Player Matchup

Ullr
Ullr
DeckyThickumz
Ullr
Level 132
God Stats
3W - 3L
1,285 SR
Queue Stats
211W - 195L
1,534 Elo+
Solo
Chaac
Chaac
KageTheKit
Chaac
Level 159
God Stats
4W - 6L
1,576 SR
Queue Stats
222W - 247L
1,563 Elo+
Party 2
Cerberus
Cerberus
Mohkaa
Cerberus
Level 59
God Stats
8W - 2L
1,825 SR
Queue Stats
55W - 46L
1,554 Elo+
Party 2
Baron Samedi
Baron Samedi
Nikolaik0
Baron Samedi
Level 132
God Stats
4W - 4L
1,514 SR
Queue Stats
338W - 343L
1,502 Elo+
Solo
Fenrir
Fenrir
Vindylo
Fenrir
Level 186
God Stats
9W - 1L
1,620 SR
Queue Stats
298W - 335L
1,531 Elo+
Party 2
Team Averages
Level 134
1,564 SR
1,537 Elo+

VS

Team Averages
Level 102
1,589 SR
1,546 Elo+
Ganesha
Ganesha
ACGspartan117
Ganesha
Level 128
God Stats
6W - 4L
1,701 SR
Queue Stats
160W - 146L
1,584 Elo+
Party 1
Hachiman
Hachiman
Shrekonion69
Hachiman
Level 48
God Stats
0W - 1L
1,276 SR
Queue Stats
29W - 22L
1,594 Elo+
Party 1
Arachne
Arachne
Trevinho14
Arachne
Level 152
God Stats
26W - 25L
1,705 SR
Queue Stats
107W - 107L
1,502 Elo+
Solo
Aphrodite
Aphrodite
bballpwner49
Aphrodite
Level 38
God Stats
0W - 1L
1,661 SR
Queue Stats
130W - 97L
1,557 Elo+
Solo
Set
Set
stampylongnos930
Set
Level 145
God Stats
6W - 3L
1,600 SR
Queue Stats
150W - 160L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,299
581
8,738
12,972
6,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
7 / 0 / 9
9,916
620
10,904
14,081
9,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Mohkaa
Cerberus
12
1 / 1 / 9
8,046
503
3,973
12,878
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Nikolaik0
Baron Samedi
16
4 / 0 / 11
10,276
642
15,229
9,709
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Vindylo
Fenrir
15
11 / 0 / 8
9,776
611
13,129
14,181
6,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
11
0 / 3 / 1
7,273
455
7,235
16,511
13,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Shrekonion69
Hachiman
14
3 / 2 / 0
8,293
518
11,858
11,534
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Trevinho14
Arachne
12
1 / 9 / 0
7,348
459
4,905
18,578
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
bballpwner49
Aphrodite
12
0 / 5 / 1
7,188
449
10,404
14,176
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 8 / 0
7,503
469
3,445
14,663
5,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
27
Kills
4
4
Deaths
27
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
3
1
0.17
W
4
3
3
1.83
W
Chaac
7
0
9
11.5
W
Cerberus
Mohkaa
Cerberus
1
1
9
5.5
W
Baron Samedi
Nikolaik0
Baron Samedi
4
0
11
9.5
L
Hachiman
Shrekonion69
Hachiman
3
2
0
1.5
L
Arachne
Trevinho14
Arachne
1
9
0
0.11
W
Fenrir
Vindylo
Fenrir
11
0
8
15
L
Aphrodite
bballpwner49
Aphrodite
0
5
1
0.1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,973
Damage
37,847
63,821
Taken
75,462
38,470
Mitigated
36,756
26,006
Healing
21,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
7,235
562
0
3,705
16,511
13,755
0
6,979
9,532
33,748
0
W
8,738
6,472
0
5,143
12,972
6,067
2,069
2,052
10,920
0
69,723
W
Chaac
10,904
2,236
0
5,733
14,081
9,825
139
3,646
10,299
649
76,873
W
Cerberus
Mohkaa
Cerberus
3,973
318
0
4,729
12,878
10,517
69
4,172
8,566
22,172
0
W
Baron Samedi
Nikolaik0
Baron Samedi
15,229
2,395
1,758
3,739
9,709
5,074
1,243
4,227
5,482
87,830
0
L
Hachiman
Shrekonion69
Hachiman
11,858
7,089
0
4,956
11,534
4,705
105
1,918
9,616
0
65,381
L
Arachne
Trevinho14
Arachne
4,905
3,045
0
3,339
18,578
6,781
0
5,502
13,076
0
56,918
W
Fenrir
Vindylo
Fenrir
13,129
3,561
0
4,904
14,181
6,987
704
3,481
10,700
0
63,237
L
Aphrodite
bballpwner49
Aphrodite
10,404
333
2,041
6,309
14,176
6,055
0
4,521
9,647
57,367
0
L
3,445
1,874
0
1,314
14,663
5,460
2,005
1,117
13,546
0
49,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,313
Gold Earned
37,605
512
Minions Killed
450
0
Camps Cleared
0
1,700,474
Distance Traveled
1,552,998
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,273
455
17
1
0
327,592
4
W
Ullr
9,299
581
131
8
0
284,862
0
W
Chaac
9,916
620
129
8
0
361,820
6
W
Cerberus
8,046
503
24
2
0
352,425
3
W
Baron Samedi
10,276
642
152
10
0
309,561
2
L
Hachiman
8,293
518
129
8
0
296,688
3
L
Arachne
7,348
459
86
5
0
344,727
2
W
Fenrir
9,776
611
76
5
0
391,806
3
L
Aphrodite
7,188
449
122
8
0
290,474
4
L
Set
7,503
469
96
6
0
293,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role