Player Matchup

Maui
Maui
ImNot2good
Maui
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,418 Elo+
Party 1
Ra
Ra
KKoduh
Ra
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,396 Elo+
Party 1
Surtr
Surtr
PeekMeFoo
Surtr
Level 34
God Stats
12W - 8L
1,426 SR
Queue Stats
66W - 61L
1,431 Elo+
Party 1
Medusa
Medusa
Toweh
Medusa
Level 70
God Stats
10W - 1L
1,892 SR
Queue Stats
62W - 52L
1,463 Elo+
Party 1
Vulcan
Vulcan
XDtokeX
Vulcan
Level 146
God Stats
35W - 27L
1,653 SR
Queue Stats
176W - 165L
1,492 Elo+
Solo
Team Averages
Level 74
1,594 SR
1,440 Elo+

VS

Team Averages
Level 105
1,508 SR
1,471 Elo+
Fenrir
Fenrir
Ix SW1FT xI
Fenrir
Level 157
God Stats
4W - 5L
1,677 SR
Queue Stats
48W - 54L
1,494 Elo+
Party 2
Hera
Hera
MusadAgent
Hera
Level 108
God Stats
1W - 2L
1,495 SR
Queue Stats
16W - 14L
1,539 Elo+
Solo
Charon
Charon
guccikatana
Charon
Level 103
God Stats
5W - 5L
1,500 SR
Queue Stats
67W - 75L
1,467 Elo+
Solo
Erlang Shen
Erlang Shen
merkapy
Erlang Shen
Level 50
God Stats
1W - 2L
1,478 SR
Queue Stats
15W - 22L
1,300 Elo+
Solo
Izanami
Izanami
xl JED1M1NDZ lx
Izanami
Level 108
God Stats
2W - 3L
1,391 SR
Queue Stats
51W - 48L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 12
9,955
766
3,764
10,980
12,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ra
17
7 / 2 / 5
10,126
779
13,203
8,556
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
PeekMeFoo
Surtr
16
2 / 1 / 11
9,127
702
10,592
11,804
10,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Toweh
Medusa
18
7 / 4 / 6
10,559
812
14,366
14,339
8,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
XDtokeX
Vulcan
17
0 / 1 / 6
9,253
712
17,562
8,115
4,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 5 / 2
8,603
662
7,329
15,470
7,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 2 / 3
8,356
643
10,655
9,462
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Charon
16
1 / 1 / 4
9,467
728
7,962
13,788
13,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
merkapy
Erlang Shen
15
3 / 4 / 3
8,953
689
11,997
19,708
18,865
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 4 / 6
9,125
702
7,136
13,142
4,952
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
16
Kills
8
8
Deaths
16
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
0
12
6
L
Fenrir
2
5
2
0.6
W
Ra
7
2
5
4.75
L
1
2
3
1.25
W
Surtr
PeekMeFoo
Surtr
2
1
11
7.5
W
Medusa
Toweh
Medusa
7
4
6
2.5
W
Vulcan
XDtokeX
Vulcan
0
1
6
3
L
Charon
1
1
4
3
L
Erlang Shen
merkapy
Erlang Shen
3
4
3
1.13
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,487
Damage
45,079
53,794
Taken
71,570
40,533
Mitigated
47,873
12,797
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,764
981
319
3,051
10,980
12,898
60
2,859
7,820
15,393
0
L
Fenrir
7,329
1,049
0
2,056
15,470
7,046
0
5,574
9,549
0
27,691
W
Ra
13,203
1,839
1,347
2,995
8,556
4,773
506
2,068
6,488
38,813
0
L
10,655
1,488
228
757
9,462
3,633
86
6,229
3,233
35,868
0
W
Surtr
PeekMeFoo
Surtr
10,592
4,147
0
1,052
11,804
10,563
173
4,744
7,024
579
17,420
W
Medusa
Toweh
Medusa
14,366
8,751
0
3,447
14,339
8,181
1,180
5,494
8,655
0
43,411
W
Vulcan
XDtokeX
Vulcan
17,562
9,384
0
586
8,115
4,118
0
3,066
5,049
56,170
0
L
Charon
7,962
1,102
0
1,155
13,788
13,377
0
6,311
6,955
29,238
0
L
Erlang Shen
merkapy
Erlang Shen
11,997
5,331
0
4,256
19,708
18,865
0
8,717
10,624
0
35,691
L
7,136
3,372
0
696
13,142
4,952
227
7,655
5,200
0
34,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,020
Gold Earned
44,504
260
Minions Killed
280
0
Camps Cleared
0
1,332,709
Distance Traveled
1,335,419
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,955
766
24
2
0
262,784
0
L
Fenrir
8,603
662
43
3
0
269,680
0
W
Ra
10,126
779
61
5
0
272,929
0
L
Hera
8,356
643
62
5
0
263,363
0
W
Surtr
9,127
702
16
1
0
295,383
0
W
Medusa
10,559
812
73
6
0
201,325
0
W
Vulcan
9,253
712
86
7
0
300,288
8
L
Charon
9,467
728
57
4
0
260,734
0
L
Erlang Shen
8,953
689
41
3
0
287,303
0
L
Izanami
9,125
702
77
6
0
254,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role