Player Matchup

Olorun
Olorun
 
Olorun
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nemesis
Nemesis
Bloodhawk1
Nemesis
Level 37
God Stats
38W - 2L
1,940 SR
Queue Stats
69W - 4L
2,036 Elo+
Party 4
Charon
Charon
Cyborgitron
Charon
Level 123
God Stats
44W - 3L
1,938 SR
Queue Stats
130W - 20L
1,847 Elo+
Party 4
Erlang Shen
Erlang Shen
DRZEBRA116
Erlang Shen
Level 106
God Stats
9W - 5L
1,744 SR
Queue Stats
23W - 24L
1,459 Elo+
Party 2
Hades
Hades
XoticTypeRR
Hades
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 70L
1,533 Elo+
Party 2
Team Averages
Level 98
1,724 SR
1,675 Elo+

VS

Team Averages
Level 57
1,476 SR
1,497 Elo+
Odin
Odin
Filipo Rossi
Odin
Level 64
God Stats
16W - 14L
1,548 SR
Queue Stats
42W - 53L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
FrankieTotti
Sun Wukong
Level 70
God Stats
2W - 9L
1,258 SR
Queue Stats
53W - 71L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Icomeinpeace987
Danzaburou
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 62L
1,469 Elo+
Party 3
Baba Yaga
Baba Yaga
TONYTONY987
Baba Yaga
Level 43
God Stats
5W - 6L
1,575 SR
Queue Stats
240W - 246L
1,483 Elo+
Party 3
Hun Batz
Hun Batz
lilpizzagodalex
Hun Batz
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
8 / 1 / 14
11,802
1,180
25,663
8,770
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Bloodhawk1
Nemesis
16
6 / 0 / 10
10,957
1,096
15,808
10,999
7,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
17
3 / 0 / 15
11,763
1,176
10,877
9,352
11,774
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
DRZEBRA116
Erlang Shen
16
2 / 0 / 9
10,085
1,009
4,686
10,201
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
5 / 0 / 7
10,404
1,040
10,436
9,125
5,701
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

309

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,891
889
5,830
17,481
20,588
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
FrankieTotti
Sun Wukong
14
1 / 3 / 0
9,326
933
7,092
17,121
16,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Icomeinpeace987
Danzaburou
14
0 / 3 / 0
9,064
906
7,279
11,006
4,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
TONYTONY987
Baba Yaga
15
0 / 6 / 0
9,553
955
13,731
16,409
8,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
14
0 / 6 / 1
8,870
887
8,875
11,990
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
2
24
Kills
1
1
Deaths
24
55
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
1
14
15
W
Nemesis
Bloodhawk1
Nemesis
6
0
10
11
W
Charon
3
0
15
10.5
W
Erlang Shen
DRZEBRA116
Erlang Shen
2
0
9
6.5
L
0
6
0
0
L
Sun Wukong
FrankieTotti
Sun Wukong
1
3
0
0.33
L
Danzaburou
Icomeinpeace987
Danzaburou
0
3
0
0
L
Baba Yaga
TONYTONY987
Baba Yaga
0
6
0
0
W
5
0
7
8.5
L
Hun Batz
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,470
Damage
42,807
48,447
Taken
74,007
35,833
Mitigated
55,945
12,024
Healing
4,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
25,663
16,292
592
2,830
8,770
4,813
0
4,138
4,166
49,099
0
W
Nemesis
Bloodhawk1
Nemesis
15,808
7,719
0
1,230
10,999
7,778
0
2,748
7,973
147
27,261
W
Charon
10,877
1,774
0
1,245
9,352
11,774
0
2,034
6,929
21,458
0
W
Erlang Shen
DRZEBRA116
Erlang Shen
4,686
2,696
0
3,114
10,201
5,767
0
2,702
7,294
0
17,906
L
5,830
1,215
0
0
17,481
20,588
0
9,921
7,310
1,149
11,122
L
Sun Wukong
FrankieTotti
Sun Wukong
7,092
1,365
40
806
17,121
16,864
0
11,408
5,622
0
19,893
L
Danzaburou
Icomeinpeace987
Danzaburou
7,279
3,084
0
1,231
11,006
4,861
0
7,192
3,814
0
23,783
L
Baba Yaga
TONYTONY987
Baba Yaga
13,731
555
85
2,142
16,409
8,390
0
11,645
4,664
42,836
0
W
10,436
153
471
2,542
9,125
5,701
0
2,152
6,767
32,089
0
L
Hun Batz
8,875
1,327
0
0
11,990
5,242
0
6,950
5,040
0
18,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,011
Gold Earned
45,704
188
Minions Killed
179
9
Camps Cleared
4
1,023,940
Distance Traveled
882,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,802
1,180
62
6
3
180,626
0
W
Nemesis
10,957
1,096
38
4
4
225,319
0
W
Charon
11,763
1,176
28
3
1
202,055
0
W
Erlang Shen
10,085
1,009
26
3
1
220,251
0
L
Odin
8,891
889
14
1
1
199,317
0
L
Sun Wukong
9,326
933
33
3
1
197,354
0
L
Danzaburou
9,064
906
39
4
1
178,156
0
L
Baba Yaga
9,553
955
82
8
1
166,016
0
W
Hades
10,404
1,040
34
3
0
195,689
0
L
Hun Batz
8,870
887
11
1
0
142,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role