Player Matchup

Izanami
Izanami
BabyEevee
Izanami
Level 26
God Stats
2W - 0L
1,843 SR
Queue Stats
37W - 8L
1,796 Elo+
Party 2
Yu Huang
Yu Huang
BonkersTheBear
Yu Huang
Level 24
God Stats
2W - 1L
1,833 SR
Queue Stats
40W - 11L
1,792 Elo+
Party 2
Charon
Charon
Godsεnd
Charon
Level 216
God Stats
17W - 2L
2,002 SR
Queue Stats
237W - 82L
1,823 Elo+
Party 2
Thor
Thor
HdClutch-
Thor
Level 165
God Stats
29W - 18L
1,706 SR
Queue Stats
350W - 189L
1,708 Elo+
Party 2
Serqet
Serqet
КUßERИETES
Serqet
Level 24
God Stats
4W - 0L
1,562 SR
Queue Stats
27W - 9L
1,610 Elo+
Party 2
Team Averages
Level 91
1,789 SR
1,746 Elo+

VS

Team Averages
Level 22
1,598 SR
1,564 Elo+
Thanatos
Thanatos
Maestro111Oogway
Thanatos
Level 2
God Stats
0W - 1L
1,701 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
MaestroMono1
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Maestro__Chifu
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,788 Elo+
Party 1
King Arthur
King Arthur
Runner986
King Arthur
Level 59
God Stats
1W - 1L
1,789 SR
Queue Stats
63W - 53L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
SrPing
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabyEevee
Izanami
12
4 / 2 / 5
7,255
660
7,482
8,908
3,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
13
3 / 0 / 3
7,318
665
5,712
5,199
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Godsεnd
Charon
9
3 / 0 / 9
6,381
580
5,925
7,701
5,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
12
8 / 0 / 1
7,623
693
10,883
10,041
7,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
5 / 0 / 5
7,151
650
6,009
5,525
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,824
439
2,823
10,762
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 6 / 1
4,991
454
2,849
12,761
8,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 1
5,428
493
4,139
8,516
2,188
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Runner986
King Arthur
11
0 / 5 / 0
6,115
556
3,568
10,469
5,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
SrPing
Kukulkan
12
1 / 2 / 0
6,338
576
4,113
6,023
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
23
Kills
2
2
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BabyEevee
Izanami
4
2
5
3.25
W
Yu Huang
3
0
3
4.5
W
Charon
Godsεnd
Charon
3
0
9
7.5
W
Thor
8
0
1
8.5
L
0
5
1
0.1
L
1
6
1
0.25
L
0
5
1
0.1
L
King Arthur
Runner986
King Arthur
0
5
0
0
L
Kukulkan
SrPing
Kukulkan
1
2
0
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,011
Damage
17,492
37,374
Taken
48,531
21,962
Mitigated
21,782
10,059
Healing
13,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BabyEevee
Izanami
7,482
5,534
0
3,253
8,908
3,810
640
1,146
7,762
0
66,865
W
Yu Huang
5,712
550
0
953
5,199
2,663
63
1,607
3,592
60,593
0
W
Charon
Godsεnd
Charon
5,925
1,822
0
1,951
7,701
5,716
0
2,544
5,157
13,827
0
W
Thor
10,883
2,329
0
3,350
10,041
7,497
0
1,151
8,890
257
51,620
L
2,823
986
0
4,623
10,762
3,268
0
2,426
8,262
0
23,634
L
2,849
491
179
2,479
12,761
8,692
0
4,664
7,691
7,347
0
L
4,139
2,700
0
2,254
8,516
2,188
0
2,129
6,080
0
40,709
L
King Arthur
Runner986
King Arthur
3,568
652
0
2,179
10,469
5,269
0
84
10,385
0
46,229
L
Kukulkan
SrPing
Kukulkan
4,113
450
0
1,603
6,023
2,365
0
2,402
3,501
51,517
0
W
6,009
1,383
0
552
5,525
2,276
0
539
4,986
0
49,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,728
Gold Earned
27,696
421
Minions Killed
313
0
Camps Cleared
0
1,160,435
Distance Traveled
1,133,892
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,255
660
124
11
0
209,326
0
W
Yu Huang
7,318
665
119
11
0
217,202
0
W
Charon
6,381
580
12
1
0
228,256
2
W
Thor
7,623
693
84
8
0
212,469
0
L
Thanatos
4,824
439
31
3
0
236,689
0
L
Ymir
4,991
454
14
1
0
222,920
5
L
Izanami
5,428
493
68
6
0
213,573
0
L
King Arthur
6,115
556
86
8
0
239,514
0
L
Kukulkan
6,338
576
114
10
0
221,196
0
W
Serqet
7,151
650
82
7
0
293,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role