Player Matchup

Izanami
Izanami
DMS Aesthetic
Izanami
Level 148
God Stats
73W - 56L
1,502 SR
Queue Stats
176W - 188L
1,409 Elo+
Solo
Ra
Ra
DustyzALI
Ra
Level 67
God Stats
8W - 4L
1,542 SR
Queue Stats
91W - 98L
1,375 Elo+
Solo
King Arthur
King Arthur
Radzeys
King Arthur
Level 69
God Stats
0W - 1L
1,287 SR
Queue Stats
14W - 17L
1,365 Elo+
Party 3
Charon
Charon
o0manu0o
Charon
Level 89
God Stats
3W - 2L
1,811 SR
Queue Stats
72W - 53L
1,443 Elo+
Party 3
Cliodhna
Cliodhna
xRedSky48
Cliodhna
Level 104
God Stats
2W - 3L
1,687 SR
Queue Stats
155W - 125L
1,373 Elo+
Party 3
Team Averages
Level 95
1,566 SR
1,393 Elo+

VS

Team Averages
Level 119
1,551 SR
1,455 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Benyaa321
Pele
Level 125
God Stats
21W - 11L
1,658 SR
Queue Stats
120W - 122L
1,490 Elo+
Party 1
Bacchus
Bacchus
CrispySarnie
Bacchus
Level 116
God Stats
6W - 6L
1,397 SR
Queue Stats
117W - 128L
1,368 Elo+
Party 1
Chiron
Chiron
pricey999
Chiron
Level 107
God Stats
6W - 3L
1,700 SR
Queue Stats
20W - 21L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
2 / 4 / 2
6,067
506
5,653
8,499
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 2 / 0
5,884
490
1,894
5,982
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Radzeys
King Arthur
11
1 / 2 / 1
6,045
504
7,608
12,455
11,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
o0manu0o
Charon
10
1 / 1 / 1
6,250
521
5,261
7,055
5,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
xRedSky48
Cliodhna
11
1 / 2 / 1
6,037
503
3,757
10,228
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 1 / 1
7,628
636
8,651
7,496
6,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
11
1 / 3 / 1
6,781
565
6,739
12,728
10,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
13
3 / 1 / 0
7,391
616
3,925
8,936
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
CrispySarnie
Bacchus
11
0 / 1 / 3
6,502
542
3,835
7,866
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
pricey999
Chiron
11
4 / 1 / 0
6,388
532
5,363
7,149
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
11
11
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
1
3.5
W
Chaac
 
Chaac
1
3
1
0.5
W
Pele
3
1
0
3
W
Bacchus
CrispySarnie
Bacchus
0
1
3
1.5
L
Izanami
2
4
2
0.75
L
2
2
0
1
L
King Arthur
Radzeys
King Arthur
1
2
1
0.75
L
Charon
o0manu0o
Charon
1
1
1
1.5
W
Chiron
pricey999
Chiron
4
1
0
4
L
Cliodhna
xRedSky48
Cliodhna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,173
Damage
28,513
44,219
Taken
44,175
25,893
Mitigated
30,139
13,633
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,651
973
0
2,676
7,496
6,979
1,554
1,347
6,149
55,886
0
W
Chaac
 
Chaac
6,739
1,749
0
2,578
12,728
10,820
389
137
12,591
0
46,839
W
Pele
3,925
839
0
1,638
8,936
3,164
0
595
8,341
0
64,820
W
Bacchus
CrispySarnie
Bacchus
3,835
291
0
1,060
7,866
6,421
0
2,411
5,357
18,805
0
L
Izanami
5,653
3,674
0
2,081
8,499
3,179
24
3,443
4,972
0
41,225
L
1,894
392
336
2,303
5,982
2,283
0
3,896
1,724
37,304
0
L
King Arthur
Radzeys
King Arthur
7,608
1,933
0
2,870
12,455
11,325
0
0
12,455
0
35,999
L
Charon
o0manu0o
Charon
5,261
941
0
806
7,055
5,458
0
1,684
5,303
26,969
0
W
Chiron
pricey999
Chiron
5,363
1,557
965
2,605
7,149
2,755
123
2,786
4,363
0
47,895
L
Cliodhna
xRedSky48
Cliodhna
3,757
683
0
5,237
10,228
3,648
0
2,907
7,167
0
37,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
34,690
293
Minions Killed
373
0
Camps Cleared
0
1,083,464
Distance Traveled
1,190,296
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,628
636
98
8
0
249,454
5
W
Chaac
6,781
565
88
7
0
199,107
0
W
Pele
7,391
616
85
7
0
265,426
0
W
Bacchus
6,502
542
23
2
0
242,704
2
L
Izanami
6,067
506
76
6
0
205,332
0
L
Ra
5,884
490
83
7
0
157,894
0
L
King Arthur
6,045
504
50
4
0
218,142
0
L
Charon
6,250
521
26
2
0
221,001
4
W
Chiron
6,388
532
79
7
0
233,605
3
L
Cliodhna
6,037
503
58
5
0
281,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role