Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EgoSpawn
Cthulhu
Level 98
God Stats
0W - 1L
1,729 SR
Queue Stats
2W - 4L
1,726 Elo+
Solo
Fenrir
Fenrir
InfamousMango96
Fenrir
Level 83
God Stats
0W - 2L
1,299 SR
Queue Stats
39W - 43L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yuri8190
Morgan Le Fay
Level 89
God Stats
15W - 11L
1,628 SR
Queue Stats
127W - 120L
1,480 Elo+
Solo
Artemis
Artemis
poeblo01
Artemis
Level 124
God Stats
3W - 5L
1,688 SR
Queue Stats
200W - 201L
1,512 Elo+
Solo
Team Averages
Level 108
1,569 SR
1,533 Elo+

VS

Team Averages
Level 120
1,417 SR
1,484 Elo+
Serqet
Serqet
 
Serqet
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Turkii95
Cu Chulainn
Level 142
God Stats
3W - 1L
1,515 SR
Queue Stats
276W - 281L
1,510 Elo+
Solo
Ares
Ares
VICTOR151619
Ares
Level 65
God Stats
5W - 5L
1,437 SR
Queue Stats
135W - 131L
1,428 Elo+
Solo
Ra
Ra
leonel0727
Ra
Level 107
God Stats
7W - 6L
1,132 SR
Queue Stats
255W - 242L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 1
5,245
437
1,417
7,034
6,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
EgoSpawn
Cthulhu
10
2 / 0 / 2
6,901
575
7,516
8,722
7,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 4 / 1
6,293
524
5,653
12,590
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Yuri8190
Morgan Le Fay
11
0 / 2 / 1
6,182
515
6,860
7,022
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
poeblo01
Artemis
11
2 / 2 / 1
6,395
533
7,902
7,177
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 3 / 2
7,243
604
5,396
11,817
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
 
Chernobog
10
0 / 3 / 2
5,997
500
5,354
9,548
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Turkii95
Cu Chulainn
13
3 / 1 / 0
7,899
658
7,786
9,418
7,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 2
6,317
526
2,838
9,216
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 1
7,686
641
5,903
8,273
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
9
9
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
W
Serqet
 
Serqet
4
3
2
1.67
W
Chernobog
 
Chernobog
0
3
2
0.33
L
Cthulhu
EgoSpawn
Cthulhu
2
0
2
3
L
3
4
1
0.88
W
Cu Chulainn
Turkii95
Cu Chulainn
3
1
0
3
W
0
1
2
1
L
Morgan Le Fay
Yuri8190
Morgan Le Fay
0
2
1
0.25
W
2
0
1
2.5
L
Artemis
poeblo01
Artemis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,348
Damage
27,277
42,545
Taken
48,272
24,681
Mitigated
26,948
11,011
Healing
13,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,417
59
0
1,506
7,034
6,675
0
0
7,034
0
23,018
W
Serqet
 
Serqet
5,396
1,633
0
830
11,817
4,612
0
2,415
9,317
0
49,069
W
Chernobog
 
Chernobog
5,354
3,751
0
884
9,548
3,665
63
2,558
6,990
0
39,047
L
Cthulhu
EgoSpawn
Cthulhu
7,516
1,111
75
1,785
8,722
7,390
0
1,970
6,677
27,196
0
L
5,653
2,102
0
2,667
12,590
5,036
0
2,540
9,865
0
47,244
W
Cu Chulainn
Turkii95
Cu Chulainn
7,786
1,222
0
1,444
9,418
7,299
344
1,921
7,497
0
55,395
W
2,838
191
180
3,839
9,216
7,533
0
3,371
5,845
21,158
0
L
Morgan Le Fay
Yuri8190
Morgan Le Fay
6,860
947
0
1,475
7,022
2,694
0
2,802
4,220
60,019
0
W
5,903
721
1,135
4,737
8,273
3,839
424
4,232
4,041
64,825
0
L
Artemis
poeblo01
Artemis
7,902
3,147
0
3,503
7,177
2,886
392
1,312
5,613
0
44,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
35,142
292
Minions Killed
377
0
Camps Cleared
0
1,177,834
Distance Traveled
1,273,231
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,245
437
35
3
0
208,872
3
W
Serqet
7,243
604
72
6
0
278,899
0
W
Chernobog
5,997
500
67
6
0
236,196
3
L
Cthulhu
6,901
575
29
2
0
265,005
4
L
Fenrir
6,293
524
77
6
0
265,158
0
W
Cu Chulainn
7,899
658
95
8
0
234,976
2
W
Ares
6,317
526
22
2
0
240,041
0
L
Morgan Le Fay
6,182
515
87
7
0
230,542
0
W
Ra
7,686
641
121
10
0
283,119
0
L
Artemis
6,395
533
64
5
0
208,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role