Player Matchup

Bacchus
Bacchus
J4M3557
Bacchus
Level 27
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Terra
Terra
KhoaticKev
Terra
Level 42
God Stats
7W - 20L
1,395 SR
Queue Stats
55W - 75L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Phiiiiii
Baron Samedi
Level 26
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
Tzili
Skadi
Level 64
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
XAND37
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 37
1,415 SR
1,485 Elo+

VS

Team Averages
Level 78
1,499 SR
1,407 Elo+
Izanami
Izanami
Alemefraz
Izanami
Level 142
God Stats
42W - 16L
1,685 SR
Queue Stats
410W - 395L
1,464 Elo+
Solo
Lancelot
Lancelot
David2k123
Lancelot
Level 69
God Stats
1W - 2L
1,263 SR
Queue Stats
84W - 92L
1,423 Elo+
Solo
Poseidon
Poseidon
EthanCansell
Poseidon
Level 58
God Stats
2W - 3L
1,571 SR
Queue Stats
115W - 121L
1,472 Elo+
Party 2
Chernobog
Chernobog
Itz-Sparta-Rasta
Chernobog
Level 63
God Stats
5W - 4L
1,591 SR
Queue Stats
35W - 40L
1,348 Elo+
Party 2
Achilles
Achilles
izPlatinum
Achilles
Level 59
God Stats
4W - 7L
1,387 SR
Queue Stats
39W - 52L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
J4M3557
Bacchus
5
0 / 2 / 0
4,227
423
1,706
7,345
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
8
1 / 1 / 0
4,683
468
2,659
5,400
2,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Phiiiiii
Baron Samedi
6
0 / 8 / 0
4,060
406
1,333
7,190
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Tzili
Skadi
8
1 / 3 / 0
4,809
481
3,030
5,221
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
XAND37
Nu Wa
6
0 / 4 / 1
4,441
444
2,778
5,621
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alemefraz
Izanami
13
9 / 0 / 1
7,917
792
6,511
6,447
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
David2k123
Lancelot
10
3 / 1 / 3
5,786
579
5,999
7,161
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
EthanCansell
Poseidon
11
4 / 2 / 1
6,522
652
3,627
5,015
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
9
0 / 0 / 9
5,695
570
4,199
3,615
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
izPlatinum
Achilles
10
2 / 0 / 2
5,808
581
3,380
5,454
4,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
18
18
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alemefraz
Izanami
9
0
1
9.5
W
Lancelot
David2k123
Lancelot
3
1
3
4.5
W
Poseidon
EthanCansell
Poseidon
4
2
1
2.25
W
Chernobog
0
0
9
4.5
L
Bacchus
J4M3557
Bacchus
0
2
0
0
L
Terra
1
1
0
1
L
Baron Samedi
Phiiiiii
Baron Samedi
0
8
0
0
L
Skadi
Tzili
Skadi
1
3
0
0.33
L
Nu Wa
XAND37
Nu Wa
0
4
1
0.13
W
Achilles
izPlatinum
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,506
Damage
23,716
30,777
Taken
27,692
14,022
Mitigated
12,965
2,556
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alemefraz
Izanami
6,511
4,677
0
2,926
6,447
2,983
1,478
1,319
5,008
0
72,466
W
Lancelot
David2k123
Lancelot
5,999
1,911
0
2,225
7,161
2,813
0
2,291
4,870
0
36,579
W
Poseidon
EthanCansell
Poseidon
3,627
487
0
430
5,015
1,652
214
1,436
3,579
47,209
0
W
Chernobog
4,199
1,906
0
1,561
3,615
1,321
988
1,854
1,761
0
24,594
L
Bacchus
J4M3557
Bacchus
1,706
391
0
961
7,345
6,205
0
192
7,067
11,346
0
L
Terra
2,659
371
6
974
5,400
2,553
0
1,374
3,834
19,775
0
L
Baron Samedi
Phiiiiii
Baron Samedi
1,333
395
30
233
7,190
2,224
98
272
6,861
11,441
0
L
Skadi
Tzili
Skadi
3,030
1,066
0
352
5,221
1,744
474
1,809
3,066
0
22,375
L
Nu Wa
XAND37
Nu Wa
2,778
1,024
0
0
5,621
1,296
0
0
5,544
18,478
0
W
Achilles
izPlatinum
Achilles
3,380
222
0
2,163
5,454
4,196
232
1,608
3,846
582
27,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
31,728
143
Minions Killed
352
0
Camps Cleared
0
919,651
Distance Traveled
988,623
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,917
792
127
13
0
174,213
0
W
Lancelot
5,786
579
55
6
0
223,207
0
W
Poseidon
6,522
652
76
8
0
197,811
2
W
Chernobog
5,695
570
39
4
0
192,936
0
L
Bacchus
4,227
423
19
2
0
208,148
0
L
Terra
4,683
468
30
3
0
198,466
0
L
Baron Samedi
4,060
406
19
2
0
180,465
0
L
Skadi
4,809
481
45
5
0
170,709
0
L
Nu Wa
4,441
444
30
3
0
161,863
0
W
Achilles
5,808
581
55
6
0
200,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role