Player Matchup

Izanami
Izanami
Bigg Uzi Vert
Izanami
Level 124
God Stats
1W - 7L
1,715 SR
Queue Stats
278W - 254L
1,508 Elo+
Party 1
Anubis
Anubis
KirbyDaaYoungin
Anubis
Level 185
God Stats
24W - 18L
1,586 SR
Queue Stats
515W - 488L
1,597 Elo+
Solo
Hercules
Hercules
MrSIaughterGang
Hercules
Level 121
God Stats
9W - 7L
1,653 SR
Queue Stats
207W - 189L
1,559 Elo+
Party 1
Fenrir
Fenrir
MrStickTaIk
Fenrir
Level 103
God Stats
30W - 26L
1,504 SR
Queue Stats
210W - 183L
1,516 Elo+
Party 1
Hera
Hera
oVixa
Hera
Level 155
God Stats
2W - 3L
1,466 SR
Queue Stats
244W - 243L
1,593 Elo+
Solo
Team Averages
Level 138
1,585 SR
1,554 Elo+

VS

Team Averages
Level 121
1,541 SR
1,653 Elo+
Ravana
Ravana
Itachi2468
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,754 Elo+
Party 2
Anhur
Anhur
KingLeonidas44
Anhur
Level 154
God Stats
2W - 2L
1,716 SR
Queue Stats
38W - 28L
1,679 Elo+
Party 2
Hera
Hera
LordBobTheFixer
Hera
Level 124
God Stats
3W - 2L
1,680 SR
Queue Stats
22W - 14L
1,656 Elo+
Party 2
Mercury
Mercury
Zues2468
Mercury
Level 153
God Stats
1W - 0L
1,263 SR
Queue Stats
35W - 23L
1,632 Elo+
Party 2
Charon
Charon
edfranco
Charon
Level 159
God Stats
21W - 23L
1,544 SR
Queue Stats
125W - 110L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
4 / 4 / 2
9,028
602
9,388
13,739
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 2
8,644
576
7,512
12,174
6,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
11
3 / 0 / 3
7,578
505
7,791
9,818
8,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
2 / 5 / 3
7,088
473
3,150
11,329
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
oVixa
Hera
14
2 / 1 / 0
8,095
540
4,845
8,429
7,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Itachi2468
Ravana
14
1 / 2 / 1
8,552
570
4,993
6,397
4,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 5 / 2
8,196
546
8,586
15,527
5,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 1
7,283
486
6,409
6,191
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Zues2468
Mercury
14
5 / 0 / 2
8,288
553
8,061
10,416
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
edfranco
Charon
11
2 / 4 / 4
7,184
479
6,153
12,200
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
14
Kills
13
13
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
4
4
2
1.25
W
Ravana
Itachi2468
Ravana
1
2
1
0.75
W
4
5
2
1
L
3
3
2
1.33
W
1
3
1
0.5
L
Hercules
3
0
3
4.5
L
Fenrir
2
5
3
0.7
W
Mercury
Zues2468
Mercury
5
0
2
6
W
Charon
edfranco
Charon
2
4
4
1
L
Hera
oVixa
Hera
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,686
Damage
34,202
55,489
Taken
50,731
32,093
Mitigated
24,604
16,707
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
9,388
6,116
0
3,992
13,739
4,583
329
1,532
12,207
0
80,756
W
Ravana
Itachi2468
Ravana
4,993
1,355
0
1,545
6,397
4,268
0
2,638
3,759
134
57,948
W
8,586
3,980
0
6,335
15,527
5,350
947
422
15,105
0
62,719
L
7,512
153
0
6,611
12,174
6,842
699
5,248
6,926
96,011
0
W
6,409
1,914
0
910
6,191
1,839
0
3,037
3,154
51,727
0
L
Hercules
7,791
2,022
0
4,249
9,818
8,529
162
3,361
6,373
0
22,794
L
Fenrir
3,150
738
0
980
11,329
4,789
0
2,317
9,012
0
39,045
W
Mercury
Zues2468
Mercury
8,061
3,438
0
838
10,416
3,792
0
2,852
7,564
0
57,673
W
Charon
edfranco
Charon
6,153
1,308
0
1,808
12,200
9,355
0
3,128
9,072
22,541
0
L
Hera
oVixa
Hera
4,845
1,123
0
875
8,429
7,350
0
321
8,108
52,234
285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,433
Gold Earned
39,503
456
Minions Killed
402
0
Camps Cleared
0
1,416,777
Distance Traveled
1,511,584
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,028
602
140
9
0
262,074
0
W
Ravana
8,552
570
98
7
0
285,069
0
W
Anhur
8,196
546
96
6
0
265,110
0
L
Anubis
8,644
576
148
10
0
280,999
2
W
Hera
7,283
486
92
6
0
262,450
0
L
Hercules
7,578
505
10
1
0
337,395
3
L
Fenrir
7,088
473
64
4
0
257,216
0
W
Mercury
8,288
553
86
6
0
396,452
2
W
Charon
7,184
479
30
2
0
302,503
0
L
Hera
8,095
540
94
6
0
279,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role