Player Matchup

Anhur
Anhur
BrimWNoYanke104
Anhur
Level 82
God Stats
10W - 11L
1,598 SR
Queue Stats
165W - 175L
1,478 Elo+
Solo
Ymir
Ymir
DRMVLL3
Ymir
Level 22
God Stats
3W - 6L
1,525 SR
Queue Stats
3W - 7L
1,403 Elo+
Party 1
Janus
Janus
NoxiousStorm172
Janus
Level 29
God Stats
2W - 3L
1,541 SR
Queue Stats
11W - 22L
1,443 Elo+
Party 2
Ao Kuang
Ao Kuang
QuantumGHO5T
Ao Kuang
Level 106
God Stats
8W - 7L
1,530 SR
Queue Stats
204W - 201L
1,467 Elo+
Party 2
Bellona
Bellona
vagape
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,495 Elo+
Party 1
Team Averages
Level 65
1,539 SR
1,457 Elo+

VS

Team Averages
Level 117
1,530 SR
1,476 Elo+
Charon
Charon
 
Charon
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DragonJuice_
Nemesis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 16L
1,443 Elo+
Solo
King Arthur
King Arthur
KrackBeeCool
King Arthur
Level 164
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 248L
1,456 Elo+
Party 3
Neith
Neith
Kruler
Neith
Level 109
God Stats
82W - 116L
1,446 SR
Queue Stats
131W - 180L
1,430 Elo+
Party 3
Janus
Janus
teknobear
Janus
Level 60
God Stats
17W - 12L
1,702 SR
Queue Stats
144W - 150L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,673
417
2,208
11,012
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
DRMVLL3
Ymir
11
0 / 1 / 1
7,127
445
2,289
14,350
12,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 10 / 1
6,900
431
1,708
13,348
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
QuantumGHO5T
Ao Kuang
12
1 / 4 / 0
7,466
467
8,068
15,067
6,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
vagape
Bellona
13
0 / 1 / 0
7,036
440
4,996
15,253
16,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
2 / 0 / 2
8,116
507
5,302
7,640
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
DragonJuice_
Nemesis
14
7 / 1 / 2
8,944
559
7,461
7,984
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
KrackBeeCool
King Arthur
16
2 / 0 / 1
9,411
588
11,241
13,021
11,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Kruler
Neith
15
4 / 1 / 2
9,028
564
14,472
8,691
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
teknobear
Janus
17
3 / 0 / 5
9,782
611
9,524
5,731
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
18
20
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
2
3
L
1
4
0
0.25
L
Ymir
DRMVLL3
Ymir
0
1
1
0.5
W
Nemesis
DragonJuice_
Nemesis
7
1
2
8
W
King Arthur
KrackBeeCool
King Arthur
2
0
1
2.5
W
Neith
Kruler
Neith
4
1
2
5
L
0
10
1
0.05
L
Ao Kuang
QuantumGHO5T
Ao Kuang
1
4
0
0.25
W
Janus
teknobear
Janus
3
0
5
5.5
L
Bellona
vagape
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,269
Damage
48,000
69,030
Taken
43,067
43,541
Mitigated
26,562
9,773
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,302
457
211
2,482
7,640
6,310
80
2,920
4,720
24,656
0
L
2,208
1,397
0
3,839
11,012
4,041
0
1,343
9,669
0
37,140
L
Ymir
DRMVLL3
Ymir
2,289
476
0
1,302
14,350
12,877
0
1,769
12,581
32,473
0
W
Nemesis
DragonJuice_
Nemesis
7,461
2,540
0
909
7,984
3,383
32
2,468
5,516
0
63,563
W
King Arthur
KrackBeeCool
King Arthur
11,241
1,607
0
1,315
13,021
11,091
0
1,450
11,571
0
75,177
W
Neith
Kruler
Neith
14,472
3,578
0
3,056
8,691
3,401
1,605
3,436
5,255
0
83,309
L
1,708
172
0
0
13,348
4,378
0
8,570
4,398
46,875
0
L
Ao Kuang
QuantumGHO5T
Ao Kuang
8,068
2,809
0
1,448
15,067
6,206
0
2,658
12,303
64,431
0
W
Janus
teknobear
Janus
9,524
452
0
836
5,731
2,377
272
1,882
3,849
98,055
0
L
Bellona
vagape
Bellona
4,996
1,502
0
3,184
15,253
16,039
0
0
15,188
0
46,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,202
Gold Earned
45,281
364
Minions Killed
536
0
Camps Cleared
0
1,470,127
Distance Traveled
1,645,121
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,116
507
35
2
0
322,008
0
L
Anhur
6,673
417
64
4
0
197,607
0
L
Ymir
7,127
445
66
4
0
314,253
0
W
Nemesis
8,944
559
103
6
0
377,812
2
W
King Arthur
9,411
588
106
7
0
312,560
4
W
Neith
9,028
564
126
8
0
291,043
8
L
Janus
6,900
431
84
5
0
295,607
0
L
Ao Kuang
7,466
467
85
5
0
346,523
0
W
Janus
9,782
611
166
10
0
341,698
0
L
Bellona
7,036
440
65
4
0
316,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role