Player Matchup

Neith
Neith
D3pp0
Neith
Level 49
God Stats
10W - 13L
1,527 SR
Queue Stats
10W - 14L
1,399 Elo+
Party 2
Hercules
Hercules
FlexVonDerLeyen
Hercules
Level 26
God Stats
8W - 10L
1,493 SR
Queue Stats
8W - 12L
1,437 Elo+
Party 2
Merlin
Merlin
HOWD33
Merlin
Level 28
God Stats
8W - 6L
1,678 SR
Queue Stats
8W - 13L
1,399 Elo+
Party 2
Team Averages
Level 34
1,566 SR
1,412 Elo+

VS

Team Averages
Level 64
1,423 SR
1,399 Elo+
Horus
Horus
Khan57
Horus
Level 105
God Stats
1W - 1L
1,202 SR
Queue Stats
20W - 17L
1,443 Elo+
Solo
Hera
Hera
jaseonfroy
Hera
Level 80
God Stats
2W - 2L
1,565 SR
Queue Stats
24W - 36L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
konepartebragas
Danzaburou
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D3pp0
Neith
13
1 / 3 / 2
10,110
632
8,926
15,025
5,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
12
1 / 4 / 1
9,846
615
4,471
21,886
24,003
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
HOWD33
Merlin
13
1 / 4 / 0
9,891
618
14,278
12,619
4,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Khan57
Horus
15
3 / 1 / 8
11,764
735
9,275
20,039
17,329
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
6 / 1 / 4
12,683
793
22,741
7,416
3,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
konepartebragas
Danzaburou
15
2 / 1 / 7
11,768
736
11,388
10,171
3,830
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
11
11
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
D3pp0
Neith
1
3
2
0.67
L
Hercules
1
4
1
0.38
L
Merlin
HOWD33
Merlin
1
4
0
0.25
W
Horus
Khan57
Horus
3
1
8
7
W
6
1
4
8
W
Danzaburou
konepartebragas
Danzaburou
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,675
Damage
43,404
49,530
Taken
37,626
34,746
Mitigated
25,147
7,693
Healing
11,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
D3pp0
Neith
8,926
3,478
0
4,544
15,025
5,809
0
7,768
7,245
0
39,381
L
Hercules
4,471
922
0
2,829
21,886
24,003
0
9,611
12,263
0
18,306
L
Merlin
HOWD33
Merlin
14,278
473
0
320
12,619
4,934
0
6,105
6,514
54,393
0
W
Horus
Khan57
Horus
9,275
3,605
1,455
8,278
20,039
17,329
42
6,557
13,482
0
21,755
W
22,741
4,705
0
625
7,416
3,988
352
2,931
4,452
93,547
0
W
Danzaburou
konepartebragas
Danzaburou
11,388
4,930
0
1,565
10,171
3,830
1,782
5,273
4,862
0
43,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
36,215
127
Minions Killed
186
0
Camps Cleared
0
823,306
Distance Traveled
896,246
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,110
632
45
3
0
277,512
0
L
Hercules
9,846
615
13
1
0
277,436
0
L
Merlin
9,891
618
69
4
0
268,358
0
W
Horus
11,764
735
24
2
0
314,756
0
W
Hera
12,683
793
112
7
0
283,643
0
W
Danzaburou
11,768
736
50
3
0
297,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role