Player Matchup

Horus
Horus
CABLE562
Horus
Level 129
God Stats
2W - 1L
1,706 SR
Queue Stats
68W - 63L
1,522 Elo+
Party 3
Fenrir
Fenrir
DNA7623
Fenrir
Level 17
God Stats
0W - 3L
1,206 SR
Queue Stats
10W - 9L
1,549 Elo+
Party 3
Nu Wa
Nu Wa
Dna418
Nu Wa
Level 61
God Stats
32W - 19L
1,623 SR
Queue Stats
70W - 52L
1,567 Elo+
Party 3
Artemis
Artemis
RandomKarma
Artemis
Level 24
God Stats
5W - 5L
1,500 SR
Queue Stats
283W - 235L
1,336 Elo+
Party 2
Kuzenbo
Kuzenbo
oksilky
Kuzenbo
Level 11
God Stats
9W - 5L
1,500 SR
Queue Stats
314W - 270L
1,276 Elo+
Party 2
Team Averages
Level 48
1,507 SR
1,450 Elo+

VS

Team Averages
Level 154
1,908 SR
1,893 Elo+
Charon
Charon
 
Charon
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Baezil
Ix Chel
Level 207
God Stats
34W - 4L
1,975 SR
Queue Stats
870W - 54L
2,052 Elo+
Party 1
Neith
Neith
Inumium
Neith
Level 46
God Stats
4W - 1L
2,008 SR
Queue Stats
410W - 20L
1,958 Elo+
Party 1
Chang'e
Chang'e
SoccerMoney
Chang'e
Level 141
God Stats
18W - 0L
2,008 SR
Queue Stats
275W - 19L
1,947 Elo+
Party 1
Aphrodite
Aphrodite
average
Aphrodite
Level 191
God Stats
24W - 1L
2,050 SR
Queue Stats
880W - 56L
2,009 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CABLE562
Horus
12
0 / 4 / 1
6,178
618
3,392
14,298
16,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
DNA7623
Fenrir
12
1 / 5 / 0
6,372
637
2,994
8,321
4,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Dna418
Nu Wa
13
1 / 6 / 1
6,716
672
5,704
8,284
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RandomKarma
Artemis
12
0 / 6 / 1
6,458
646
4,685
12,690
5,702
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
oksilky
Kuzenbo
12
0 / 3 / 2
6,165
617
6,909
11,606
15,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 1 / 10
8,650
865
7,798
15,517
15,341
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
Baezil
Ix Chel
16
12 / 0 / 8
9,592
959
14,092
7,770
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Inumium
Neith
16
4 / 0 / 8
8,502
850
13,757
8,858
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SoccerMoney
Chang'e
15
4 / 0 / 12
8,395
840
6,584
8,186
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
average
Aphrodite
15
2 / 1 / 16
8,272
827
7,850
8,895
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
78
2
Kills
24
24
Deaths
2
5
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
10
7
W
Ix Chel
Baezil
Ix Chel
12
0
8
16
L
Horus
CABLE562
Horus
0
4
1
0.13
L
Fenrir
DNA7623
Fenrir
1
5
0
0.2
L
Nu Wa
Dna418
Nu Wa
1
6
1
0.25
W
Neith
Inumium
Neith
4
0
8
8
L
Artemis
RandomKarma
Artemis
0
6
1
0.08
W
Chang'e
SoccerMoney
Chang'e
4
0
12
10
W
Aphrodite
average
Aphrodite
2
1
16
10
L
Kuzenbo
oksilky
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
50,081
55,199
Taken
49,226
45,795
Mitigated
32,737
8,099
Healing
31,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
7,798
1,205
0
3,999
15,517
15,341
590
3,180
12,098
21,831
650
W
Ix Chel
Baezil
Ix Chel
14,092
2,422
3,946
2,829
7,770
5,460
550
2,373
5,226
43,717
0
L
Horus
CABLE562
Horus
3,392
1,964
2,024
4,227
14,298
16,506
0
10,584
3,265
0
9,733
L
Fenrir
DNA7623
Fenrir
2,994
318
0
0
8,321
4,316
0
5,226
3,051
0
6,989
L
Nu Wa
Dna418
Nu Wa
5,704
1,703
0
0
8,284
3,764
0
5,819
2,215
23,269
0
W
Neith
Inumium
Neith
13,757
5,294
0
2,199
8,858
4,236
2,967
1,956
6,732
0
43,232
L
Artemis
RandomKarma
Artemis
4,685
1,762
0
132
12,690
5,702
0
6,081
6,515
0
18,059
W
Chang'e
SoccerMoney
Chang'e
6,584
593
4,241
5,485
8,186
3,423
1,085
2,111
5,847
29,206
0
W
Aphrodite
average
Aphrodite
7,850
865
4,753
3,925
8,895
4,277
324
2,121
6,647
24,426
0
L
Kuzenbo
oksilky
Kuzenbo
6,909
1,800
0
1,716
11,606
15,507
0
7,095
4,383
13,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
43,411
102
Minions Killed
292
0
Camps Cleared
0
845,242
Distance Traveled
1,133,069
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,650
865
16
2
0
226,798
0
W
Ix Chel
9,592
959
78
8
0
228,443
0
L
Horus
6,178
618
16
2
0
192,777
0
L
Fenrir
6,372
637
8
1
0
140,264
0
L
Nu Wa
6,716
672
31
3
0
165,316
0
W
Neith
8,502
850
80
8
0
207,596
0
L
Artemis
6,458
646
33
3
0
162,041
1
W
Chang'e
8,395
840
66
7
0
224,889
0
W
Aphrodite
8,272
827
52
5
0
245,343
0
L
Kuzenbo
6,165
617
14
1
0
184,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role