Player Matchup

Neith
Neith
AlejoCP18
Neith
Level 44
God Stats
2W - 1L
1,879 SR
Queue Stats
35W - 32L
1,442 Elo+
Party 1
Arachne
Arachne
KelpyG0824
Arachne
Level 129
God Stats
1W - 6L
1,364 SR
Queue Stats
373W - 387L
1,462 Elo+
Party 2
Janus
Janus
RINKYRICON
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,442 Elo+
Party 1
Tyr
Tyr
elmo2909
Tyr
Level 101
God Stats
3W - 1L
1,775 SR
Queue Stats
33W - 39L
1,455 Elo+
Party 1
Bacchus
Bacchus
sxviis
Bacchus
Level 29
God Stats
6W - 5L
1,564 SR
Queue Stats
36W - 50L
1,407 Elo+
Party 2
Team Averages
Level 70
1,617 SR
1,442 Elo+

VS

Team Averages
Level 71
1,596 SR
1,372 Elo+
Bellona
Bellona
Be1randon
Bellona
Level 88
God Stats
7W - 1L
1,775 SR
Queue Stats
19W - 22L
1,313 Elo+
Party 3
Heimdallr
Heimdallr
BigBossM4n65
Heimdallr
Level 79
God Stats
2W - 0L
1,775 SR
Queue Stats
10W - 6L
1,455 Elo+
Party 3
Baron Samedi
Baron Samedi
Sithale
Baron Samedi
Level 43
God Stats
18W - 14L
1,362 SR
Queue Stats
136W - 117L
1,367 Elo+
Party 3
Bacchus
Bacchus
TriggeredDino
Bacchus
Level 97
God Stats
7W - 7L
1,658 SR
Queue Stats
44W - 48L
1,367 Elo+
Party 3
Kali
Kali
crystano
Kali
Level 48
God Stats
20W - 17L
1,411 SR
Queue Stats
164W - 155L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlejoCP18
Neith
8
1 / 2 / 2
5,054
505
2,433
5,780
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
KelpyG0824
Arachne
10
3 / 3 / 1
5,632
563
4,559
12,486
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
9
0 / 3 / 0
5,012
501
2,101
5,256
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 0
5,674
567
3,587
9,006
6,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
sxviis
Bacchus
7
0 / 1 / 1
4,806
481
4,389
6,074
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Be1randon
Bellona
10
1 / 0 / 0
5,739
574
6,103
8,786
8,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Heimdallr
BigBossM4n65
Heimdallr
9
1 / 2 / 1
5,066
507
3,019
5,214
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Sithale
Baron Samedi
10
6 / 0 / 1
6,309
631
7,717
4,416
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
7
1 / 0 / 4
5,142
514
2,178
4,752
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
9
1 / 2 / 2
5,502
550
4,885
8,719
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
AlejoCP18
Neith
1
2
2
1
W
Bellona
Be1randon
Bellona
1
0
0
1
W
Heimdallr
BigBossM4n65
Heimdallr
1
2
1
0.75
L
Arachne
KelpyG0824
Arachne
3
3
1
1.17
L
Janus
0
3
0
0
W
Baron Samedi
Sithale
Baron Samedi
6
0
1
6.5
W
Bacchus
1
0
4
3
W
Kali
1
2
2
1
L
0
1
0
0
L
Bacchus
sxviis
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,069
Damage
23,902
38,602
Taken
31,887
18,231
Mitigated
18,969
7,930
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AlejoCP18
Neith
2,433
1,054
0
337
5,780
2,005
56
1,451
4,284
0
24,800
W
Bellona
Be1randon
Bellona
6,103
2,488
0
4,584
8,786
8,445
0
0
8,786
0
41,613
W
Heimdallr
BigBossM4n65
Heimdallr
3,019
1,231
0
1,461
5,214
1,781
0
1,762
3,128
0
26,619
L
Arachne
KelpyG0824
Arachne
4,559
2,857
0
3,306
12,486
4,572
0
3,485
8,809
0
33,436
L
Janus
2,101
170
0
250
5,256
1,590
0
3,033
1,699
25,653
0
W
Baron Samedi
Sithale
Baron Samedi
7,717
586
289
1,584
4,416
1,826
15
1,999
2,158
34,007
0
W
Bacchus
2,178
257
0
1,768
4,752
3,381
0
1,324
3,392
12,933
0
W
Kali
4,885
2,222
0
1,131
8,719
3,536
0
813
7,824
0
42,618
L
3,587
374
0
2,357
9,006
6,316
0
186
8,820
0
41,277
L
Bacchus
sxviis
Bacchus
4,389
688
0
1,680
6,074
3,748
0
964
5,027
17,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,178
Gold Earned
27,758
229
Minions Killed
260
0
Camps Cleared
0
1,108,182
Distance Traveled
1,057,626
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,054
505
43
4
0
183,913
0
W
Bellona
5,739
574
69
7
0
218,409
0
W
Heimdallr
5,066
507
47
5
0
185,814
3
L
Arachne
5,632
563
49
5
0
230,763
0
L
Janus
5,012
501
44
4
0
194,110
0
W
Baron Samedi
6,309
631
54
5
0
197,628
0
W
Bacchus
5,142
514
27
3
0
237,077
0
W
Kali
5,502
550
63
6
0
218,698
3
L
Tyr
5,674
567
71
7
0
219,449
0
L
Bacchus
4,806
481
22
2
0
279,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role