Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Amaterasuke
Nu Wa
Level 84
God Stats
0W - 1L
1,414 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 3
Olorun
Olorun
BlessingBooch
Olorun
Level 17
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ares
Ares
THsloth
Ares
Level 143
God Stats
7W - 4L
1,808 SR
Queue Stats
45W - 23L
1,729 Elo+
Party 3
Team Averages
Level 94
1,537 SR
1,546 Elo+

VS

Team Averages
Level 87
1,551 SR
1,487 Elo+
King Arthur
King Arthur
BabyPvndaz
King Arthur
Level 152
God Stats
3W - 2L
1,446 SR
Queue Stats
13W - 16L
1,457 Elo+
Solo
Kukulkan
Kukulkan
PickleRiiiick234
Kukulkan
Level 143
God Stats
2W - 1L
1,746 SR
Queue Stats
40W - 29L
1,533 Elo+
Party 1
Fenrir
Fenrir
bleach1020
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
enbyletti
Danzaburou
Level 18
God Stats
1W - 2L
1,561 SR
Queue Stats
8W - 9L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
spygon9
Cabrakan
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 33L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
4 / 3 / 0
6,393
533
3,904
10,909
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
 
King Arthur
9
0 / 3 / 0
5,651
471
4,887
11,738
8,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 1 / 4
5,922
494
3,073
3,143
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 0
5,735
478
4,369
5,710
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
THsloth
Ares
9
1 / 3 / 3
6,024
502
3,543
8,527
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BabyPvndaz
King Arthur
12
1 / 0 / 2
7,440
620
5,198
12,112
9,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 0 / 2
7,609
634
1,585
1,906
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
bleach1020
Fenrir
12
4 / 2 / 1
7,091
591
5,432
10,832
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
enbyletti
Danzaburou
11
4 / 2 / 5
7,057
588
8,157
7,013
2,933
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
spygon9
Cabrakan
11
4 / 2 / 5
7,163
597
2,759
9,183
8,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
13
13
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
3
0
1.33
L
King Arthur
 
King Arthur
0
3
0
0
L
0
1
4
2
W
King Arthur
BabyPvndaz
King Arthur
1
0
2
2
L
1
3
0
0.33
W
0
0
2
1
L
Ares
THsloth
Ares
1
3
3
0.83
W
Fenrir
bleach1020
Fenrir
4
2
1
2.25
W
Danzaburou
enbyletti
Danzaburou
4
2
5
3.25
W
Cabrakan
spygon9
Cabrakan
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,776
Damage
23,131
40,027
Taken
41,046
21,953
Mitigated
26,859
6,285
Healing
13,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,904
1,880
0
1,894
10,909
4,516
0
937
9,956
0
39,836
L
King Arthur
 
King Arthur
4,887
884
0
2,264
11,738
8,522
0
74
11,664
0
36,885
L
3,073
636
0
250
3,143
1,032
0
636
2,507
38,588
0
W
King Arthur
BabyPvndaz
King Arthur
5,198
890
0
2,255
12,112
9,443
0
404
11,708
74
57,643
L
4,369
2,303
70
485
5,710
1,585
0
864
4,814
28,453
0
W
1,585
200
0
500
1,906
807
335
350
1,556
61,577
0
L
Ares
THsloth
Ares
3,543
307
0
1,322
8,527
6,298
0
1,869
6,654
20,019
0
W
Fenrir
bleach1020
Fenrir
5,432
2,451
0
6,083
10,832
4,783
0
1,497
9,230
0
50,532
W
Danzaburou
enbyletti
Danzaburou
8,157
4,338
0
3,259
7,013
2,933
826
3,586
3,347
0
46,393
W
Cabrakan
spygon9
Cabrakan
2,759
465
0
1,874
9,183
8,893
91
5,026
4,157
17,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,725
Gold Earned
36,360
286
Minions Killed
399
0
Camps Cleared
0
1,184,456
Distance Traveled
1,125,872
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,393
533
69
6
0
268,476
2
L
King Arthur
5,651
471
65
5
0
223,471
2
L
Nu Wa
5,922
494
69
6
0
233,675
0
W
King Arthur
7,440
620
98
8
0
231,353
3
L
Olorun
5,735
478
62
5
0
220,058
0
W
Kukulkan
7,609
634
125
10
0
236,074
0
L
Ares
6,024
502
21
2
0
238,776
1
W
Fenrir
7,091
591
80
7
0
240,152
0
W
Danzaburou
7,057
588
75
6
0
207,756
0
W
Cabrakan
7,163
597
21
2
0
210,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role