Player Matchup

Hercules
Hercules
ErosZeroken
Hercules
Level 156
God Stats
18W - 25L
1,419 SR
Queue Stats
513W - 494L
1,490 Elo+
Solo
Fenrir
Fenrir
ONI PRIME7493
Fenrir
Level 91
God Stats
16W - 22L
1,364 SR
Queue Stats
523W - 506L
1,523 Elo+
Party 2
Atlas
Atlas
RefryedDreams
Atlas
Level 157
God Stats
1W - 0L
1,366 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
Valldus
Ix Chel
Level 108
God Stats
5W - 4L
1,317 SR
Queue Stats
324W - 330L
1,546 Elo+
Party 2
Sol
Sol
howyoumeanGE
Sol
Level 123
God Stats
6W - 1L
1,793 SR
Queue Stats
27W - 19L
1,470 Elo+
Party 3
Team Averages
Level 127
1,452 SR
1,506 Elo+

VS

Team Averages
Level 125
1,520 SR
1,521 Elo+
Baron Samedi
Baron Samedi
K00LKIEF
Baron Samedi
Level 158
God Stats
4W - 3L
1,443 SR
Queue Stats
99W - 76L
1,568 Elo+
Solo
Nox
Nox
KnownID
Nox
Level 118
God Stats
1W - 1L
1,757 SR
Queue Stats
256W - 236L
1,498 Elo+
Solo
Nemesis
Nemesis
PillMurray
Nemesis
Level 132
God Stats
10W - 10L
1,330 SR
Queue Stats
107W - 88L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Thembolina
Gilgamesh
Level 157
God Stats
6W - 1L
1,570 SR
Queue Stats
110W - 70L
1,545 Elo+
Party 1
Izanami
Izanami
ll-RMP-ll
Izanami
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 27L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ErosZeroken
Hercules
16
4 / 3 / 5
9,978
525
12,268
20,013
20,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 0 / 5
11,456
603
12,959
15,646
8,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 4 / 13
9,826
517
9,071
18,402
16,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
Valldus
Ix Chel
15
7 / 2 / 6
9,844
518
17,071
14,246
6,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 5 / 2
9,935
523
10,024
12,894
4,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
K00LKIEF
Baron Samedi
14
2 / 7 / 3
8,960
472
14,318
17,187
7,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
13
0 / 8 / 7
8,431
444
6,861
17,475
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
PillMurray
Nemesis
16
7 / 4 / 3
10,398
547
12,992
20,106
8,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Thembolina
Gilgamesh
15
1 / 7 / 2
9,757
514
16,085
21,601
17,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
ll-RMP-ll
Izanami
16
4 / 2 / 3
10,245
539
8,890
12,606
5,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
28
Kills
14
14
Deaths
28
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
ErosZeroken
Hercules
4
3
5
2.17
L
Baron Samedi
K00LKIEF
Baron Samedi
2
7
3
0.5
L
Nox
0
8
7
0.44
W
12
0
5
14.5
L
Nemesis
PillMurray
Nemesis
7
4
3
2.13
W
3
4
13
2.38
L
Gilgamesh
Thembolina
Gilgamesh
1
7
2
0.29
W
Ix Chel
Valldus
Ix Chel
7
2
6
5
W
2
5
2
0.6
L
Izanami
ll-RMP-ll
Izanami
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,393
Damage
59,146
81,201
Taken
88,975
57,210
Mitigated
48,878
27,810
Healing
17,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ErosZeroken
Hercules
12,268
5,683
0
7,503
20,013
20,443
0
1,848
18,051
0
67,780
L
Baron Samedi
K00LKIEF
Baron Samedi
14,318
993
653
3,401
17,187
7,740
30
7,024
9,803
59,924
0
L
Nox
6,861
687
0
1,939
17,475
9,919
0
9,289
8,023
44,799
0
W
12,959
3,568
0
6,358
15,646
8,588
0
4,710
10,522
0
94,617
L
Nemesis
PillMurray
Nemesis
12,992
5,755
0
4,851
20,106
8,349
28
9,373
10,283
0
63,064
W
9,071
2,878
0
3,965
18,402
16,566
0
6,488
11,373
27,527
0
L
Gilgamesh
Thembolina
Gilgamesh
16,085
5,915
0
2,889
21,601
17,141
120
2,815
18,618
0
82,830
W
Ix Chel
Valldus
Ix Chel
17,071
2,341
2,314
3,681
14,246
6,635
105
5,337
8,675
72,392
0
W
10,024
4,430
0
3,989
12,894
4,978
1,001
2,083
10,778
85,594
0
L
Izanami
ll-RMP-ll
Izanami
8,890
5,268
0
3,998
12,606
5,729
2,915
7,332
5,244
0
79,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,039
Gold Earned
47,791
524
Minions Killed
485
0
Camps Cleared
0
1,961,865
Distance Traveled
1,750,483
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,978
525
118
6
0
376,402
9
L
Baron Samedi
8,960
472
89
5
0
328,594
4
L
Nox
8,431
444
62
3
0
361,785
4
W
Fenrir
11,456
603
118
6
0
466,493
0
L
Nemesis
10,398
547
88
5
0
412,682
2
W
Atlas
9,826
517
16
1
0
376,059
7
L
Gilgamesh
9,757
514
121
6
0
304,381
2
W
Ix Chel
9,844
518
121
6
0
393,699
0
W
Sol
9,935
523
151
8
0
349,212
0
L
Izanami
10,245
539
125
7
0
343,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role