Player Matchup

Kuzenbo
Kuzenbo
Brimace
Kuzenbo
Level 127
God Stats
1W - 1L
1,731 SR
Queue Stats
86W - 72L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
GhostKill-30
Gilgamesh
Level 159
God Stats
2W - 2L
1,628 SR
Queue Stats
157W - 157L
1,502 Elo+
Party 2
Horus
Horus
Shelizzle88
Horus
Level 150
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 24L
1,265 Elo+
Solo
Thor
Thor
WolfM-97
Thor
Level 154
God Stats
1W - 4L
1,357 SR
Queue Stats
86W - 97L
1,448 Elo+
Party 2
Merlin
Merlin
ferxxo_1
Merlin
Level 29
God Stats
2W - 1L
1,855 SR
Queue Stats
59W - 63L
1,436 Elo+
Party 2
Team Averages
Level 124
1,614 SR
1,434 Elo+

VS

Team Averages
Level 128
1,409 SR
1,460 Elo+
Ah Puch
Ah Puch
Francisco Jr689
Ah Puch
Level 149
God Stats
15W - 10L
1,616 SR
Queue Stats
772W - 774L
1,437 Elo+
Solo
Chang'e
Chang'e
HoodieHosko
Chang'e
Level 123
God Stats
1W - 0L
1,262 SR
Queue Stats
49W - 45L
1,483 Elo+
Party 1
Scylla
Scylla
Skiddels
Scylla
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,406 Elo+
Party 1
Bacchus
Bacchus
dirtywolfman014
Bacchus
Level 157
God Stats
5W - 3L
1,210 SR
Queue Stats
523W - 516L
1,409 Elo+
Solo
Xbalanque
Xbalanque
xXEdxioXx
Xbalanque
Level 108
God Stats
2W - 3L
1,457 SR
Queue Stats
262W - 190L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Brimace
Kuzenbo
14
2 / 5 / 8
8,571
714
9,717
17,085
22,893
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
GhostKill-30
Gilgamesh
14
2 / 8 / 7
8,517
710
11,171
18,586
19,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 4 / 6
8,458
705
5,534
14,132
17,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
16
6 / 6 / 6
9,379
782
9,897
13,162
6,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
ferxxo_1
Merlin
14
2 / 6 / 6
7,875
656
9,713
11,548
6,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 20
10,647
887
17,628
10,622
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
HoodieHosko
Chang'e
17
3 / 3 / 19
9,966
831
11,676
14,139
5,626
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
Skiddels
Scylla
14
2 / 4 / 13
9,356
780
7,000
7,622
2,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 4 / 13
10,751
896
8,760
24,770
25,351
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
xXEdxioXx
Xbalanque
18
15 / 3 / 11
11,802
984
22,094
12,388
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
105
14
Kills
29
29
Deaths
16
33
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Brimace
Kuzenbo
2
5
8
1.2
W
3
2
20
6.5
L
Gilgamesh
GhostKill-30
Gilgamesh
2
8
7
0.69
W
Chang'e
HoodieHosko
Chang'e
3
3
19
4.17
L
2
4
6
1.25
W
Scylla
Skiddels
Scylla
2
4
13
2.13
L
Thor
6
6
6
1.5
W
6
4
13
3.13
L
Merlin
ferxxo_1
Merlin
2
6
6
0.83
W
Xbalanque
xXEdxioXx
Xbalanque
15
3
11
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,032
Damage
67,158
74,513
Taken
69,541
73,013
Mitigated
43,959
18,106
Healing
31,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Brimace
Kuzenbo
9,717
2,532
1,429
2,800
17,085
22,893
0
9,370
7,675
16,051
0
W
17,628
1,126
1,997
4,361
10,622
4,684
731
2,821
7,601
35,104
0
L
Gilgamesh
GhostKill-30
Gilgamesh
11,171
1,131
736
1,584
18,586
19,530
0
10,207
8,283
0
18,164
W
Chang'e
HoodieHosko
Chang'e
11,676
951
4,468
6,665
14,139
5,626
820
4,546
9,161
23,332
0
L
5,534
1,598
2,719
4,046
14,132
17,644
0
8,798
5,334
3,450
8,719
W
Scylla
Skiddels
Scylla
7,000
149
82
1,004
7,622
2,575
1,235
1,859
5,493
19,997
0
L
Thor
9,897
1,218
789
1,357
13,162
6,883
0
8,099
4,941
0
18,792
W
8,760
783
659
9,226
24,770
25,351
155
7,993
16,350
11,648
824
L
Merlin
ferxxo_1
Merlin
9,713
1,537
1,044
1,602
11,548
6,063
0
7,684
3,864
21,327
0
W
Xbalanque
xXEdxioXx
Xbalanque
22,094
13,774
620
2,434
12,388
5,723
4,951
3,215
8,690
0
46,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,800
Gold Earned
52,522
80
Minions Killed
150
0
Camps Cleared
0
927,666
Distance Traveled
1,099,272
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,571
714
12
1
0
210,081
0
W
Ah Puch
10,647
887
39
3
0
224,902
0
L
Gilgamesh
8,517
710
18
2
0
178,455
0
W
Chang'e
9,966
831
25
2
0
228,350
0
L
Horus
8,458
705
12
1
0
190,434
0
W
Scylla
9,356
780
25
2
0
193,587
0
L
Thor
9,379
782
15
1
0
196,010
1
W
Bacchus
10,751
896
8
1
0
237,012
0
L
Merlin
7,875
656
23
2
0
152,686
0
W
Xbalanque
11,802
984
53
4
0
215,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role