Player Matchup

Sol
Sol
JH10
Sol
Level 41
God Stats
2W - 1L
1,738 SR
Queue Stats
64W - 74L
1,471 Elo+
Solo
King Arthur
King Arthur
Mainshima
King Arthur
Level 56
God Stats
43W - 52L
1,504 SR
Queue Stats
347W - 353L
1,444 Elo+
Solo
Bastet
Bastet
caletgomezc
Bastet
Level 35
God Stats
22W - 16L
1,698 SR
Queue Stats
23W - 28L
1,591 Elo+
Solo
Team Averages
Level 44
1,646 SR
1,502 Elo+

VS

Team Averages
Level 42
1,720 SR
1,467 Elo+
Chaac
Chaac
Alqnn__
Chaac
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 15L
1,503 Elo+
Solo
Bastet
Bastet
Itz_TRevolution
Bastet
Level 35
God Stats
15W - 10L
1,715 SR
Queue Stats
41W - 50L
1,342 Elo+
Solo
Kukulkan
Kukulkan
Skereem
Kukulkan
Level 61
God Stats
20W - 13L
1,944 SR
Queue Stats
306W - 305L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JH10
Sol
14
2 / 5 / 1
11,668
729
7,989
16,249
6,075
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Mainshima
King Arthur
15
3 / 2 / 4
11,945
747
9,087
15,892
19,301
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
16
2 / 1 / 4
11,976
749
13,399
14,480
8,716
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alqnn__
Chaac
15
1 / 1 / 5
11,372
711
11,670
16,417
21,706
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 4 / 2
12,275
767
21,553
16,066
7,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Skereem
Kukulkan
9
1 / 2 / 3
9,873
617
3,992
3,826
1,389
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
8
8
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
Alqnn__
Chaac
1
1
5
3.5
L
6
4
2
1.75
W
Sol
JH10
Sol
2
5
1
0.5
W
King Arthur
Mainshima
King Arthur
3
2
4
2.5
L
Kukulkan
Skereem
Kukulkan
1
2
3
1.25
W
Bastet
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,475
Damage
37,215
46,621
Taken
36,309
34,092
Mitigated
30,542
9,570
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Alqnn__
Chaac
11,670
1,355
0
3,955
16,417
21,706
72
3,268
12,794
0
44,191
L
21,553
5,369
0
2,346
16,066
7,447
0
4,988
11,078
0
54,562
W
Sol
JH10
Sol
7,989
1,997
0
5,490
16,249
6,075
1,299
1,501
14,606
71,218
0
W
King Arthur
Mainshima
King Arthur
9,087
497
0
831
15,892
19,301
95
1,030
14,541
2,549
31,497
L
Kukulkan
Skereem
Kukulkan
3,992
164
0
0
3,826
1,389
0
695
3,131
32,106
0
W
Bastet
13,399
3,830
0
3,249
14,480
8,716
1,525
1,805
12,610
0
33,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,589
Gold Earned
33,520
164
Minions Killed
188
0
Camps Cleared
0
927,432
Distance Traveled
773,872
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,372
711
56
4
0
301,136
0
L
Bastet
12,275
767
86
5
0
315,756
2
W
Sol
11,668
729
114
7
0
257,648
0
W
King Arthur
11,945
747
20
1
0
302,237
0
L
Kukulkan
9,873
617
46
3
0
156,980
0
W
Bastet
11,976
749
30
2
0
367,547
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role