Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BetIGetPlay-420
Anubis
Level 65
God Stats
10W - 11L
1,721 SR
Queue Stats
651W - 670L
1,559 Elo+
Solo
Kuzenbo
Kuzenbo
Cigtar
Kuzenbo
Level 84
God Stats
1W - 1L
1,280 SR
Queue Stats
29W - 20L
1,661 Elo+
Solo
Ares
Ares
Gordonorrea
Ares
Level 158
God Stats
4W - 2L
1,252 SR
Queue Stats
394W - 406L
1,516 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
stevepan
Morgan Le Fay
Level 159
God Stats
5W - 3L
1,267 SR
Queue Stats
513W - 528L
1,590 Elo+
Solo
Team Averages
Level 129
1,404 SR
1,565 Elo+

VS

Team Averages
Level 85
1,476 SR
1,411 Elo+
Thoth
Thoth
Gercov
Thoth
Level 148
God Stats
1W - 7L
1,210 SR
Queue Stats
289W - 286L
1,514 Elo+
Solo
Medusa
Medusa
HangLo
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,225 Elo+
Party 1
Hachiman
Hachiman
Kaleator
Hachiman
Level 162
God Stats
3W - 2L
1,670 SR
Queue Stats
391W - 300L
1,553 Elo+
Party 2
Ymir
Ymir
RageVaJona
Ymir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 97L
1,537 Elo+
Party 2
Atlas
Atlas
walamomo
Atlas
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 24L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
9 / 2 / 13
10,492
874
18,613
15,225
9,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 2 / 19
10,526
877
11,075
12,918
8,116
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Cigtar
Kuzenbo
17
5 / 2 / 19
10,659
888
6,943
18,881
27,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 17
9,856
821
9,237
14,736
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
stevepan
Morgan Le Fay
18
8 / 1 / 15
10,448
871
16,435
12,387
7,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Gercov
Thoth
18
2 / 3 / 5
9,554
796
16,962
9,012
3,307
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
HangLo
Medusa
11
0 / 12 / 5
6,867
572
9,662
17,052
5,563
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Kaleator
Hachiman
15
3 / 5 / 4
8,402
700
15,303
12,601
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 2 / 5
7,268
606
4,660
11,020
8,345
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Atlas
walamomo
Atlas
13
1 / 7 / 2
8,034
670
3,442
16,666
15,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
28
29
Kills
7
8
Deaths
29
83
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
13
7.75
W
4
2
19
6.75
W
Kuzenbo
Cigtar
Kuzenbo
5
2
19
7.25
L
Thoth
Gercov
Thoth
2
3
5
1.5
W
3
1
17
11.5
L
Medusa
HangLo
Medusa
0
12
5
0.21
L
Hachiman
Kaleator
Hachiman
3
5
4
1
L
1
2
5
1.75
W
Morgan Le Fay
stevepan
Morgan Le Fay
8
1
15
15.5
L
Atlas
walamomo
Atlas
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,303
Damage
50,029
74,147
Taken
66,351
66,426
Mitigated
36,682
36,759
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
18,613
2,077
3,888
9,958
15,225
9,008
0
4,789
10,029
0
29,595
W
11,075
625
1,160
4,798
12,918
8,116
1,079
4,407
8,490
41,090
0
W
Kuzenbo
Cigtar
Kuzenbo
6,943
1,266
2,899
4,425
18,881
27,115
382
5,236
13,199
11,534
0
L
Thoth
Gercov
Thoth
16,962
186
0
750
9,012
3,307
0
6,037
2,975
38,585
0
W
9,237
89
3,334
3,813
14,736
14,996
44
5,443
9,087
11,467
0
L
Medusa
HangLo
Medusa
9,662
2,997
529
660
17,052
5,563
0
11,854
5,122
0
11,839
L
Hachiman
Kaleator
Hachiman
15,303
8,139
435
1,582
12,601
3,862
0
7,859
4,742
0
30,600
L
4,660
40
1,699
2,070
11,020
8,345
0
5,799
4,803
8,435
0
W
Morgan Le Fay
stevepan
Morgan Le Fay
16,435
643
1,027
1,457
12,387
7,191
3,001
4,547
7,386
30,585
0
L
Atlas
walamomo
Atlas
3,442
825
626
1,467
16,666
15,605
0
11,755
4,821
10,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,981
Gold Earned
40,125
147
Minions Killed
115
0
Camps Cleared
0
1,156,685
Distance Traveled
1,017,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,492
874
34
3
0
236,141
0
W
Anubis
10,526
877
65
5
0
205,869
0
W
Kuzenbo
10,659
888
14
1
0
239,843
0
L
Thoth
9,554
796
48
4
0
234,358
0
W
Ares
9,856
821
4
0
0
246,422
0
L
Medusa
6,867
572
5
0
0
199,070
0
L
Hachiman
8,402
700
33
3
0
195,623
0
L
Ymir
7,268
606
13
1
0
220,620
0
W
Morgan Le Fay
10,448
871
30
3
0
228,410
0
L
Atlas
8,034
670
16
1
0
167,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role