Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
HidroKing
Scylla
Level 170
God Stats
1W - 2L
1,306 SR
Queue Stats
58W - 49L
1,598 Elo+
Solo
Fenrir
Fenrir
alpha-snail10
Fenrir
Level 107
God Stats
5W - 3L
1,646 SR
Queue Stats
134W - 121L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
kieranlowe123
Ah Puch
Level 127
God Stats
2W - 4L
1,665 SR
Queue Stats
125W - 114L
1,493 Elo+
Party 1
Ao Kuang
Ao Kuang
larlos12
Ao Kuang
Level 151
God Stats
8W - 8L
1,749 SR
Queue Stats
471W - 508L
1,531 Elo+
Solo
Team Averages
Level 118
1,573 SR
1,522 Elo+

VS

Team Averages
Level 60
1,538 SR
1,545 Elo+
Zhong Kui
Zhong Kui
David__2002-_-
Zhong Kui
Level 79
God Stats
11W - 11L
1,597 SR
Queue Stats
79W - 62L
1,552 Elo+
Party 2
Chernobog
Chernobog
StuckInSauce
Chernobog
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,546 Elo+
Party 2
Cthulhu
Cthulhu
SuppMyBalls
Cthulhu
Level 77
God Stats
1W - 1L
1,521 SR
Queue Stats
70W - 50L
1,566 Elo+
Party 2
Janus
Janus
TheXenoPhobe
Janus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,555 Elo+
Party 2
Thanatos
Thanatos
Zhronaxko
Thanatos
Level 122
God Stats
13W - 11L
1,570 SR
Queue Stats
252W - 239L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
3
0 / 1 / 1
3,960
396
1,930
2,326
666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
HidroKing
Scylla
10
2 / 4 / 0
6,129
613
2,448
4,937
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
2 / 3 / 1
5,086
509
3,577
9,296
4,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
10
0 / 3 / 1
5,730
573
4,641
6,213
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
larlos12
Ao Kuang
10
3 / 4 / 3
6,547
655
6,784
10,841
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
David__2002-_-
Zhong Kui
13
2 / 1 / 2
7,407
741
2,792
6,744
6,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
StuckInSauce
Chernobog
9
0 / 4 / 3
5,691
569
878
7,373
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SuppMyBalls
Cthulhu
9
1 / 0 / 4
6,197
620
4,158
6,255
4,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
9 / 1 / 5
8,181
818
6,977
6,226
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Zhronaxko
Thanatos
11
3 / 1 / 5
6,714
671
5,805
10,909
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
15
15
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
1
0.5
W
Zhong Kui
David__2002-_-
Zhong Kui
2
1
2
3
L
Scylla
HidroKing
Scylla
2
4
0
0.5
W
Chernobog
StuckInSauce
Chernobog
0
4
3
0.38
W
Cthulhu
SuppMyBalls
Cthulhu
1
0
4
3
W
9
1
5
11.5
W
Thanatos
Zhronaxko
Thanatos
3
1
5
5.5
L
2
3
1
0.83
L
Ah Puch
0
3
1
0.17
L
Ao Kuang
larlos12
Ao Kuang
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,380
Damage
20,610
33,613
Taken
37,507
12,044
Mitigated
19,755
6,437
Healing
21,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,930
885
0
1,213
2,326
666
0
1,239
1,059
0
8,468
W
Zhong Kui
David__2002-_-
Zhong Kui
2,792
570
0
4,490
6,744
6,256
1,417
4,238
2,506
49,434
0
L
Scylla
HidroKing
Scylla
2,448
428
0
370
4,937
1,493
0
2,377
2,432
43,862
0
W
Chernobog
StuckInSauce
Chernobog
878
389
0
2,002
7,373
2,614
563
3,097
4,276
0
28,986
W
Cthulhu
SuppMyBalls
Cthulhu
4,158
856
72
1,921
6,255
4,317
59
1,195
5,060
27,976
0
W
6,977
690
0
1,993
6,226
2,347
1,124
2,940
3,286
55,106
0
W
Thanatos
Zhronaxko
Thanatos
5,805
1,142
0
11,229
10,909
4,221
0
2,447
8,462
0
43,775
L
3,577
1,156
0
1,753
9,296
4,294
0
2,617
6,589
0
12,234
L
Ah Puch
4,641
178
0
1,427
6,213
2,315
0
4,311
1,822
34,698
0
L
Ao Kuang
larlos12
Ao Kuang
6,784
3,194
0
1,674
10,841
3,276
0
2,994
7,763
40,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,452
Gold Earned
34,190
249
Minions Killed
373
0
Camps Cleared
0
820,765
Distance Traveled
1,048,891
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,960
396
9
1
0
44,036
0
W
Zhong Kui
7,407
741
106
11
0
197,264
0
L
Scylla
6,129
613
76
8
0
209,327
0
W
Chernobog
5,691
569
50
5
0
168,077
0
W
Cthulhu
6,197
620
35
4
0
232,700
0
W
Janus
8,181
818
116
12
0
224,356
2
W
Thanatos
6,714
671
66
7
0
226,494
0
L
Fenrir
5,086
509
20
2
0
187,371
0
L
Ah Puch
5,730
573
79
8
0
158,743
1
L
Ao Kuang
6,547
655
65
7
0
221,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role