Player Matchup

The Morrigan
The Morrigan
Confidential SG
The Morrigan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,499 Elo+
Party 2
Hachiman
Hachiman
FDSx Shockz
Hachiman
Level 128
God Stats
16W - 10L
1,556 SR
Queue Stats
80W - 87L
1,460 Elo+
Party 2
Thor
Thor
FDSx Zepho
Thor
Level 117
God Stats
12W - 12L
1,693 SR
Queue Stats
84W - 87L
1,478 Elo+
Party 2
Gilgamesh
Gilgamesh
LandSharkz
Gilgamesh
Level 144
God Stats
1W - 3L
1,543 SR
Queue Stats
90W - 90L
1,567 Elo+
Party 2
Athena
Athena
ShootEmUpSonic
Athena
Level 100
God Stats
1W - 2L
1,739 SR
Queue Stats
4W - 7L
1,667 Elo+
Party 2
Team Averages
Level 123
1,606 SR
1,534 Elo+

VS

Team Averages
Level 109
1,599 SR
1,483 Elo+
Ymir
Ymir
DomDomS__
Ymir
Level 147
God Stats
13W - 20L
1,374 SR
Queue Stats
728W - 780L
1,445 Elo+
Party 1
Amaterasu
Amaterasu
EXPLOSIV2M
Amaterasu
Level 88
God Stats
9W - 6L
1,613 SR
Queue Stats
322W - 299L
1,512 Elo+
Solo
Skadi
Skadi
EliteSpacefishy
Skadi
Level 90
God Stats
2W - 1L
1,987 SR
Queue Stats
542W - 549L
1,486 Elo+
Party 1
Bastet
Bastet
M_adara_U
Bastet
Level 129
God Stats
68W - 50L
1,477 SR
Queue Stats
497W - 524L
1,489 Elo+
Party 1
He Bo
He Bo
xLuxo
He Bo
Level 89
God Stats
32W - 35L
1,547 SR
Queue Stats
474W - 489L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Confidential SG
The Morrigan
12
0 / 3 / 1
7,372
461
2,680
5,420
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
FDSx Shockz
Hachiman
13
1 / 5 / 1
7,568
473
7,084
12,509
4,707
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 2
8,011
501
10,681
16,244
12,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
LandSharkz
Gilgamesh
14
3 / 4 / 1
8,458
529
8,490
15,405
7,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
0 / 3 / 2
6,659
416
4,532
11,549
8,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 1 / 6
8,203
513
5,104
11,738
11,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
EXPLOSIV2M
Amaterasu
17
2 / 1 / 0
10,417
651
6,960
15,974
12,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 1 / 3
9,532
596
10,911
9,431
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
M_adara_U
Bastet
15
6 / 0 / 6
9,423
589
10,964
11,137
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
xLuxo
He Bo
16
4 / 2 / 2
10,165
635
10,253
10,483
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
16
16
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Confidential SG
The Morrigan
0
3
1
0.17
W
Ymir
0
1
6
3
W
Amaterasu
EXPLOSIV2M
Amaterasu
2
1
0
2
W
4
1
3
5.5
L
Hachiman
FDSx Shockz
Hachiman
1
5
1
0.3
L
0
1
2
1
L
Gilgamesh
LandSharkz
Gilgamesh
3
4
1
0.88
W
Bastet
M_adara_U
Bastet
6
0
6
9
L
0
3
2
0.33
W
He Bo
xLuxo
He Bo
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,467
Damage
44,192
61,127
Taken
58,763
35,097
Mitigated
36,572
6,540
Healing
17,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Confidential SG
The Morrigan
2,680
717
0
655
5,420
2,044
0
1,853
3,427
46,719
144
W
Ymir
5,104
950
0
1,573
11,738
11,394
250
2,780
8,516
18,266
0
W
Amaterasu
EXPLOSIV2M
Amaterasu
6,960
3,427
0
9,568
15,974
12,664
322
1,179
14,795
0
93,267
W
10,911
4,270
0
896
9,431
3,871
1,431
473
8,958
0
84,848
L
Hachiman
FDSx Shockz
Hachiman
7,084
3,249
0
3,138
12,509
4,707
0
1,681
10,804
0
55,304
L
10,681
1,593
0
1,250
16,244
12,819
0
2,274
13,921
77
65,077
L
Gilgamesh
LandSharkz
Gilgamesh
8,490
2,417
0
570
15,405
7,519
0
3,829
11,158
190
69,894
W
Bastet
M_adara_U
Bastet
10,964
3,868
0
4,322
11,137
4,381
50
1,838
9,299
0
60,818
L
4,532
596
0
927
11,549
8,008
0
4,992
6,441
18,130
0
W
He Bo
xLuxo
He Bo
10,253
1,130
0
950
10,483
4,262
112
1,756
8,727
98,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,068
Gold Earned
47,740
426
Minions Killed
544
0
Camps Cleared
0
1,463,046
Distance Traveled
1,649,606
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,372
461
81
5
0
208,582
1
W
Ymir
8,203
513
31
2
0
317,305
7
W
Amaterasu
10,417
651
158
10
0
318,461
1
W
Skadi
9,532
596
140
9
0
332,674
0
L
Hachiman
7,568
473
84
5
0
286,425
6
L
Thor
8,011
501
122
8
0
266,635
3
L
Gilgamesh
8,458
529
118
7
0
361,582
0
W
Bastet
9,423
589
74
5
0
385,080
0
L
Athena
6,659
416
21
1
0
339,822
1
W
He Bo
10,165
635
141
9
0
296,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role