7,989
425
15,929
9,637
13,510
6,639
1,347
3,409
9,643
20,095
0
L
Mercury
ZayRuz
Mercury
1,858
756
637
550
3,450
1,269
0
1,229
2,221
0
2,641
L
Terra
3,581
760
2,449
2,780
19,841
16,950
0
5,915
13,926
5,912
0
W
Thor
12,490
1,260
1,480
3,039
16,374
7,533
2,110
2,996
12,164
0
28,202
W
Hou Yi
15,570
8,693
1,413
3,367
14,187
6,963
2,070
2,845
10,833
0
35,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
51,390
80
Minions Killed
173
0
Camps Cleared
0
761,496
Distance Traveled
1,186,802
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,664
820
50
4
0
246,561
0
L
Raijin
6,642
511
3
0
0
40,541
0
W
Artemis
9,390
722
26
2
0
199,549
0
L
Xing Tian
9,328
718
17
1
0
206,002
0
W
He Bo
11,192
861
32
2
0
222,833
1
W
Ra
9,942
765
27
2
0
281,543
0
L
Mercury
6,964
536
5
0
0
76,208
0
L
Terra
8,267
636
5
0
0
192,184
0
W
Thor
10,369
798
34
3
0
245,565
0
W
Hou Yi
10,497
807
54
4
0
237,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role