Player Matchup

Neith
Neith
CamRock707
Neith
Level 25
God Stats
15W - 12L
1,515 SR
Queue Stats
16W - 12L
1,545 Elo+
Party 2
Ymir
Ymir
GRobb707
Ymir
Level 44
God Stats
16W - 11L
1,552 SR
Queue Stats
16W - 11L
1,559 Elo+
Party 2
Ganesha
Ganesha
HotKarl707
Ganesha
Level 42
God Stats
13W - 8L
1,544 SR
Queue Stats
13W - 8L
1,552 Elo+
Party 2
Guan Yu
Guan Yu
ShouKenzai
Guan Yu
Level 110
God Stats
2W - 0L
1,796 SR
Queue Stats
13W - 16L
1,453 Elo+
Solo
Kukulkan
Kukulkan
crobb707
Kukulkan
Level 128
God Stats
2W - 0L
1,807 SR
Queue Stats
24W - 16L
1,556 Elo+
Party 2
Team Averages
Level 70
1,643 SR
1,533 Elo+

VS

Team Averages
Level 127
1,517 SR
1,505 Elo+
Ix Chel
Ix Chel
QuadraK4
Ix Chel
Level 149
God Stats
21W - 18L
1,554 SR
Queue Stats
188W - 204L
1,500 Elo+
Solo
Discordia
Discordia
candell42
Discordia
Level 158
God Stats
130W - 157L
1,517 SR
Queue Stats
1,016W - 1,083L
1,456 Elo+
Solo
Surtr
Surtr
jkole318
Surtr
Level 86
God Stats
0W - 1L
1,372 SR
Queue Stats
22W - 28L
1,537 Elo+
Party 1
Geb
Geb
mx52014
Geb
Level 117
God Stats
0W - 2L
1,639 SR
Queue Stats
11W - 10L
1,537 Elo+
Party 1
Da Ji
Da Ji
wobass
Da Ji
Level 125
God Stats
16W - 21L
1,502 SR
Queue Stats
1,170W - 1,170L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 0 / 5
9,693
969
7,694
3,047
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
2 / 1 / 6
9,767
977
9,225
13,504
15,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
HotKarl707
Ganesha
16
0 / 2 / 8
11,183
1,118
5,285
14,303
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
ShouKenzai
Guan Yu
15
0 / 1 / 7
9,392
939
7,274
13,883
14,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Kukulkan
crobb707
Kukulkan
16
6 / 0 / 2
11,383
1,138
20,353
7,545
3,478
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

283

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
QuadraK4
Ix Chel
15
0 / 2 / 4
9,478
948
9,977
7,715
2,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
candell42
Discordia
15
0 / 2 / 3
9,085
909
8,395
6,026
2,523
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
jkole318
Surtr
15
1 / 2 / 3
9,452
945
7,257
15,313
16,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
15
0 / 1 / 4
9,224
922
11,436
14,476
16,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
wobass
Da Ji
15
3 / 2 / 1
9,678
968
8,580
10,359
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
9
Kills
4
4
Deaths
9
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
1
0
5
3.5
W
Ymir
2
1
6
5
W
Ganesha
HotKarl707
Ganesha
0
2
8
2
L
Ix Chel
QuadraK4
Ix Chel
0
2
4
1
W
Guan Yu
ShouKenzai
Guan Yu
0
1
7
3.5
L
Discordia
candell42
Discordia
0
2
3
0.75
W
Kukulkan
crobb707
Kukulkan
6
0
2
7
L
Surtr
jkole318
Surtr
1
2
3
1.25
L
Geb
0
1
4
2
L
Da Ji
wobass
Da Ji
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,831
Damage
45,645
52,282
Taken
53,889
50,779
Mitigated
42,251
9,569
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,694
2,071
0
222
3,047
1,510
0
1,477
1,531
0
19,453
W
Ymir
9,225
395
0
0
13,504
15,519
0
9,903
3,190
16,112
0
W
Ganesha
HotKarl707
Ganesha
5,285
289
0
1,566
14,303
15,506
0
7,277
4,761
24,556
0
L
Ix Chel
QuadraK4
Ix Chel
9,977
937
857
76
7,715
2,844
0
4,891
2,700
38,230
0
W
Guan Yu
ShouKenzai
Guan Yu
7,274
1,167
3,234
3,918
13,883
14,766
0
6,322
7,202
0
18,553
L
Discordia
candell42
Discordia
8,395
1,551
83
168
6,026
2,523
0
4,173
1,761
26,557
0
W
Kukulkan
crobb707
Kukulkan
20,353
613
0
629
7,545
3,478
0
3,822
3,631
59,910
0
L
Surtr
jkole318
Surtr
7,257
1,941
0
768
15,313
16,185
0
10,408
4,905
242
16,980
L
Geb
11,436
707
0
601
14,476
16,171
0
9,402
5,074
27,707
0
L
Da Ji
wobass
Da Ji
8,580
2,177
0
99
10,359
4,528
0
5,908
4,383
0
12,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,418
Gold Earned
46,917
233
Minions Killed
190
8
Camps Cleared
5
1,029,916
Distance Traveled
903,871
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,693
969
39
4
3
209,556
0
W
Ymir
9,767
977
18
2
1
194,588
3
W
Ganesha
11,183
1,118
1
0
1
211,965
0
L
Ix Chel
9,478
948
79
8
2
190,536
0
W
Guan Yu
9,392
939
31
3
2
210,669
0
L
Discordia
9,085
909
51
5
0
144,379
0
W
Kukulkan
11,383
1,138
144
14
1
203,138
0
L
Surtr
9,452
945
26
3
1
191,649
0
L
Geb
9,224
922
25
3
0
183,691
0
L
Da Ji
9,678
968
9
1
2
193,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role