Player Matchup

Set
Set
Brian050
Set
Level 140
God Stats
109W - 57L
1,649 SR
Queue Stats
150W - 92L
1,556 Elo+
Party 2
Cernunnos
Cernunnos
Dalmark
Cernunnos
Level 155
God Stats
3W - 3L
1,044 SR
Queue Stats
104W - 94L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
Rodrigoshow507
Sun Wukong
Level 93
God Stats
15W - 9L
1,665 SR
Queue Stats
445W - 439L
1,498 Elo+
Solo
Ah Puch
Ah Puch
iFury7
Ah Puch
Level 152
God Stats
1W - 0L
1,783 SR
Queue Stats
64W - 57L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
αnisopterα
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,564 Elo+
Party 1
Team Averages
Level 137
1,528 SR
1,538 Elo+

VS

Team Averages
Level 145
1,473 SR
1,517 Elo+
Charon
Charon
MarcoAnt096
Charon
Level 157
God Stats
5W - 5L
1,240 SR
Queue Stats
344W - 348L
1,502 Elo+
Solo
Neith
Neith
Mrpig18
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Horus
Horus
Olorff
Horus
Level 157
God Stats
5W - 2L
1,695 SR
Queue Stats
160W - 163L
1,548 Elo+
Solo
Arachne
Arachne
hericpoderoso123
Arachne
Level 107
God Stats
1W - 2L
1,678 SR
Queue Stats
72W - 67L
1,525 Elo+
Solo
Raijin
Raijin
ililis2
Raijin
Level 180
God Stats
0W - 3L
1,252 SR
Queue Stats
222W - 227L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,108
611
6,311
9,255
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
Dalmark
Cernunnos
12
2 / 0 / 0
6,537
654
2,888
4,996
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Rodrigoshow507
Sun Wukong
10
2 / 0 / 6
5,862
586
6,998
9,172
4,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
iFury7
Ah Puch
11
5 / 1 / 4
6,668
667
8,617
6,786
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
αnisopterα
Zhong Kui
11
4 / 0 / 0
6,759
676
4,408
6,764
4,693
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
0 / 2 / 1
5,097
510
4,069
8,258
5,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Mrpig18
Neith
9
0 / 2 / 1
5,057
506
3,560
7,093
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Olorff
Horus
10
0 / 3 / 0
5,137
514
3,062
7,441
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 0
5,847
585
4,213
10,306
3,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
ililis2
Raijin
10
0 / 4 / 1
5,179
518
4,294
8,129
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
2
2
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Cernunnos
Dalmark
Cernunnos
2
0
0
2
L
Charon
0
2
1
0.25
L
Neith
Mrpig18
Neith
0
2
1
0.25
L
Horus
Olorff
Horus
0
3
0
0
W
Sun Wukong
Rodrigoshow507
Sun Wukong
2
0
6
5
L
2
3
0
0.67
W
Ah Puch
iFury7
Ah Puch
5
1
4
7
L
Raijin
ililis2
Raijin
0
4
1
0.13
W
Zhong Kui
αnisopterα
Zhong Kui
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,222
Damage
19,198
36,973
Taken
41,227
18,445
Mitigated
19,695
15,582
Healing
8,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,311
3,470
0
1,290
9,255
4,220
0
2,808
6,447
0
46,251
W
Cernunnos
Dalmark
Cernunnos
2,888
931
0
3,435
4,996
1,980
306
638
4,358
0
54,215
L
Charon
4,069
694
0
1,569
8,258
5,360
0
1,553
6,585
13,370
0
L
Neith
Mrpig18
Neith
3,560
1,287
0
1,636
7,093
2,129
0
0
7,093
0
34,099
L
Horus
Olorff
Horus
3,062
1,498
120
1,839
7,441
5,838
0
3,877
3,538
0
33,406
W
Sun Wukong
Rodrigoshow507
Sun Wukong
6,998
1,041
0
2,808
9,172
4,926
0
2,281
6,891
0
32,886
L
4,213
3,259
0
3,060
10,306
3,644
0
2,893
7,255
0
32,851
W
Ah Puch
iFury7
Ah Puch
8,617
442
0
2,216
6,786
2,626
0
2,836
3,852
39,205
0
L
Raijin
ililis2
Raijin
4,294
240
0
387
8,129
2,724
0
4,181
3,696
41,604
0
W
Zhong Kui
αnisopterα
Zhong Kui
4,408
592
0
5,833
6,764
4,693
0
66
6,698
47,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
26,317
388
Minions Killed
243
0
Camps Cleared
0
1,080,113
Distance Traveled
1,052,993
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,108
611
79
8
0
246,999
0
W
Cernunnos
6,537
654
91
9
0
193,794
3
L
Charon
5,097
510
18
2
0
215,113
2
L
Neith
5,057
506
59
6
0
180,468
0
L
Horus
5,137
514
42
4
0
216,295
1
W
Sun Wukong
5,862
586
59
6
0
221,948
0
L
Arachne
5,847
585
49
5
0
249,782
0
W
Ah Puch
6,668
667
69
7
0
206,760
3
L
Raijin
5,179
518
75
8
0
191,335
2
W
Zhong Kui
6,759
676
90
9
0
210,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role