Player Matchup

Horus
Horus
DixonNutz
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
Duckee921
Anubis
Level 53
God Stats
0W - 1L
1,767 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
KelpyG0824
Jing Wei
Level 129
God Stats
17W - 12L
1,562 SR
Queue Stats
373W - 387L
1,474 Elo+
Party 3
Merlin
Merlin
fistmewithurfoot
Merlin
Level 25
God Stats
0W - 1L
1,725 SR
Queue Stats
12W - 14L
1,288 Elo+
Party 1
Bacchus
Bacchus
sxviis
Bacchus
Level 29
God Stats
6W - 5L
1,649 SR
Queue Stats
36W - 50L
1,418 Elo+
Party 3
Team Averages
Level 48
1,641 SR
1,436 Elo+

VS

Team Averages
Level 51
1,546 SR
1,436 Elo+
Gilgamesh
Gilgamesh
OnlyDontai
Gilgamesh
Level 44
God Stats
2W - 6L
1,356 SR
Queue Stats
73W - 74L
1,333 Elo+
Solo
Janus
Janus
Orinthar
Janus
Level 38
God Stats
2W - 1L
1,574 SR
Queue Stats
6W - 3L
1,449 Elo+
Party 2
Horus
Horus
ThatAppleGuy
Horus
Level 18
God Stats
15W - 9L
1,569 SR
Queue Stats
53W - 28L
1,479 Elo+
Party 2
Mercury
Mercury
cyraq
Mercury
Level 108
God Stats
6W - 3L
1,635 SR
Queue Stats
99W - 66L
1,488 Elo+
Party 2
Izanami
Izanami
hunter061506
Izanami
Level 48
God Stats
18W - 14L
1,595 SR
Queue Stats
126W - 142L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DixonNutz
Horus
14
6 / 1 / 0
8,074
734
10,133
10,502
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
Duckee921
Anubis
1
0 / 0 / 0
3,776
343
0
0
0
Jing Wei
KelpyG0824
Jing Wei
8
0 / 2 / 0
5,133
467
4,116
7,362
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 0
6,884
626
1,159
3,330
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
sxviis
Bacchus
8
0 / 1 / 0
5,458
496
7,693
8,918
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OnlyDontai
Gilgamesh
10
1 / 6 / 1
6,407
582
4,038
12,902
6,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Orinthar
Janus
12
0 / 0 / 1
6,835
621
2,148
2,754
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 3
6,024
548
4,604
8,003
4,555
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
cyraq
Mercury
12
2 / 0 / 1
6,732
612
3,766
7,507
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
hunter061506
Izanami
9
1 / 1 / 1
5,589
508
3,865
7,290
2,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
6
Kills
4
4
Deaths
7
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
DixonNutz
Horus
6
1
0
6
L
Anubis
Duckee921
Anubis
0
0
0
0
L
Jing Wei
KelpyG0824
Jing Wei
0
2
0
0
W
Gilgamesh
OnlyDontai
Gilgamesh
1
6
1
0.25
W
Janus
Orinthar
Janus
0
0
1
0.5
W
0
0
3
1.5
W
Mercury
cyraq
Mercury
2
0
1
2.5
L
0
0
0
0
W
Izanami
hunter061506
Izanami
1
1
1
1.5
L
Bacchus
sxviis
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,101
Damage
18,421
30,112
Taken
38,456
16,818
Mitigated
17,427
9,180
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DixonNutz
Horus
10,133
4,247
0
2,328
10,502
6,664
212
657
9,765
0
66,854
L
Anubis
Duckee921
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
KelpyG0824
Jing Wei
4,116
2,651
0
3,611
7,362
2,191
0
0
7,362
0
33,724
W
Gilgamesh
OnlyDontai
Gilgamesh
4,038
1,355
0
2,526
12,902
6,648
0
202
12,002
0
25,818
W
Janus
Orinthar
Janus
2,148
204
0
935
2,754
886
0
997
1,757
45,439
0
W
4,604
2,628
1,617
4,221
8,003
4,555
820
3,262
4,616
0
15,055
W
Mercury
cyraq
Mercury
3,766
2,055
0
770
7,507
2,809
0
821
6,608
0
54,204
L
1,159
46
0
1,000
3,330
1,152
0
1,291
1,863
60,614
0
W
Izanami
hunter061506
Izanami
3,865
2,970
395
2,935
7,290
2,529
2,022
3,310
3,858
0
35,231
L
Bacchus
sxviis
Bacchus
7,693
1,157
0
2,241
8,918
6,811
0
0
8,672
22,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,325
Gold Earned
31,587
290
Minions Killed
295
0
Camps Cleared
0
878,641
Distance Traveled
1,222,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,074
734
103
9
0
236,856
0
L
Anubis
3,776
343
0
0
0
0
0
L
Jing Wei
5,133
467
60
5
0
179,531
0
W
Gilgamesh
6,407
582
31
3
0
238,544
0
W
Janus
6,835
621
97
9
0
224,818
0
W
Horus
6,024
548
19
2
0
249,936
0
W
Mercury
6,732
612
85
8
0
305,287
0
L
Merlin
6,884
626
110
10
0
226,194
0
W
Izanami
5,589
508
63
6
0
203,536
0
L
Bacchus
5,458
496
17
2
0
236,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role