Player Matchup

Hercules
Hercules
Markzman91
Hercules
Level 86
God Stats
0W - 1L
1,248 SR
Queue Stats
6W - 19L
1,298 Elo+
Party 2
Bellona
Bellona
PureShooter_SSG
Bellona
Level 10
God Stats
3W - 15L
1,299 SR
Queue Stats
3W - 15L
1,231 Elo+
Party 2
Sylvanus
Sylvanus
Sir_2Toxic
Sylvanus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,231 Elo+
Party 2
Team Averages
Level 60
1,349 SR
1,253 Elo+

VS

Team Averages
Level 93
1,360 SR
1,359 Elo+
Surtr
Surtr
Chett
Surtr
Level 145
God Stats
2W - 7L
1,184 SR
Queue Stats
91W - 99L
1,399 Elo+
Party 1
Sun Wukong
Sun Wukong
DragonDzzz
Sun Wukong
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
51W - 78L
1,332 Elo+
Party 1
Chang'e
Chang'e
chlxerayne
Chang'e
Level 28
God Stats
11W - 14L
1,396 SR
Queue Stats
58W - 80L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Markzman91
Hercules
14
1 / 3 / 5
11,058
650
8,769
19,236
23,376
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 3 / 5
10,779
634
2,160
16,821
21,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Sir_2Toxic
Sylvanus
16
6 / 2 / 1
12,505
736
11,098
15,924
16,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chett
Surtr
16
4 / 2 / 4
13,123
772
17,178
20,141
14,941
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
DragonDzzz
Sun Wukong
15
1 / 3 / 6
12,129
713
13,051
17,364
16,565
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
chlxerayne
Chang'e
14
3 / 2 / 2
12,106
712
10,475
9,878
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
8
8
Deaths
7
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Surtr
Chett
Surtr
4
2
4
3
W
Sun Wukong
DragonDzzz
Sun Wukong
1
3
6
1.33
L
Hercules
Markzman91
Hercules
1
3
5
1.17
L
0
3
5
0.83
L
Sylvanus
Sir_2Toxic
Sylvanus
6
2
1
3.25
W
Chang'e
chlxerayne
Chang'e
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
40,704
51,981
Taken
47,383
61,817
Mitigated
35,142
12,983
Healing
10,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Chett
Surtr
17,178
7,340
0
1,656
20,141
14,941
419
4,884
13,776
676
63,582
W
Sun Wukong
DragonDzzz
Sun Wukong
13,051
1,862
0
3,603
17,364
16,565
285
3,800
13,372
1,328
44,108
L
Hercules
Markzman91
Hercules
8,769
2,320
589
5,240
19,236
23,376
0
4,292
14,357
0
44,158
L
2,160
833
0
0
16,821
21,739
0
4,814
11,824
0
22,352
L
Sylvanus
Sir_2Toxic
Sylvanus
11,098
3,718
3,811
3,343
15,924
16,702
0
2,492
12,141
36,939
0
W
Chang'e
chlxerayne
Chang'e
10,475
1,340
1,889
3,203
9,878
3,636
1,741
3,598
6,280
45,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,342
Gold Earned
37,358
114
Minions Killed
193
0
Camps Cleared
0
750,346
Distance Traveled
938,334
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
13,123
772
80
5
0
310,290
0
W
Sun Wukong
12,129
713
51
3
0
341,616
1
L
Hercules
11,058
650
45
3
0
284,577
2
L
Bellona
10,779
634
34
2
0
239,415
0
L
Sylvanus
12,505
736
35
2
0
226,354
3
W
Chang'e
12,106
712
62
4
0
286,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role