Player Matchup

Ao Kuang
Ao Kuang
Galadice
Ao Kuang
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 137L
1,637 Elo+
Party 2
Ix Chel
Ix Chel
Uhm Zatanna
Ix Chel
Level 121
God Stats
19W - 26L
1,538 SR
Queue Stats
109W - 124L
1,423 Elo+
Solo
Bacchus
Bacchus
jaximmus
Bacchus
Level 105
God Stats
4W - 6L
1,712 SR
Queue Stats
169W - 138L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
l Gaaap
Cthulhu
Level 124
God Stats
20W - 16L
1,594 SR
Queue Stats
228W - 217L
1,458 Elo+
Solo
Rama
Rama
saeble
Rama
Level 124
God Stats
0W - 4L
1,174 SR
Queue Stats
67W - 69L
1,620 Elo+
Party 2
Team Averages
Level 116
1,504 SR
1,551 Elo+

VS

Team Averages
Level 159
1,559 SR
1,567 Elo+
Anubis
Anubis
 
Anubis
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Cake Mr Bro
Hades
Level 195
God Stats
39W - 30L
1,575 SR
Queue Stats
513W - 468L
1,631 Elo+
Solo
Izanami
Izanami
HeraMIDD
Izanami
Level 142
God Stats
22W - 17L
1,605 SR
Queue Stats
1,067W - 1,018L
1,616 Elo+
Party 1
Arachne
Arachne
OGmudddy
Arachne
Level 128
God Stats
27W - 21L
1,617 SR
Queue Stats
500W - 483L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Galadice
Ao Kuang
12
3 / 0 / 0
6,355
636
2,808
8,176
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ix Chel
Uhm Zatanna
Ix Chel
9
0 / 2 / 1
4,876
488
4,594
5,951
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
jaximmus
Bacchus
9
1 / 1 / 0
5,357
536
3,068
7,611
5,316
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
l Gaaap
Cthulhu
7
1 / 3 / 2
4,695
470
2,944
7,825
3,011
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rama
saeble
Rama
11
1 / 0 / 0
5,958
596
3,082
6,024
2,173
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 1
6,200
620
4,200
6,100
3,029
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
 
Geb
8
1 / 1 / 2
5,048
505
3,225
5,082
1,587
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 3 / 0
6,861
686
4,672
9,212
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
HeraMIDD
Izanami
11
0 / 1 / 0
5,942
594
2,620
6,010
2,081
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
OGmudddy
Arachne
12
2 / 1 / 0
6,258
626
4,860
9,033
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
6
6
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
1
1.5
W
Geb
 
Geb
1
1
2
2
W
2
3
0
0.67
L
Ao Kuang
Galadice
Ao Kuang
3
0
0
3
W
Izanami
HeraMIDD
Izanami
0
1
0
0
W
Arachne
OGmudddy
Arachne
2
1
0
2
L
Ix Chel
Uhm Zatanna
Ix Chel
0
2
1
0.25
L
Bacchus
jaximmus
Bacchus
1
1
0
1
L
Cthulhu
l Gaaap
Cthulhu
1
3
2
0.67
L
Rama
saeble
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,496
Damage
19,577
35,587
Taken
35,437
14,809
Mitigated
14,543
12,200
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,200
101
0
3,940
6,100
3,029
489
4,093
2,007
47,889
0
W
Geb
 
Geb
3,225
197
0
827
5,082
1,587
0
1,807
3,275
18,443
0
W
4,672
881
20
3,280
9,212
4,244
70
5,688
3,524
49,249
0
L
Ao Kuang
Galadice
Ao Kuang
2,808
737
0
1,673
8,176
2,663
0
1,903
6,237
46,223
0
W
Izanami
HeraMIDD
Izanami
2,620
1,784
0
2,082
6,010
2,081
11
511
5,499
0
56,634
W
Arachne
OGmudddy
Arachne
4,860
3,574
0
3,334
9,033
3,602
25
1,391
7,642
0
58,983
L
Ix Chel
Uhm Zatanna
Ix Chel
4,594
460
671
1,008
5,951
1,646
0
2,846
3,105
40,559
0
L
Bacchus
jaximmus
Bacchus
3,068
429
1,039
2,190
7,611
5,316
0
3,337
4,274
17,289
0
L
Cthulhu
l Gaaap
Cthulhu
2,944
547
54
2,397
7,825
3,011
0
3,374
4,180
19,627
0
L
Rama
saeble
Rama
3,082
2,578
0
3,168
6,024
2,173
0
375
5,649
0
53,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,241
Gold Earned
30,309
292
Minions Killed
391
0
Camps Cleared
0
943,985
Distance Traveled
1,030,607
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,200
620
87
9
0
186,316
0
W
Geb
5,048
505
19
2
0
216,014
0
W
Hades
6,861
686
95
10
0
185,562
0
L
Ao Kuang
6,355
636
78
8
0
240,039
1
W
Izanami
5,942
594
101
10
0
196,371
3
W
Arachne
6,258
626
89
9
0
246,344
0
L
Ix Chel
4,876
488
69
7
0
188,397
0
L
Bacchus
5,357
536
18
2
0
196,598
2
L
Cthulhu
4,695
470
20
2
0
125,616
0
L
Rama
5,958
596
107
11
0
193,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role