Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
GXGamer001
Tsukuyomi
Gold III
Level 54
God Stats
4W - 1L
1,665 SR
Queue Stats
40W - 26L
1,562 MMR
Party 2
Ix Chel
Ix Chel
Gold III
SalsaNBean
Ix Chel
Gold III
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 26L
1,562 MMR
Party 2
Horus
Horus
Gold III
iCap69
Horus
Gold III
Level 66
God Stats
2W - 1L
1,462 SR
Queue Stats
40W - 26L
1,562 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 66
1,542 SR
1,562 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,620 SR
1,478 MMR
Kukulkan
Kukulkan
Bronze III
C RONALDOxxl7l
Kukulkan
Bronze III
Level 149
God Stats
0W - 1L
1,743 SR
Queue Stats
55W - 48L
1,478 MMR
Party 1
Sobek
Sobek
Bronze III
MrOffliine
Sobek
Bronze III
Level 68
God Stats
8W - 8L
1,463 SR
Queue Stats
37W - 37L
1,478 MMR
Party 1
Izanami
Izanami
Bronze III
XxRON4LD07Xx
Izanami
Bronze III
Level 148
God Stats
2W - 3L
1,655 SR
Queue Stats
56W - 53L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GXGamer001
Tsukuyomi
15
8 / 4 / 16
12,666
905
17,894
13,954
7,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
SalsaNBean
Ix Chel
16
13 / 1 / 10
13,551
968
22,828
10,904
5,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
iCap69
Horus
14
4 / 3 / 19
11,533
824
7,008
18,509
20,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AtlasBaron SamediTiamatMorgan Le Fay

VS

Bans
MauiGebYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 8 / 5
10,163
726
7,583
13,432
3,908
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
13
3 / 7 / 2
10,607
758
4,917
20,614
22,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
XxRON4LD07Xx
Izanami
15
3 / 10 / 5
11,529
824
8,840
18,078
4,765
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
25
Kills
8
8
Deaths
25
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
8
5
0.56
W
Tsukuyomi
GXGamer001
Tsukuyomi
8
4
16
4
L
Sobek
3
7
2
0.57
W
Ix Chel
SalsaNBean
Ix Chel
13
1
10
18
L
Izanami
XxRON4LD07Xx
Izanami
3
10
5
0.55
W
Horus
iCap69
Horus
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,730
Damage
21,340
43,367
Taken
52,124
33,006
Mitigated
30,879
12,735
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
7,583
459
0
421
13,432
3,908
100
4,832
8,544
30,269
0
W
Tsukuyomi
GXGamer001
Tsukuyomi
17,894
4,791
0
1,607
13,954
7,024
1,158
3,843
10,072
0
50,230
L
Sobek
4,917
133
0
2,013
20,614
22,206
0
9,606
11,008
17,015
0
W
Ix Chel
SalsaNBean
Ix Chel
22,828
2,817
2,893
3,390
10,904
5,708
1,444
4,224
6,655
81,995
0
L
Izanami
XxRON4LD07Xx
Izanami
8,840
4,429
0
1,117
18,078
4,765
1,602
8,997
9,069
0
48,827
W
Horus
iCap69
Horus
7,008
2,113
1,051
3,794
18,509
20,274
402
4,975
13,441
1,894
13,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,750
Gold Earned
32,299
152
Minions Killed
142
0
Camps Cleared
0
804,066
Distance Traveled
630,011
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,163
726
40
3
0
187,105
0
W
Tsukuyomi
12,666
905
44
3
0
276,447
0
L
Sobek
10,607
758
16
1
0
247,273
3
W
Ix Chel
13,551
968
95
7
0
265,935
0
L
Izanami
11,529
824
86
6
0
195,633
0
W
Horus
11,533
824
13
1
0
261,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role