Player Matchup

Bacchus
Bacchus
FLEXWHIP
Bacchus
Level 62
God Stats
1W - 3L
1,506 SR
Queue Stats
44W - 36L
1,335 Elo+
Solo
Sol
Sol
Killager99
Sol
Level 123
God Stats
12W - 11L
1,545 SR
Queue Stats
270W - 236L
1,561 Elo+
Solo
Anubis
Anubis
Saul123400
Anubis
Level 84
God Stats
21W - 8L
1,757 SR
Queue Stats
305W - 273L
1,538 Elo+
Solo
Bellona
Bellona
TREDD81
Bellona
Level 104
God Stats
1W - 0L
1,174 SR
Queue Stats
3W - 7L
1,275 Elo+
Party 2
Awilix
Awilix
Tomix990
Awilix
Level 106
God Stats
8W - 7L
1,500 SR
Queue Stats
182W - 155L
1,555 Elo+
Party 2
Team Averages
Level 96
1,496 SR
1,453 Elo+

VS

Team Averages
Level 113
1,627 SR
1,518 Elo+
Bakasura
Bakasura
Diosssss
Bakasura
Level 115
God Stats
0W - 4L
1,318 SR
Queue Stats
235W - 217L
1,518 Elo+
Solo
Shiva
Shiva
LordScipio
Shiva
Level 119
God Stats
53W - 31L
1,630 SR
Queue Stats
206W - 194L
1,540 Elo+
Solo
Hades
Hades
NoctisTimor
Hades
Level 119
God Stats
6W - 2L
1,835 SR
Queue Stats
93W - 72L
1,516 Elo+
Party 1
Athena
Athena
SkyWasHere
Athena
Level 127
God Stats
4W - 1L
1,852 SR
Queue Stats
125W - 108L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
diego_garmtz1909
Danzaburou
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
256W - 244L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FLEXWHIP
Bacchus
10
3 / 0 / 7
6,614
661
3,460
6,369
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 2 / 3
6,630
663
11,443
7,534
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Saul123400
Anubis
11
2 / 0 / 3
6,449
645
6,577
5,456
2,716
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
TREDD81
Bellona
9
0 / 1 / 0
5,212
521
2,375
9,481
9,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Tomix990
Awilix
11
4 / 2 / 2
6,192
619
4,369
9,036
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Diosssss
Bakasura
8
1 / 3 / 2
5,220
522
2,701
9,487
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
12
2 / 0 / 0
6,725
673
6,757
5,888
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 4 / 0
5,386
539
4,919
8,785
3,523
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
SkyWasHere
Athena
8
1 / 4 / 2
5,372
537
2,603
10,803
7,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
diego_garmtz1909
Danzaburou
7
1 / 3 / 2
5,017
502
6,537
7,884
3,026
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
5
5
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Diosssss
Bakasura
1
3
2
0.67
W
Bacchus
FLEXWHIP
Bacchus
3
0
7
6.5
W
5
2
3
3.25
L
Shiva
2
0
0
2
L
0
4
0
0
W
Anubis
Saul123400
Anubis
2
0
3
3.5
L
Athena
SkyWasHere
Athena
1
4
2
0.5
W
Bellona
TREDD81
Bellona
0
1
0
0
W
Awilix
Tomix990
Awilix
4
2
2
2.5
L
Danzaburou
diego_garmtz1909
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,224
Damage
23,517
37,876
Taken
42,847
23,544
Mitigated
22,235
13,263
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Diosssss
Bakasura
2,701
2,280
0
2,565
9,487
3,486
0
2,410
7,077
0
24,593
W
Bacchus
FLEXWHIP
Bacchus
3,460
593
215
2,801
6,369
5,259
0
1,352
4,975
15,993
0
W
11,443
6,928
0
3,262
7,534
2,549
134
932
6,577
57,344
0
L
Shiva
6,757
766
28
776
5,888
4,467
0
0
5,888
366
50,413
L
4,919
843
140
2,104
8,785
3,523
0
4,788
3,997
39,304
0
W
Anubis
Saul123400
Anubis
6,577
545
0
3,667
5,456
2,716
0
3,458
1,998
53,793
0
L
Athena
SkyWasHere
Athena
2,603
789
0
2,161
10,803
7,733
0
8,193
2,610
13,061
0
W
Bellona
TREDD81
Bellona
2,375
1,008
0
2,133
9,481
9,841
0
366
9,115
0
29,382
W
Awilix
Tomix990
Awilix
4,369
1,898
0
1,185
9,036
3,179
0
1,891
7,105
0
39,988
L
Danzaburou
diego_garmtz1909
Danzaburou
6,537
3,545
117
2,573
7,884
3,026
297
6,131
1,753
0
27,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
27,720
320
Minions Killed
275
0
Camps Cleared
0
1,032,108
Distance Traveled
998,055
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,220
522
62
6
0
227,849
4
W
Bacchus
6,614
661
15
2
0
210,067
0
W
Sol
6,630
663
98
10
0
203,637
0
L
Shiva
6,725
673
82
8
0
189,621
4
L
Hades
5,386
539
79
8
0
180,592
0
W
Anubis
6,449
645
93
9
0
178,334
1
L
Athena
5,372
537
20
2
0
210,215
2
W
Bellona
5,212
521
56
6
0
198,892
1
W
Awilix
6,192
619
58
6
0
241,178
2
L
Danzaburou
5,017
502
32
3
0
189,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role