Player Matchup

Charybdis
Charybdis
HeftyLoads
Charybdis
Level 116
God Stats
3W - 1L
1,713 SR
Queue Stats
154W - 126L
1,479 Elo+
Party 1
Heimdallr
Heimdallr
KIDKINGCUDI
Heimdallr
Level 123
God Stats
11W - 3L
1,710 SR
Queue Stats
345W - 285L
1,474 Elo+
Party 1
Loki
Loki
KarenTHAmanager
Loki
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 49L
1,632 Elo+
Party 1
Achilles
Achilles
NINJA_KID_RULEZ
Achilles
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 154L
1,470 Elo+
Solo
Chaac
Chaac
WishedAlarm8115
Chaac
Level 107
God Stats
14W - 11L
1,535 SR
Queue Stats
355W - 304L
1,441 Elo+
Party 1
Team Averages
Level 91
1,592 SR
1,499 Elo+

VS

Team Averages
Level 100
1,402 SR
1,463 Elo+
Neith
Neith
Manatease3452
Neith
Level 105
God Stats
4W - 8L
1,494 SR
Queue Stats
310W - 328L
1,463 Elo+
Solo
Chronos
Chronos
ScottyPippen19
Chronos
Level 82
God Stats
1W - 3L
1,347 SR
Queue Stats
236W - 226L
1,497 Elo+
Solo
Jing Wei
Jing Wei
bofaybaykweh
Jing Wei
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,410 Elo+
Solo
Ymir
Ymir
zach_mp
Ymir
Level 106
God Stats
0W - 4L
1,169 SR
Queue Stats
160W - 164L
1,479 Elo+
Solo
Vulcan
Vulcan
Šinn
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 103L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HeftyLoads
Charybdis
14
1 / 4 / 13
9,030
753
10,501
8,964
3,898
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
KIDKINGCUDI
Heimdallr
17
4 / 3 / 11
10,042
837
10,336
9,815
4,388
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 9
9,975
831
10,503
7,935
3,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
16
6 / 2 / 10
9,881
823
8,772
13,622
18,660
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
8 / 1 / 12
11,226
936
12,143
22,830
20,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
7,874
656
10,271
11,420
6,079
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 3
7,220
602
5,334
7,484
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
bofaybaykweh
Jing Wei
13
2 / 8 / 6
7,825
652
6,401
12,587
5,334
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
zach_mp
Ymir
16
2 / 6 / 8
9,297
775
6,909
16,672
23,465
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vulcan
Šinn
Vulcan
16
4 / 4 / 3
8,446
704
13,984
8,826
4,546
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
24
Kills
11
14
Deaths
24
55
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
HeftyLoads
Charybdis
1
4
13
1.88
W
Heimdallr
KIDKINGCUDI
Heimdallr
4
3
11
3.17
W
5
4
9
2.38
L
1
3
4
1
W
Achilles
6
2
10
5.5
L
2
3
3
1.17
W
8
1
12
14
L
Jing Wei
bofaybaykweh
Jing Wei
2
8
6
0.63
L
Ymir
zach_mp
Ymir
2
6
8
1
L
Vulcan
Šinn
Vulcan
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,255
Damage
42,899
63,166
Taken
56,989
51,329
Mitigated
42,437
25,160
Healing
9,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
HeftyLoads
Charybdis
10,501
4,638
806
913
8,964
3,898
2,372
3,495
5,417
0
22,625
W
Heimdallr
KIDKINGCUDI
Heimdallr
10,336
3,591
493
1,695
9,815
4,388
3,728
5,584
3,985
0
30,895
W
10,503
2,072
811
699
7,935
3,562
37
3,745
4,110
0
14,789
L
10,271
3,580
878
3,449
11,420
6,079
0
231
10,939
0
21,259
W
Achilles
8,772
415
841
5,188
13,622
18,660
178
4,859
8,304
1,097
15,621
L
5,334
1,721
512
1,163
7,484
3,013
0
7
7,202
12,215
0
W
12,143
175
1,813
11,901
22,830
20,821
293
7,634
14,952
0
31,017
L
Jing Wei
bofaybaykweh
Jing Wei
6,401
4,289
1,010
526
12,587
5,334
0
157
12,331
0
11,767
L
Ymir
zach_mp
Ymir
6,909
746
237
1,607
16,672
23,465
0
60
16,087
14,662
0
L
Vulcan
Šinn
Vulcan
13,984
4,119
0
112
8,826
4,546
0
130
8,156
22,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,154
Gold Earned
40,662
156
Minions Killed
83
0
Camps Cleared
0
1,169,967
Distance Traveled
1,016,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,030
753
26
2
0
194,584
0
W
Heimdallr
10,042
837
51
4
0
232,333
0
W
Loki
9,975
831
14
1
0
228,360
0
L
Neith
7,874
656
17
1
0
225,076
0
W
Achilles
9,881
823
17
1
0
248,678
0
L
Chronos
7,220
602
17
1
0
142,890
0
W
Chaac
11,226
936
48
4
0
266,012
0
L
Jing Wei
7,825
652
15
1
0
233,284
0
L
Ymir
9,297
775
6
1
0
215,961
0
L
Vulcan
8,446
704
28
2
0
199,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role