Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DaBeastyWaldo
Vulcan
Level 125
God Stats
1W - 5L
1,432 SR
Queue Stats
32W - 36L
1,451 Elo+
Party 2
Bacchus
Bacchus
GOATwithGame
Bacchus
Level 69
God Stats
0W - 1L
1,456 SR
Queue Stats
49W - 54L
1,458 Elo+
Party 2
Team Averages
Level 106
1,463 SR
1,470 Elo+

VS

Team Averages
Level 109
1,679 SR
1,470 Elo+
Charon
Charon
Fel_paw
Charon
Level 74
God Stats
16W - 14L
1,518 SR
Queue Stats
165W - 175L
1,460 Elo+
Party 1
Discordia
Discordia
LobaRitmo
Discordia
Level 148
God Stats
5W - 3L
1,503 SR
Queue Stats
148W - 155L
1,455 Elo+
Party 1
Ne Zha
Ne Zha
Moab Daddy
Ne Zha
Level 106
God Stats
10W - 4L
2,015 SR
Queue Stats
40W - 46L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 2
7,429
743
4,004
7,523
2,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 1
7,577
758
7,113
8,001
2,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
GOATwithGame
Bacchus
9
2 / 1 / 1
7,476
748
5,389
9,773
10,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fel_paw
Charon
10
2 / 2 / 7
8,002
800
5,136
10,460
9,710
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
LobaRitmo
Discordia
11
3 / 1 / 5
8,331
833
6,518
7,833
2,929
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Moab Daddy
Ne Zha
12
5 / 0 / 3
8,714
871
10,014
7,359
4,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
10
10
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
L
1
6
1
0.25
W
Charon
Fel_paw
Charon
2
2
7
2.75
L
Bacchus
GOATwithGame
Bacchus
2
1
1
2.5
W
Discordia
LobaRitmo
Discordia
3
1
5
5.5
W
Ne Zha
Moab Daddy
Ne Zha
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,506
Damage
21,668
25,297
Taken
25,652
15,716
Mitigated
17,375
1,582
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,004
2,981
0
0
7,523
2,074
0
2,268
5,012
0
29,491
L
7,113
2,540
0
0
8,001
2,651
0
3,485
4,412
31,423
0
W
Charon
Fel_paw
Charon
5,136
764
0
284
10,460
9,710
0
4,814
5,646
14,790
264
L
Bacchus
GOATwithGame
Bacchus
5,389
919
47
1,535
9,773
10,991
0
5,502
4,066
10,608
0
W
Discordia
LobaRitmo
Discordia
6,518
624
0
226
7,833
2,929
0
4,921
2,838
30,363
0
W
Ne Zha
Moab Daddy
Ne Zha
10,014
2,354
0
3,444
7,359
4,736
0
3,042
4,309
0
35,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
25,047
105
Minions Killed
115
0
Camps Cleared
0
541,207
Distance Traveled
593,724
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,429
743
51
5
0
154,418
0
L
Vulcan
7,577
758
45
5
0
190,805
0
W
Charon
8,002
800
24
2
0
203,279
0
L
Bacchus
7,476
748
9
1
0
195,984
0
W
Discordia
8,331
833
42
4
0
185,467
0
W
Ne Zha
8,714
871
49
5
0
204,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role