Player Matchup

Izanami
Izanami
AbomasalLake216
Izanami
Level 16
God Stats
16W - 14L
1,522 SR
Queue Stats
17W - 20L
1,430 Elo+
Party 1
Bacchus
Bacchus
FAMOUS THE KIDx
Bacchus
Level 28
God Stats
16W - 23L
1,450 SR
Queue Stats
16W - 23L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
KSoBxsic
Hun Batz
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 80L
1,570 Elo+
Party 1
Bastet
Bastet
LightningZsniper
Bastet
Level 141
God Stats
2W - 5L
1,843 SR
Queue Stats
81W - 73L
1,541 Elo+
Party 1
Sol
Sol
XSoBxsic
Sol
Level 137
God Stats
7W - 6L
1,554 SR
Queue Stats
165W - 148L
1,511 Elo+
Party 1
Team Averages
Level 86
1,574 SR
1,494 Elo+

VS

Team Averages
Level 112
1,480 SR
1,484 Elo+
Set
Set
 
Set
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Anubis4me
Sol
Level 97
God Stats
29W - 21L
1,632 SR
Queue Stats
300W - 293L
1,511 Elo+
Party 2
Thor
Thor
Aydofrizzler
Thor
Level 107
God Stats
4W - 3L
1,563 SR
Queue Stats
60W - 122L
1,385 Elo+
Solo
Nu Wa
Nu Wa
HastaLaByBye
Nu Wa
Level 120
God Stats
6W - 5L
1,399 SR
Queue Stats
358W - 308L
1,545 Elo+
Solo
Arachne
Arachne
player8453792
Arachne
Level 115
God Stats
1W - 1L
1,306 SR
Queue Stats
246W - 246L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,909
591
2,069
4,268
1,469
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 4
4,804
480
1,862
6,115
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
KSoBxsic
Hun Batz
10
2 / 3 / 4
5,898
590
3,810
10,434
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 1 / 3
5,490
549
5,130
6,780
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 0
5,533
553
4,298
7,753
2,236
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 2 / 0
5,554
555
3,598
8,336
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
6 / 1 / 1
7,186
719
7,463
3,475
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 0
5,840
584
4,217
6,970
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 2 / 1
5,892
589
4,019
3,848
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
7
1 / 2 / 3
5,376
538
3,602
8,103
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
9
9
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
2
0
0.5
L
2
3
1
0.83
W
6
1
1
6.5
W
1
0
0
1
L
0
1
4
2
W
0
2
1
0.25
L
Hun Batz
KSoBxsic
Hun Batz
2
3
4
1.33
L
3
1
3
4.5
L
0
1
0
0
W
Arachne
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,169
Damage
22,899
35,350
Taken
30,732
15,303
Mitigated
13,924
9,117
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,598
1,371
0
715
8,336
3,008
0
1,186
7,150
0
43,910
L
2,069
1,391
0
266
4,268
1,469
0
3,055
1,213
0
33,315
W
7,463
3,938
0
1,052
3,475
1,495
1,038
684
2,791
54,251
0
W
4,217
187
0
689
6,970
3,544
0
3,412
3,558
154
38,299
L
1,862
266
0
1,796
6,115
5,198
0
2,805
3,310
10,101
0
W
4,019
414
0
750
3,848
896
43
0
3,848
40,975
0
L
Hun Batz
KSoBxsic
Hun Batz
3,810
1,558
0
1,280
10,434
4,037
0
3,006
7,428
0
45,614
L
5,130
1,118
0
1,834
6,780
2,363
0
2,492
4,288
0
27,882
L
4,298
1,206
0
3,941
7,753
2,236
0
346
7,407
39,443
0
W
Arachne
3,602
2,144
0
2,259
8,103
4,981
0
934
7,169
0
9,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,634
Gold Earned
29,848
257
Minions Killed
316
0
Camps Cleared
0
1,066,621
Distance Traveled
1,020,070
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,554
555
77
8
0
220,379
0
L
Izanami
5,909
591
62
6
0
194,437
0
W
Sol
7,186
719
84
8
0
194,706
0
W
Thor
5,840
584
56
6
0
185,400
0
L
Bacchus
4,804
480
15
2
0
226,777
1
W
Nu Wa
5,892
589
85
9
0
202,954
0
L
Hun Batz
5,898
590
77
8
0
231,763
2
L
Bastet
5,490
549
48
5
0
235,875
1
L
Sol
5,533
553
55
6
0
177,769
0
W
Arachne
5,376
538
14
1
0
216,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role